[i]F.S.N Information:[/i] Founded nearly fifty years ago, the Fighting School Network exists as a way to gauge the combat potential of students. Since its induction, the F.S.N has become a worldwide media powerhouse; raking in billions of dollars in sponsorships, pay-per-view events and merchandising. Participants in the F.S.N syndicated match brackets are given an accessory item during their first year of high school, something tailored to their personal preferences (nothing that could be weaponized). This item stays with them through the entirety of their school career and it is through this that they are measured by their foes and the world. Each accessory has a smooth gem inserted into it, that begins as a dark gray color; denoting that the wearer is E-Rank. Upon winning battles and earning Fight Points, the Character can advance their Rank and become qualified for higher level bouts. Fight Notices are given to contenders via text message that includes the location and scheduled time of the fight, as well as basic information on their opponent. Most fights will have a few spectators, though C-Rank fights and above are almost always televised and gather a large crowd. Bets can be placed on fights, through the F.S.N Vice Chamber, allowing Characters to put up money or items on the combatant they believe will win. Announcers and Referees are known to appear at every fight, no matter how small, even if the bout isn't going to be a large event. [i]Rank Color Progression:[/i] [i]E[/i]: Gray [i]D:[/i] Light Blue [i]C:[/i] Purple [i]B:[/i] Green [i]A:[/i] Yellow [i]S:[/i] Red Edit: The system for stats and the like is being completely reworked. This will entail several changes for pre-existing characters and their information. It may take a couple of days to achieve functionality. So, please, stick with me. This new system should correct several errors of logic in statistic functions, while creating a role playing environment focused completely on the narrative. Most of the stats will be based on your character's in character performance during the first part of the thread. Dice rolls are making a comeback, but, thankfully you guys won't be messing with them; as it will be purely on my end. This will ensure combat is fair and devoid of meta or power gaming. Unfortunately, this also involves rolling everyone back to level one and making all characters freshmen at East Bridge City High, to ensure that there is a feeling of progression. Skills are being revamped as well. If these changes sounds unsavory, please make your opinion known so I can figure out a way to make you (and myself) happy with the outcome of the upcoming changes. I apologize for being so scatter brained about all of this, but if you can muster the patience to stick around I'd really appreciate it.