[quote=ASTA] I could see bullets missing often if the target is on the move, and even more so if strong environmental factors are thrown into the mix, such as high winds, thick fog or smoke or rain obscuring the shooter's vision. If the shooter is on the move, hitting a moving target is even harder. The excessive Matrix-style dodging is literally maximum cheese, however. One of the few times I used a gun-heavy character was against one of Crapton's characters, though his character was more of a mobile slab of wrought iron than a purely organic creature, so I guess that character's capacity to absorb hundreds of .50 BMG rounds (as well as didge them since she was moving fairly often during the fight) was justified. [/quote] Bullets depend on the fight low tier realistic usually ends bad for the person bringing a sword to a gunfight.