[b]Name:[/b] Elaine Elendall [b]Age:[/b] 27 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Appearance:[/b] She has an athletic build and stands in at 5'8''. She has medium brown haired tied up in a ponytail reaching to her upper back and has a few loose strands of hair on either side of her face, but is mostly kept tidy unless disturbed by high levels of activity. She has a slim face with high cheek bones, green eyes, a slightly pointy nose, and medium thickness lips often seen with a wry smile. She's uses pale pink blush and red lipstick. She's most commonly dressed in a blue business suit with a white colored shirt and a red tie underneath, and black dress shoes when out and about. She doesn't dress in feminine clothes often at all, and in her line of work it makes a lot of sense because dresses would get in the way in case she's caught in a situation where she must be quick on her feet. That, and she just happens to prefer the feel of men's clothing. He casual clothes are all pants and comfortable tops. She doesn't put on accessories except for practical reasons. [b]Personality:[/b] She's suave and charismatic, able to retain her cool quite well under almost any situation, including while drunk. She doesn't go all out in her partying, but she does love her alcohol and is not a party pooper or prude by any means, just preferring to remain more mellow then the loud and annoying drunken squabble. She enjoys the company of both men and women, but on a romantic level prefers women, and it shows with her flirting. She's not shy about this fact and doesn't feel like hiding anything from others just to get social approval. She sometimes sugar coats things to be nice, but doesn't sugar coat for jerks, instead saying exactly what she thinks of them. Her greatest flaw is that she can be a tad selfish/egotistical at times and not taking certain things seriously enough, becoming cocky if it looks like she has the clear advantage. She also tends to get the wrong people angry with her by telling them off. She fights for the side of justice and saving damsels, which is her favorite kind of mission, putting priority on that if possible. That doesn't mean she'd ignore men who are in trouble by any means, or that she dislikes men. She's not one to commit any serious crimes, but does occasionally skirt around laws that are dumb and hold her back from doing the greater good. She won't feel bad for breaking such laws in the slightest. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] Without her magical abilities she's as physically capable of a very athletic woman who's at the tip top shape of health. Her focus is on mobility, making it better then her strength, but even so her strength would still be superior to most unenhanced human women, only loosing out to the ones with bulging muscles. Her reaction time is at the peek of what humans are capable of, honed by many years of training. Her senses are average besides the ones listed below. [b]Eyesight-[/b] She has 20/10 vision and an attention to detail. [b]Taste-[/b] She has an acute sense taste, especially for liquor, being a wine taster on the side. That being said she has a far greater chance of detecting poisoned dinks then the average person. [b]Intellect-[/b] She has an iq of 124 and took education seriously, being a straight A student, so her brains are not to be underestimated by most individuals. [b][u]Powers[/u][/b] Her powers come through the manipulation of affluowne energy. Most matter deals with potential and kinetic energy, but only through intense focus and meditation can one detect this third form of energy, far less control it. It gets much easier in time, but even for one such as Elaine who has been using it for most of her life it still requires some level of focus, never just a "it came naturally without thinking" moment. Affluowne cannot be effected by the other "normal" forms of energy; only through other affluowne can it be acted upon. Affluowne, however, can act on other things, bending logic in a way that confuses most people from even having a chance of understanding it and being able to use it. This fact is why the Afflaunte, beings made out of affluowne energy, are so dangerous and only able to be harmed by those specially trained in dealing with them. For a simple explanation you can think of it like this; a punch made up of pure affluowne energy comes into connect with a physical punch using kinetic energy. The affuowne energy punch is unaffected, continuing as normal, while the kinetic energy punch is effected, likely stopped in it's tracks and damage. Of course Elaine is made up of physical matter rather then entirely out of affluowne energy (not by a long shot is she made of affluowne energy), so would therefore have the physical punch aspect of it stopped if the other kinetic punch would be powerful enough to stop it, thus stopping the affluowne energy as well because such energy is tied to her physical form and not capable of just shooting off on it's own for very far. [b]Affluowne Enhance-[/b] Parts of her body, her entire body, or things she's in contact with, whichever she prefers, is shrouded in an aura of affluowne energy after focusing for around 3 seconds and she must keep her focus up for the entire duration. This allows enough focus remaining to concentrate directly on what she is doing, but ask her complex algebra or have too many distractions and she'll lose focus and this move will lose some or even all of it's power. She must be able to track the object she enhances, so it would work on throwing daggers or arrows but not guns, for example. She could put it on a grenade but that would just make the physical grenade more powerful on contact, which is entirely besides the point of a grenade, which is to explode, which she cannot put affluowne energy on both because she doesn't have contact with it and it happens too fast. Once the object is enhanced, at max power/concentration it will gain enough energy to do 5 times the damage as the object normally would and be that much sturdier so that it doesn't break under it's own power. It doesn't need to be moving to do some damage, but it would be unlikely to kill someone unless they decided to hug the object for a long time as it slowly breaks their body down on a molecular level. That's not to say that they would be perfectly fine if the power was at max. They would experience tingling and an unpleasant burning pain, almost similar to a shock of static electricity constantly running through them. Most people cannot see affluowne energy so would just think the object is normal until it's too late. However, if they're not a total idiot and are in a fantasy scenario then they should be prepared for such a scenario, as few people are as they seem and can not be underestimated. Those who can see/sense this unnatural energy would say it looks like vibrations of space wobbling around the object. [b]Affluowne Projection-[/b] Her most costly move, this allows her to detach affluowne energy from her physical form and send it outward. This causes the energy to have nothing holding it back, able to pass through any defense not designed to combat such unnatural energies unimpeded. However, her range is limited to 5 feet and it requires all of her focus on the energy. Plus, if she sends out more then about the volume of a single forearm then it will be so hard to control that all of the excess energy will dissipate and waste her energy/effort. The visible strain on her face would be a dead giveaway she's using the technique and it requires another 3 seconds to detach before firing off at about 1/3 the speed of a handgun bullet, 1,000 feet per second. [b]Affluowne Levitation-[/b] This requires her feet to have a lot of control over the release of affluowne just out of the bottom of her soles, making what could be described as a cushion of air but made out of affluowne energy instead. This allows her to hover around at speeds up to 60 miles an hour while looking as if she's skating just above the ground. She cannot levitate any higher then just a sliver of air between her and the ground. She can use this technique on her palms, although less effectively, if she needs to grab something without physically touching it. With the less effectiveness of this technique it would make her grip strength half that of normal, still good enough for holding onto things that don't resist. [b][u]Weaknesses[/u][/b] *Make her lose her focus and all of her physical enhancements thanks to affluowne energy can disappear in an instant. *Her cockiness can come back to bite her if it's misguided. [b][u]Equipment[/u][/b] [b]Head:[/b] Nothing [b]Body:[/b] Nothing besides her normal suit and a belt that can hold some equipment and it has a fancy silver square buckle. [b]Hands:[/b] Fingerless gloves are put on when she's in battle, but are otherwise put away in a pocket [b]Feet:[/b] Nothing besides her normal dress shoes and socks [b]Weapons:[/b] 10 slim and expensive looking steel daggers, found in two groups of 5 strapped on either thigh. She also has a [url=http://img3.wikia.nocookie.net/__cb20110826024529/forgottenrealms/images/f/fe/Rapier.jpg]fancy rapier[/url] attached to her left hip in it's scabbard. [b][u]Bio[/u][/b] (Still to come)