XD Got all the dangly bits. I am as well, in case you were wondering. Here's my first trainee!! :D ----- Name: Mara “Red” Schwann Age: Eighteen - 18 Appearance: [URL=http://www.zerochan.net/1678296][IMG]http://s3.zerochan.net/Nardack.240.1678296.jpg[/IMG][/URL] (Click the image for larger resolution) Mara tries to present herself in the most dignified way she can whenever she has the opportunity. Her grandmother gave her a cloak for her birthday several years ago which was slightly too large for her to wear to formal events and to keep her warm. Despite the bad blood between her grandparents and her, the cloak is one of her most prized possessions along with a golden wing-shaped hair clip that she almost always wears. They were the last gift she received from her father – for her twelfth birthday. Her wardrobe has become less elegant than it once was since she and her mother moved, but she does well making do with what she has. Long gone are the days of dress shoes and pearl necklaces; most of her nicest articles of clothing are gifts from long ago which she has had mended or altered to keep fitting. She’s approximately 5’6” tall and has a tendency to wear red and her boots give her a rather surprising amount of traction and flexibility, with an almost hybrid-like running shoe/boot build to them. Personality: Mara is bubbly and always happy. She is arguably one of the most optimistic people you could ever meet. Her attitude is not only friendly, but very trusting and kind, making her quite gullible and easily manipulated. Despite her positive demeanor, Mara is not one that you want to test; she is extremely competitive, even in areas where she simply lacks talent. Failure is not an option to her in anything, even the most innocent of ordeals. It’s rather embarrassing, really, but it’s how she has always been, her entire being shifting to one of focus and seriousness for the smallest of contests. If she wasn’t so upbeat or friendly otherwise, she would likely never make a friend. Her biggest problem in training as a courier is any form of defense – while she is a skilled escapist, she has little ability when it comes to even the simplest combat. In fact, this is in part due to her complete rejection of it; there should be no reason to hurt other people… ever. Brief biography: Mara was born in the wealthier district of Dome Four to the head of the Dome’s security force. Her father was never a strict or a hateful man; in fact, it was because of him that Mara strove to be the best without being arrogant outside of competing. The Dome was rather peaceful, or as much so as it could be, while he was head of security. However, several years ago, he was convicted of treason and executed shortly after even though there was no solid evidence against him. Or at least, none that the courts could bring forward without also incriminating themselves. He had found information that was promptly erased with his death which could lead to a full-blown revolution rather than a small insurgency. Mara’s family spiraled out of control as her grandparents disowned her mother and her, their status was stripped by the government, and they seemed to drop off the face of the earth. Her mother turned to drinking as she was left with no options but the textile plant, where she can barely maintain her job. Her daughter, in pure shame, spends little time at home. One of their friends, in secret, helped them get a good deal in the middle districts of the Dome, to keep them out of the danger of the poorest districts. In school, Mara is one of the best athletes in her school, and it wasn’t until she really blossomed that it was noticed. Her speed and dexterity were astounding and it was taken to notice by the couriers, who began to train her with her environment and true freerunning. Her shame pushed her as far from her mother as she could get as she began to work with the rebel-friendly group of messengers, finding a set of morals similar to her father’s within their ranks. Extras: +Pacifist +Extremely good reflexes +Flexible +Plays the violin