The great land of America, where any adventurer can start with nothing and gain everything ! You begin your adventure by leaving your home and boarding a train called the admiral [img=http://ppcdn.500px.org/20376749/c909b5b7d9a9601b169bc3115d9df28bf64ccdaf/5.jpg] What will you become? What will you accomplish? Only you know! [u]How to fill in your stats[/u] The part in Bold is the category of the skill. You do not add points to these. On all 24 skills you have 48 skill points to spend. The amount of points on a stat will effect dice rolls in the use of that stat using the table below 0 = D6-2 1 = D6-1 2 = D6 3 = D6+1 4 = D8 5 = D8+1 The maximum stat points placed on a stat is 5 [u]Classes[/u] Classes Classes will effect stats giving a +1 to all stats in a certain category (Shown by placing a star next to the category and putting in the extra points. Brawler- +1 Strength –Sword/clubs. Can be tanky, stabby or both. The melee class. Gunslinger- +1 Range – Guns. The ranged class. Engineer-+1 Intelligence – Fixing things and generally being intelligent Musician-+1 Diplomacy- Buff up other players with a cheery tune or make the enemy calm down Uses a certain desired instrument. Hunter –+1 Survival - Like the gun slinger the hunter uses ranged weaponry but is much more skilled in survival and bestiary. Theif- +1 Stealth - watch your pocket. make sure to be light on your toes. [hider=Character Sheet and stats] Name -(Simple enough) Race -(See above) Class - (See above Basic Background -(Not too much just the gist of who you are) What is your quest? - (What do you hope to achieve? Money?, fame?, Love? Inventory - Add some basic items here I will have to approve some but as long as they are not too OP then I will probably let you have it. (Things can be bought within game) Other - Hp – 3 Money - 20 Dollars [b]Strength[/b] -Unarmed - eg: "You punch the bartender in the jaw" -Throwing - eg "You hurl the stool at the bartenders head" -Melee - eg "You swing your axe towards the bartenders neck" -Intimidation -eg "You look the bartender in the eye 'I suggest you get me a drink' you mutter intimidatingly." [b]Range[/b] -Long -eg "You aim and fire the rifle at the bartender" -Hand -eg "You load the revolver and fire towards the bartender -Carbine - eg "You aim the carbine and fire towards the bartender." -Explosive - eg "You set off the home made stick of dynamite next to the bartender" [b]Intelligence[/b] -Engineering - eg "You begin to fix the bartenders lamp" -Science - eg "You mix the two chemicals and create a large cloud of gas" -Knowledge - eg "You look to the bartender. Using your extensive knowledge you realise he isn't wearing a hair net and so legally can not serve food!" -Perception - eg "You look to the bartender. He has a small blood stain on his left wrist which you hadn't noticed before" [b]Diplomacy[/b] -Barter - eg " '2 dollars final offer' You barter the price of the beer to the bartender " -Charisma - eg "You look to the bartender 'C'mon you can let this go just this once right?' you say as the bartender sighs and lets you off" -Courage - eg "Despite the bartender having the advantag you continue your charge." -Leadership - eg "Despite the bartender having the advantage you give your comrades the courage to charge" [b]Survival[/b] -Reflex - eg " You quickly dodge the large glass the bartender hurls your way" -Crafting - eg "Luckily you fix the bartenders broken Lockpick!" -First Aid - eg "You begin to bandage the bartenders wounds" -Stamina - eg "You continue to climb up the sheer cliff face, your breathing heavy as the bartender is on your tail." [b]Stealth[/b] -Steal - eg " You quickly pocket the bartenders keys" -Stealth - eg "Quetly you tip toe past the sleeping bartender" -Lockpick eg "You begin to work at the lock with your lockpick. Hoping to get into the bartenders office" -Agility eg "You quickly outrun the bartender [/hider] The dice rolls will come from me and I will describe a scene then you will decide what you want to do and if you need to do a skill roll for the action I will do these and tell you what you got. Telling you what you did within the action.