@Liriia: The Inn is situated in the middle of the clearing, the building is three stories high. When you enter the door you have the lobby, chairs, tables, fireplace against the far wall and the reception desk. At the back right corner of the lobby is a spiral staircase, made of oak wood (like most of the furnishings in the inn), this leads upstairs, the next two floors are just corridors with rooms. The attic is off-limits to patrons, and is used for storage (unless I think of a better use). Back to the first floor. To the right of the lobby is an arch type door-way, obviously with no doors. It leads to a bar/dining area (think of a typical fantasy pub). Here you can get food and good drink, all different sorts from ale, to Elvish and Dwarven stouts. Behind the bar again is an off-limits trapdoor and stairway that leads to the basement, once again storage (think barrels of booze, salted meats and other foods. Any staff have a room on the second or third floor like other guests. Outside the Inn you have the forge where Grombrindol (If not drinking in the bar) will be at work, there is also a stables (for anyone who has a steed or later into the role-play acquires one). Around the back of the building is a small, gravel path that leads into the forest, this path is safe and as long as you stick to it you will be okay, it leads to a spring (if the baths in the rooms aren't your thing). If you keep following the path it also leads to a graveyard (not recommended after dark). @MistressDizzy; I'm so sorry, I did actually see your post, but it must of been as I was rushing to get to work. As long as your character is bipedal when they're not in water, feel free. @Muttonhawk; Traditionally I would have to refuse this character simply because it doesn't fit in with my idea of Traditional Fantasy (think D&D races). However, your character is so interesting, I just have to accept it. xD