Well, for the Ghostrick deck, one of the monsters is unnamed, so... should probably fix that. Otherwise, it doesn't seem too ridiculously focused on completely shutting down the opponent and allowing some interaction. For Varonius... I'm kinda skeptical, since I find Beelz to be ridiculously broken, especially in an RP where we won't be running meta-level decks that could deal with it slightly better. Plus, it's essentially a TeleDAD engine.