[center]Inactive Main Characters[/center] [HIDER=Rainer Hinotane (Inactive)] Name: Rainer Hinotane Age: 17 Gender: Male Appearance: Height = 5'11" Weight = 130lbs [IMG=http://i.imgur.com/QOk4Pj3.jpg] Personality: Rainer has a non-confrotational personality, best described as the kind of person who knows how to fight, yet doesn't like to. He's the kind of person who tries to empathize with others and help people see the point of views of others, due to the anxiety disagreements cause him. While he is slow to open up to people he does not know, those who gain his trust will find it hard to lose it, lest he feels that he has been betrayed on a personal level. He will stand firmly by his ideals and moral values, with those he trusts becoming akin to the ideals he protects. Because of this, his loyalty is unwavering, which causes him to somewhat expects (and also inspires) the same level of loyalty in return. Rainer also has a tendency not to speak up very often, yet when he does, he reveals an intelligence that captures the attention of all those who are listening, especially because of his ability to empathize and efforts to relate to all those he speaks to. History: Rainer grew up spend much of his time on his own, either reading, listening to music or playing games. While he never was one for team sports, he did find that he had a passion for martial arts, enjoying the fact that he seemed to have an uncanny sense of balance and the ability to leap impressively high and far, a skill he also ended up using in athletics events at school, such as High Jump and Long Jump. He also found that, whilst not the fastest in the school, he was quite fast in the sprinting events. Athletics did not interest him as much as martial arts, however, and it quickly became one of his four major passions, the other three being the aforementioned reading, music and games. Rainer would find himself challenging his body and imagination by attempting new forms of kick, attempting to jump as high as possible to land increasingly intricate attacks as well as annoying his parents, cutting up broomsticks and dog chains creating homemade Nunchaku, some padded with bicycle tire tubing for practice. Apart from that, Rainer led a normal life, his favorite school subject being English where he constantly received A's, but otherwise being an average C-grade student. His home life was routine and normal with Rainer largely keeping to himself at school. LV: 2 Current EXP: 37 Epic Points: 3 [B]Stats[/B] (8) STR: 6 VIT: 4 DEX: 10 (+1) - 11 INT: 2 (+1) - 3 WIS: 2 LUK: 1 HP: 30 (+5%) = 31 MP: 12 Resilience: 4 Concentration: 2 [B]Talents (26+1)[/B] Acrobatics (DEX): 3 Appraisal (INT): Climbing (STR): 2 Crafting (INT): First Aid (INT): Fisticuffs (DEX): 5 Focus (WIS): Knowledge (INT): Manipulate Device (DEX): Melee Weaponry (DEX): 3 Negotiation (INT): 3 Observation (INT): Projectile Weaponry (DEX): Sleight of Hand (DEX): 2 Stealth (DEX): 4 Thrown Weapons (DEX): 0 [U][B]Skills[/U][/b] The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could. Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world. Basic Martial Arts Technique (MAX LV) (Passive): Fisticuffs +1. The basics of martial arts have been engraved within you through practice and hard effort. All Unarmed Strikes you perform deal more damage (1d8 instead of the base 1d6 (This cannot be seen in the skill window your character sees)). Through practice and diligence, you may be able to learn more powerful martial arts techniques as well. Closed Fist Forward Stance (Passive) (Lv 1: 50/100 EXP): Whenever you enter this martial arts stance you gain +5% Parry if you Defend while Unarmed and +5% Attack Speed if you attack while Unarmed. You are at a -20 to evade Projectiles though. Your Unarmed Strikes all do 10% more damage while in this stance and you have a +5% resistance towards Knock Downs. Getting hit has a 75% chance of knocking you out of this stance and leaving you vulnerable to a Free Attack. Level up this Skill by Parrying while Unarmed, Attacking while Unarmed, or getting a Critical Strike while unarmed. High Jump Kick (Active: 1 MP) (Level 1:0/100 EXP): Jump forward quickly to close the distance between you and a foe to eliminate their chances of raising their defense that they would have had if you simply ran towards them and dealing a kick at the same time, attacking as if you were closer to the enemy than you actually were when jumping. +5% Attack Speed, +50% Unarmed Damage. If you miss you may leave yourself open to a counterattack. You cannot perform this at point blank range. To Level Up: Hit with the Skill, Miss with the Skill, get a Critical Strike with the skill, defeat an enemy. Physical Endurance: +1 Resilience, +5% HP. To Level Up: Successfully endure a physical attack. Successfully endure a Critical Strike from a physical attack. [u][b]Inventory[/u][/b] Empty Money: 5,000 ¥ [/HIDER] [hider=Zahira Seifert(Inactive)] [b]Name:[/b] Zahira Seifert [b]Age: [/b]21 [b]Gender:[/b] Female [b]Appearance: [/b](I'll draw a picture of her later) Zahira stands at a rather average height of 5'3'', give or take a few inches due to the heels she usually wears. She's slim but slightly curvy, definitely filling the role of what people conventionally consider "pretty" - and she somewhat flaunts that fact, although she doesn't mean for it to come off as smug as it sometimes does. She has semi-long, jet black hair that can be basically found in a different hairdo every day. Her eyes are a somewhat messy green color. She likes to wear pink things, often preferring to go with a pink tanktop, a denim mini-skirt, thigh-high boots and a simple bow tied somewhere in her hair. She also rather likes detachable sleeves. [b]Personality:[/b] Cheerful and bubbly most of the time, Zahira seems to be constantly off in her daydreams. She has a weird way of thinking that only she can most likely understand, and this makes her come off as strange and even stupid to most people she meets. And while yes, she is decidedly pretty naive and not the sharpest tool in any given shed, she isn't a complete idiot either - she's just... positive. A bit of an airhead and a definite klutz, she's bound to be noticed wherever she goes, but probably for the wrong reasons. She also has a bad habit of thinking aloud - a fact that's led her to embarrassment more times than one, especially since she's quite the man-chaser. Not in her actions, no, she's definitely too shy for that, but definitely in her mind; she has the tendency to fantasize about princes and knights, often developing crushes on a second's notice towards most attractive males she meets, and immediately assuming they share her sentiments (psst, they never do). She likes to write a diary, and writes down scored for herself everyday; she believes that whenever she does something right, she cares one point of karma and, if she just keeps doing it a lot, one time she will be rewarded with a love of her life. One important thing that needs to be mentioned is that Zahira is superficial and just a bit judgmental when it comes to others' appearances. As mentioned, she likes good-looking people (especially men), and due to the teachings she went through as a kid, she firmly believes that attractive people are good people, and "ugly" people are mean people out to get you. Due to this, she tends to get nervous and try to avoid the unpopular and bullied people to an extent, afraid that they will hurt her or something. She fears the same when it comes to "nerds", thinking that they're all scary perverts out to get her - because that's what her parents taught her. Still, even she has started to slowly realize that her way of thinking might be wrong... she just needs proof. She also will try and cheer up people if she sees them being sad to the best of her ability. Whether her strange ways help or make things worse, though, is basically up in the air. Zahira isn't the bravest person out there. She can talk the talk (if a bit awkwardly), but she definitely can't walk the walk. She is especially scared of anything medical or doctor related, due to the incident with her father in the past. She also suffers from a small kleptomaniac streak due to having gotten so used to doing that when a kid (when she didn't even know it was wrong) that it developed into a habit. She does this without noticing and with surprising skill, but tries to stop herself whenever she can. Also, speaking of doing things subconsciously, Zahira is very agile and acrobatic when running after a crush she needs to take a picture of (has happened to her) or saving cats from certain deaths and such, but in every day life when she actually tries to be agile, she's one of the biggest klutzes around. She seems to only be able to do such feats when she doesn't notice it, and will get scared if she snaps out of her habits in mid-action and finds herself up on a roof or a tree. Also, while she doesn't have much fighting skill in normal situations (if you don't count flailing one's arms around), she can do surprisingly well when in panic-mode. That is to say, scare her enough and she becomes fairly good at throwing stuff at people, destroying ears with very, very high-pitched screams as well as delivering scarily accurate crotch-kicks when threatened (this has happened a few times as well). This is basically the reason to her fairly high Str stat. [b]History: [/b]Zahira was born to a relatively normal household in a small Spanish speaking community, located in the southern parts of the Switzerland. Her parents earned well and were never particularly neglecting or abusive towards her - however, her childhood was greatly affected by a certain obsession of her father's, one he neither could nor wanted to rid himself off of; obsession over female beauty. He had his own story and reasons, but that did not change the fact that it was an obsession the whole family suffered from. The father was a plastic surgeon, and the family's mother had been under his knife many a time before, albeit willingly, to satisfy her husband, and from a very young age young Zahira was taught that appearances meant most everything, and that one's worth was heavily influenced by their face and choice of clothing. Everything beautiful was good, and everything ugly wrong, so heaven forbid if she made friends with someone who wasn't outwardly acceptable to her parents, or came home muddy after playing outside. This left her often either alone or in the company of her cousins, who were not the best influence to the very naive Zahira. Spoiled and pampered by their parents and never denied anything, they were troublemakers at heart, and their plays and games often teetered on illegal territory; they shoplifted, bullied, and set foot on forbidden properties just to see if they could get away with. And, Zahira, not knowing better, often followed after them. She was particularly good at climbing and the like due to her gymnastics classes and flexibility, and as her cousins noticed this, they started to drag her with them even more to help them in their pranks and small-time thievery. However, that was not her biggest problem growing up. See, Zahira was always a pretty kid, but she was still normal. She didn't particularly stand out among other girls her age as the pretties of them all, nor did she always win the beauty contests she was forced to take part in, despite usually doing well in them. And, as she grew and got closer and closer to reaching teenage, her father started to slowly grow impatient. Why wasn't her daughter turning heads of everyone around her? Where were her curves, her feminine charm? Why was she not like her mother? He contemplated those questions, and eventually found the only solution to his problems to be the thing he was the best at; plastic surgery. His obsession had gone too far. Fortunately, Zahira's mother found out about the father's intentions before they came into fruition, and that launched the whole family into a rather big pot of drama and arguing. In the end, Zahira was sent to live with her grandparents; a silly old couple, but both were good people and spoiled her quite the bit, thinking of her as their little princess. Still, as soon as she was able, Zahira moved out of town to live on her own, out of a spur-of-the-moment "I need to be independent!" decision. Needless to say, her first years on her own were rather... problematic, considering she wasn't the most independent or clever person out there. And that... led her back to her now-also-adult cousins, until she got arrested for it. She didn't get jail, but she did get a mighty fee to pay - and, being stubborn and afraid of what people would say should they found out, she endeavored to pay it off on her own. Her parents already paid her university - she couldn't trouble them. So, she went through a thousand different part-time jobs, not lasting more than a day in most of them, until she recently landed herself one. As of few days ago, she's working as a delivery guy (or a girl, rather) for a pizza company, and everything seems to go well. For now. -------- Stats and Stuff -------------- [b]LV:[/b] 3 [b]Current EXP: [/b] 38 [b]Epic Points:[/b] 3 [b]Stats[/b] STR: 4 VIT: 10 DEX: 5(+1) = 6 INT: 2(+1) = 3 WIS: 2 LUK: 3 HP: 38 MP: 10 [b]Talents[/b] Acrobatics (DEX): 4 Appraisal (INT): 0 Climbing (STR): 4 Crafting (INT): 0 First Aid (INT): 0 Fisticuffs (DEX): 1 Focus (WIS): 0 Knowledge (INT): 0 Manipulate Device (DEX): 0 Melee Weaponry (DEX): 2 Negotiation (INT): 2 Observation (INT): 0 Projectile Weaponry (DEX): 2 Sleight of Hand (DEX): 0 Stealth (DEX): 1 Thrown Weapons (DEX): 4 [b]Skills[/b] [i]The Gamer (MAX LV) (Passive):[/i] You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could. [i]Game Character's Body (MAX LV) (Passive):[/i] You possess a body that lets you live like a Game Character in the real world. [i]Panic Boost (MAX LV) (Passive):[/i] +1 Wis. Through constant experience in panicking, you have attained mastery of it thanks to . Whenever an enemy does anything to inflict Fear or any other Panic Status on you instead of simply negating them in just a few moments, you gain a temporary +5% Success Chance to all Rolls for a number of Rounds equal to how long the Fear/Panic status should have affected you. [i]Gather Information (Passive) (LV 1: 0/100 EXP):[/i] Helps you better talk to people when trying to gather information. +5% to all attempts at Negotiation to gather information from people. Levels up through any form of attempt to gather information from people, whether successful or unsuccessful. [b]Inventory:[/b] Empty [b]Money: [/b]33,500 ¥ [/hider] [hider=Timothy Epnet (Inactive)] Name: Timothy Epnet Age: 21 Gender: Male Appearance: Timothy is about average height (around 5' 11") but incredibly skinny apart from the few muscles he's earned in the seldom trips at the gym (or his first job as a mechanic, which he was not very good at so he quit). He wears glasses that are pretty new and surround his green eyes, and has short blonde hair that is always ruffled from sleeping. He wears cargo pants which he never changes because all the pockets carry something that he thinks could be of use to him. He changes his shirt from time to time, but you barely see that under his sometimes changing hoodie. His sneakers never change but the cargo pants cover them most of the time. Personality: Timothy is nerdy, but is much more know to be geeky. He spends some days observing the world, or imagining his own. He is split between independent and social. He likes to spend a little time alone, but prefers the company of a small group of others more of the time, only if he knows them well. Timothy really likes machines, and can busy himself with inventions, and is quite creative, but prefers to work physically with machines. History: Timothy was a very successful student, and was able to get enough college credit (in high school from advanced classes) to convince his parents he can choose whether to go to an actual college, but he stayed because needed more money for better colleges. He hopped a few jobs until he took what he was really into, computers. He almost landed a job as an engineer but he really wanted to be hands on machinery, not just planning them out. As he moved into a decent apartment, he started to get into his own way of life, making new friends, and started a new life of his own. After a making friends, they all decided to start playing Dungeons and Dragons weekly, and it soon became their ritual. Apart from that he spent most of his time, up to this point, reading any kind of book, and is quite well-read, so knows a thing or two about every subject. Level: 3 Exp: 37 Epic points: 3 Stats (8 Points) STR: 3 VIT: 2 DEX:3 (+1) = 4 INT: 11 (+1) = 12 WIS:6 LUK:1 HP: 20 MP: 28 Resilience: 2 Concentration: 7 Talents: (6 Points) Acrobatics (DEX): 3 Appraisal (INT): 1 Climbing (STR): 1 Crafting (INT): 3 First Aid (INT): 2 Fisticuffs (DEX): 2 Focus (WIS): 2 Knowledge (INT): 3 Manipulate Device (DEX): 2 Melee Weaponry (DEX): 1 Negotiation (INT): 2 Observation (INT): 2 Projectile Weaponry (DEX): 1 Sleight of Hand (DEX): 1 Stealth (DEX): 1 Thrown Weapons (DEX): 1 Skills: The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could. Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world. Crafting (LV 1) (0% XP) (Active): Using various materials you can create various forms of Items. You can also use this to repair various Items as well if you have the materials. To Train: Successfully create an Item, Repair an Item, and (Training Method Unknown). Base Auto-Failure Chance: 50% Machine Expert (MAX LV) (Passive): +1 Crafting. +10 on all non-combative Rolls concerning machines. Riposte (Active: 6 MP) (Lv 1: 0/100): +1 Dex. You can use right after you dodge or parry an enemy's melee attack to deal a very fast counterattack. This Skill has a -25% to its Attack Speed. To Level Up, either successfully perform Counter or fail on an attempted Counter. Critical Strike (Passive) (Lv 2: 0/100 EXP): Deal 110% more damage whenever you perform a Critical Strike. To Level Up either perform a Critical Strike or get hit by a Critical Strike. Bow Mastery (Passive) (Lv 1: 0/100 EXP): Deal 10% more damage with Bows. +5 Attack speed with bows. To Level Up: Attack with a bow, get a Critical Strike with a bow. Inventory: Wooden Bow: A basic wooden bow used for archery practice, appears to be brand new. Arrows (10): Basic arrows used more for practice of archery rather than combat. Can still do some damage though anyway. Money: 30,000 ¥ [/hider]