OOC Page [u][b]Feudal Lords[/b][/u] [center][img=http://i.telegraph.co.uk/multimedia/archive/02398/BayeuxTapestry_2398754b.jpg][/center] [center][i]Nations rise and fall but history will always remain. In this world it is 1100, men in armour swing swords as they battle over the farms and workshops that their lords want so much, meanwhile men of the cloth incite rage and anger at those who dare disagree with the church. In the towns and villages people go about their daily lives, fresh food and tools are brought into the market where children play in the streets and on lookers throw fruit at men in the stocks. However it is not the lives in these petty kingdoms that should interest you. You rule a nation. Swathes of people call your lands home, looking to you for guidance in times of trouble and strife as you expand your borders to grow in size, wealth and stature. However you are not alone, other nations surround you vying for control of the same lands that you so desperately want. It is your job to decide who is friend and who is foe, deal with the politics of your own court, the international stage and the court of the church. Will you lead your nation into the history books and eternal glory, or will you be forgotten and swept into the annuls like so many before you.[/center][/i] [center]Onto the RP itself, as you can tell this is an early medieval nation role play. This is not to say I want any history buffs appearing and explaining the details of every decision to do with armour, weapons or population, if something seems off please just leave it or PM any major complaints to gowia or Innovative Enigmas as this will not be perfectly historically accurate for simplicity and freedom to make decisions. There is a nation sheet below, please fill it out and PM it to either gowia or Innovative Enigmas for us to check it over and suggest changes, if they are needed, and give you your rolls before they are accepted. Once accepted please post them in the Nation Dump provided to confirm joining. In the way of traits it is simple, you start out with +2 points, you may take as many traits as you like however they must total 0 or higher to comply with rules, furthermore you may only take two +/-0 point trait. These traits will affect the rolls you receive for Army, Navy, GDP and Stability directly so choose wisely.[/center] Right now some basic housekeeping rules before people start posting. 1: Basic guild rules, no god-modding etc. 2: Arguments are a no go in the OOC, please start a PM, which includes either gowia or Innovative Enigmas as mediators, to argue about decisions or actions taken. 3: GM decisions are FINAL, mistakes are made and stuff can be amended so suggestions are fine however snide comments or rude comments about the GMs and their actions will not be tolerated and you will be forced to leave. 4: Language and gore is fine but please do not swear just for the sake of swearing.[/center] [hider=Map][img=http://img.4plebs.org/boards/tg/image/1366/61/1366615986766.jpg][/hider] [hider=Traits]Army Large Army: Your nation maintains an army of many men that can dwarf many of the smaller nations. -2 Professional Army: Your nation’s army is well trained and equipped with good weapons, performing better in battle. -3 Small Army: Your nation maintains a relatively small number of troops, when fielded in battle against another nation your forces are almost always outnumbered. +2 Outdated Army: Your men carry weapons not even your grandfather remembers, swords are so old some just shatter on impact and your training deals with tactics not used in many years. +2 Conscription: Your army conscripts men from the countryside to fill out it’s forces. You have large numbers of men that can overrun positions however they have next to no training and break very easily. -1 Militias: Local town and cities employ militias meaning that during times of war they are able to provide a small garrison of men in their defence. -1 Ambitious Generals: Your generals all want a piece of glory. Sometimes even going to backstabbing each other and arriving to another’s aid ‘late’. +1 Never been out of the village: Your men have almost all never been outside their own borders. Other countries lands and environments are almost alien, especially those on another continent. They will suffer from not being able to deal with weather and being unable to forage as well. +1 Decentralized Army: You have an official head of the army however apart from troop allocation he controls very little. Men fall under the complete command of their own general and whilst this means that they may react to local problems much faster when trying to organize full scale invasions your army is slow and takes a long time to ready. +/-0 Navy King of the Seas: Your nation has a glorious Maritime history and a navy that matches, many grand ships fill your docks and sailers are viewed as hero’s in the eye of the public. -3 Sealegs: Your sailers have spent some time at sea and so can deal with storms and rough weather better than those of other nations. -1 Landlubbers: Your sailers don’t exactly train on a boat, boarding’s and marine forces perform slightly worse due to the moving deck. +1 Ships of Line: The largest ships to sail the sea’s are expensive and vast undertakings however your nation has viewed this as a needed expense. Your fleets have a number of these ships.-2 Scared of water: Your nation has never been one for their sea legs. Many naval loses and ship disasters have left your people unsupporting of any venture in which they need to leave the sight of land. +3 Rotting Hulls: Your nation views ship maintenance as an unneeded cost and so many of your ships have weak wood and the sails are torn and with holes in them. They will not perform well at sea. +2 New Age Ship Construction: New ways of shaping the wood and newly discovered types of wood has led to advances in how ships perform. However these come at a cost, making ships more expensive than usual. +/-0 Economy/Industry Trading Hub: Your country is a nation of traders and merchants, many coins pass through the fingers of your citizens every day, especially through your own after taxes. -3 Strong Industry: Your craftsmen and labourers are good quality and hardworking making some of your nations goods very reliable, sometimes fetching a high price from a market. -2 Fertile Fields: Agriculture is what your nation is known for. Fields of golden wheat and barley run throughout your country. -2 Depleted Materials: After years of exploitation mines now run dry and woods no lober exist, your nation has to import its goods and anything that is made from your own raw matireals is highly coveted and so expensive its not worth the cost. +3 Off the Beaten Track: Your nation rarely if ever sees a supply of merchants, only those that bring in the goods on order. Sometimes you wonder if it’s even worth an import tax. +2 Free market: Your economy is not controlled by the state, it can fluctuate completely freely. This means that it can rise incredibly quickly making you very rich, however you are vulnerable to recessions and collapses. -1 State Controlled: Your market is controlled by your ruler, every business is state owned and all works are employed by the state, you are less vulnerable to crashes in the market however with the lack of competition your country advances more slowly and the economy rises more slowly. +1 Empowered Companies: Certain companies are allowed to grow across nations and continents. You have one such company. For sums of money and aid in troubled times they are allowed to construct ports, towns and militias for their own ends. However in the future if you stand in the way of their profits they may have to power to replace you. Or aid you if you help them out. +/-0 Misc. Empire: Your lands are made up of conquered peoples and are vast. -4 Serfs: Whilst you live in luxery your peasantry works hard labouring all day for practically nothing. Whilst you have a large labour force that produces a lot the people are unhappy and unsupportive. +/-0 “I’m not a racist but…”: Your people look down on those from outside their own street, let alone those from another country. If you wish to attack another group of people you will be backed 100% of the way however foreigners are very loathe to come into your country. +/-0 Natural Great Men: Great minds and people seem to spring up from your populace every day. The chances of an inventor or great person appearing in your nation are increased. -3 Holy Land: Your nation is renowned for it's support of the church and it's beliefs, you have much better relations with the pope and will be looked on favourably when making requests of him. -2 (Christian only) 'Holy Hell': As well as not following the flock of christianity you also have a habit of pissing the pope off. You have seriously reduced relations with the pope and will also be more susceptible to the chances of crusades. +3 (Non christian only)[/hider] [hider=Nation Sheet] Nation Name: Flag: Population: (Max 5,000,000) Location on Map: --- Form of Government: Head of State: Heir to State: (If applicable) Important Political Characters: (A list and basic description is fine here.) --- Capital: Capital Population: Capital Description: Location of Capital: --- Other Major Towns : Location of Major Towns: --- Traits Chosen: (Please list what traits you chose plus their cost.) Start Off Points +2 --- Social Dynamics: (This is where you describe your nation’s society.) Religion: (Christianity will be followed by most. If you wish to follow another please PM either gowia or Innovative Enigmas.) Important Events or Holidays: (A list and basic description is fine here.) Stability: (This will be rolled for you.) --- Military: Army Strength: (This will be rolled for you.) Navy Strength: (This will be rolled for you.) --- Industry: (Describe your industrial sector.) Main Exports: (Please limit to three, not all of them being SUPER expensive.) Main Imports: (Limit to three.) GDP: (This will be rolled for you.)[/hider] You can see below myself and Enigma's sheets as examples. Innovative Enigma [hider=Nation Sheet] Nation Name: Monarchial Theocracy of Versonte Flag:[img=http://th00.deviantart.net/fs70/200H/f/2013/140/7/2/roseland_by_leoninia-d65yrfy.png] Population: 3,750,000 Location on Map: [URL=http://s1366.photobucket.com/user/keg311/media/nations2_zps54b37891.jpg.html][IMG]http://i1366.photobucket.com/albums/r764/keg311/nations2_zps54b37891.jpg[/IMG][/URL] --- Form of Government: Absoulte Monarchy with Religous Influnce Head of State: King Lothair Capetian III "Lothair the Just"(Age:56) Heir to State: Prince Hugh Capetian(Age:27) Important Political Characters: Queen Lucielle Capetian(Age:45) Cardinal Charles Borkan(Age:50) Cardinal Carloman Odo(Age:53) Commanding General Charles Forlon(Age:47) Admiral Damian Ogdren(Age:38) Vice Admiral Jourdain Hoat(Age:50) Princess Estelle Capetian(Age:20) Princess Isabelle Capetian(Age:22) Duke of Port Verille Raymond Culch(Age:43) Lord Phillip of Costru Island(Age:35) Lady Savine of Port Levrou(Age:29) --- Capital: Vernoix Capital Population: 200,000 Capital Description: Vernoix is not only a product of elegance but also refinement, workers dillgently go about there buisness well into the night. Smells of baked delights fill the air until sundown and music flows freely. The higher districts inlaid with the finest materials assortments of arts flow in nobles home and fragrence of Jasmine fills the air. Location of Capital: Black on map --- Other Major Towns : Port Verille Port Levrou Naval Port Felast Costru Fishing Port Garvent Versonte Naval Academy Location of Major Towns: Red on Map Yellow on Map Blue on Map Green on Map Dark Green on Map Orange on Map --- Traits Chosen: Start Off Points +2 Small Army +2 State Controlled +1 King of the Seas -3 New Age Ship Construction: . +/-0 Empowered Companies: +/-0 Ambitious Generals: +1 Trading Hub: -3 --- Social Dynamics: Peasent/Low Class: As with all Monarch goverments the lower ends of society suffer from lack of education and exspenses of the lower class, but with a strong presence of the church tendsto the power giving a high sense of being. Most houses being made out of wood providing housing. Upper Class / Lord &Lady: With a high social standing comes a refined elegance and higher standard of living. Luxuries are bound and plentiful with the wealthy land owners and escalons of upper class society. With the money also comes a stunted education up date with the times. King/Royal Family: No exspense is spared all is given to the royal family. The royals can get just about anything needed or required. Church Figures: Lower ranking members of the church are peasent kings, with minor luxuries given to them. Higher ranking figures have such living exspense granted with the almighty himself. Such ammenties surpase the king in some such figures. (Upperclass, Royals and High Church Officals have large homes made of white stone.) Religion: Catholic Important Events or Holidays: Normal Christain Holidays Day of the Fleet: A day in which a saliors are honored and tributed to for their bravery and prowess. Foundings Day: Festival once a year celebrating Versonte's founding, 3 days longs feasting, drinking and jousting. Stability: Stable --- Military: Army Strength: 500 Knights 10,000 Men at Arms 7,000 Shortbowmen 2,000 Pikemen Navy Strength: 40 Cogs 30 Galleys 20 Longships --- Industry: The fabrics of Vernoix's are supposed to be second to none, where linen and wool feels as if silk. Bright colors and and flowing elegance. Weaving gemstones if desired into elegant masterpieces while looking stylish and comfortable, taking dedication in there work as if they were great works of art. The island of Costru is the salt powerhouse of Versonte and its chief money maker. As a preservative in own fishing export and for other such proteins it is highly sought after Fishing industry is bountiful, each day loads of fish from Tuna to Snapper are brought from the sea. With such large abundences the populace always eats and has plenty to spare. Main Exports: Fish Salt Cloth/Fabric Main Imports: Sugar Metals Grain GDP: 65,000,000,000 ($)[/hider] Gowia [hider=Nation Sheet] Nation Name: The Kingdom of Sofonia Flag:[img=http://flag-designer.appspot.com/gwtflags/SvgFileService?d=3&c1=2&c2=1&c3=3&o=11&c4=0&s=6&c5=5] Population: 4,600,000 Location on Map: [img=http://i.imgur.com/GLCZFCP.jpg] --- Form of Government: Absolute Monarchy Head of State: King Desmond Groone II 'Defender of the Peace' (Age:59)[img=http://i.imgur.com/18Vnmmi.jpg] Heir to State: Prince Desmond Groone (Age:23)[img=http://i.imgur.com/tm8M60W.jpg] Important Political Characters: Queen Amelia Groone (Age: 40)[img=http://www.ageofgames.net/fantasyavatar/avatars_utenti/247703.jpg] Prince Gilligon Groone (Age: 21)[img=http://i.imgur.com/LAwl1Gf.jpg] Princess Allesia Groone (Age: 18)[img=http://i.imgur.com/Wgi1Dsb.jpg] Lord General and Master of the Arms, Robert Howel (Age 42)[img=http://www.ageofgames.net/fantasyavatar/avatars_utenti/27984.jpg] Lady Admiral and Mistress of the Sea, Hillary Fonte (Age 39)[img=http://www.ageofgames.net/fantasyavatar/avatars_utenti/60408.jpg] --- Capital: Stomia Capital Population: 180,000 Capital Description: Location of Capital: Red on the map --- Other Major Towns: Cold Harbour Starfall Green Hill Downview Red Bay Location of Major Towns: Cold Harbour is the blue. This is the home of the Royal Navy. Starfall is the green. This is the home of the rich and the wealthy. It is a city made up of manor houses and their markets. Green Hill is the black. This is the lumber centre of Sofonia and is surrounded by a majority of the forests. Downview is the yellow. This is the largest fortress within Sofonia. Red Bay is the brown. The opposite to Starfall it is the home of the poor. A city of serfs and dust there is no reason for anyone to willingly visit. --- Traits Chosen: Start Off Points +2 Off the Beaten Track +2 Landlubbers +1 Large Army -2 Conscripts -1 Ships of Line -2 Serfs +/-0 --- Social Dynamics: The Kingdom of Sofonia looks are reminiscent of a viking civilisation. Most buildings are made of wood with only the the most important or wealthiest being built out of the black granite that makes up the southern cliffs of the peninsula. The poor work tirelessly night and day with little reward and next to none have any sort of education. They simply labour in the cold lands of Sofonia to provide for their masters. The skilled tradesman have a much better time of the harsh climate. Normally with fair sized houses they are able to make profits by charging the serfs whatever price they feel and exploiting the serfs lack of knowledge. The rulers of villages and small holdings, the knights, live in miniature motte and bailey forts built by the townsfolk who the knight then taxes. Their life is good and normally they eat well in a well warmed hall with the other wealthier members of their land. The lords own the land the knights are given. In exchange for a part of the taxes taken and the knights service in battle as well as the levies in the knights village the lord lets the knight have land. A lord will normally live in his own city with a small castle to live and rule from. These lords then pledge fealty to the king, this fuedal system has served the land for may years and does not look to be changing anytime soon. Religion: Catholic Important Events or Holidays: Christian holidays. Stability: Stable --- Military: Army Strength: 1,000 Knights 25,000 Men at Arms 15,000 Short bowmen 20,000 Levies Navy Strength: 10 Cogs 15 Galleys 10 Longships --- Industry: The lands of Sofonia are constrasted, in the west you have dusty towns and villages where whole forests have been leveled to export the lumber and build homes and cities however in the east beautiful nordic landscape is untouched with people nestling into the green woods. Most villages have their own smithy and almost every hold from hamlet to city has a lumberjacks. The wood is cut and carved to be traded across the world for as much wealth as it can possibly bring. Whilst in the south pits scatter the shores as men, women and children d for the finest black granite for the wealthy to build their homes and the soldiers to buld their walls. Main Exports: Metal Lumber Furs Main Imports: Salt Grain Granite GDP: 45,000,000,000 ($)[/hider]