[quote=demonspade64] Appearance: Appearance note: Has elf earsName: Simon JohnsonAlias/Nick-name: The FisherAge:22 Race: AugnorGender: MaleAffinity: MagicTitles/Occupations: Bounty Hunter.Equipment: A white holster belt custom made to carry his Water Canisters instead of guns. Pretty much strap on to his holster for both safe keeping and easy access. Usual kept on the back of his pick-up truck both back up uses and unavoidable outdoor battles. His main mode of transportation while on the job it is mainly used to both transport his larger Water Canisters and the suspects he catch alive, unfortunately it bare no Obsidium. Pretty much keep with him to restrain crooks and likely suspects with bounties. Pretty much like ones Carson made, only different that it doesn't decapitate the wear but shocks them when they get to far from him.Abilities/Skills: Simon's primary element, he mostly use this magic to manipulation near by bodies of water and used them as his tools. It also should be note that his Water manipulation is effect by the moon. When he outside when the moon is out it take less mana to use this ability, and the fuller the moon the more his abilities is effected this way Simon can harden the water he controls in order to weaponize it. With this ability the simplest splash to the face from the water in his canister could knock someone down. Simon can also use this ability to walk on water. Simon can completely freeze nearby bodies of water in 5 second time spam. Simon and melt ice as fast as he can freeze it.Bio: Coming soon(Want to see what you think first.)Other: [/quote] You are the first person to have a vehicle in any way shape or form involved with your cs. Whether its owning it or simply having one in your bio. lol I like the whole cs so far. Maybe it should take a little longer to freeze and unfreeze water. Generation of the element water takes a signifigant amount more stamina then with water that is already there. Though I feel as though you instinctivly know this lol. But just keep an eye on, or, keep in consideration the amount of water you control/manipulate in the same day as rapidly freezing and unfreezing water. I feel the combination of manipulating water to attack a foe, while freezing or unfreezing water, can quickly rack up a toll on your stamina/mana. As for the collar, I was thinking high ranking Enforcers (The Elite Enforcers.) Would be the only ones with those. I also think people wouldn't take kindly to someone that possesses A neckles that removes their ability to cast magic or use tech. I truly see the worth of the collar for your characters occupation. However I don't feel other people will enjoy the op factor. Which is why I was implementing this collar as A major pivital plot point. Only used by npc's and only put on peoples characters if that person and I discuss it. (However if situation or rp calls for it. I may pressure someone to let their character get A collar put onto them. They can be removed, just the right person needs to do it.) So you should probably remove the collar from your cs. One last thing to mention. Your character is not a Pilot, so the truck is just a truck. I want ordinary vehicles in this universe, however I want pilots to have a great amount of use as well. So trucks and cars are ok, but thats as far as anyone who is not a Pilot can go vehicle wise. Pilots do not have weapons on their Vehicles just like no cars or trucks will possess weapons or Tech weapons on it. To avoid tanks and all that nonsense.