[quote=Olsted] The exact same way any other stat was chosen for the classes. What do you mean how would it work? How would it obliterate the pairing system? No one said axe weights or higher tier weapon rates had to remain the same. Axes are stupid heavy anyway and should probably weigh at least two less than they do in gba games. I fail to see this "huge disadvantage" you claim is there regarding steel and silver vs, iron. They're stronger for a reason and assuming there is no "huge disadvantage". Do not forget that in the gba games enemies were than the player's units whereas in this RP the units should be about the same. [/quote] Con determines who can carry who, which is incompatible with the current system. And axes are already inaccurate, we don't need wight problems on top of it.