Nation Name: Dracanica Population: 25.000 Year it was founded: ( 0-162 of the Astric Calender, the newer the nation the more likely it is to be weaker.) 142 Flag: (working on making one) Where is it on the map?: The little red island on the right in the Southern Sea. Right under the empire of Valhall. Capitol: Archus Capitol location in country: At the highest tip right of the little island. Closest to the coast of the empire of Valhall. Society: You have the lower and middle class people whom work the fields and keep shops inside the city. The upper-middle class and everyone higher is member of a certain house (or order). It is possible to switch houses through marriage or apprenticeship. This is pretty normal. Furthermore, there is a council composed of the Patriarch of Matriarch of each house or order. The council’s chairman is of the house of Natulus. Races: Almost only humans. Military: The Templar order itself counts a fair 1.200 knights trained for battle. 10 dragons that could be used when the need is at its greatest. The House of Taos also expressed their interest in aiding any military campaign but this is still in discussion. Government: Form of Democracy- People of Importance: Ridrik of House Natulus, Chairman of the council, 48 years old. Natalia of House Muriël, Head of Trade and taxes, 38. Nemur of House Auraxus, Head of Craft and farming, 32. Jurich of the Templar Order, Head of Defense, 25. Amelia of House Taos, Head Sorceress and researcher, 45. Anita, daughter of Natalia, leads most trading expeditions, 20 years old. Imast, brother of Jurich, protector of most trading expeditions, 22.Economic: Food: harvest as almost constantly been high in yield and there has not been any starvation as of yet. This is due to the warm climate and plentiful springs flowing through the island. Fishing also greatly aids the supply of food. Production of goods: metals are scares, so are jewels. Most of these goods are being imported. Coral, pearls and wood are in fair supply. Stone is sometimes mined from the mountains deeper in the island but this is rarely done. All by all, luxury products are being exported and imported.-Tariff: Religions: The lower and middle class of the population often believe in traditional gods like the god of rain and fertility. The higher class (members of the houses) believe that their dragons are newborn gods and worship them in that way. Except for the house of Natulus, whom seem to believe that dragons are much like humans. They believe that all the creatures can achieve divinity. Technology: They have a rather medieval level of technology except for the house of Auraxas whom started use geared machinery and donkeys to power them. Domestic Issues: Council has a hard time ever to get a unanimous vote. Issues Abroad: Quickly surrendered towards the demands of Valhall. Will probably be commanded to use its full force and maybe even its dragons in battle. Needs to follow every order of Valhall out of fear of being easily invaded by them. World Influence: 3-Relations with Neighbors: Swore loyalty to Valhall. Trades with Valhall and several other peaceful nations. Major Cities: Only Archus. Landscape: The right tip of the island is mostly plane with several tropical trees and small streams following through it. The coast here is made out of a long coast and a few cliffs here and there along that coast. The more you go the left on the island, the more cliffs and the higher they go. Until you reach all the way to the left (or west part of the island) where there are huge mountains. Between the inland mountains on the west and the planes on the east there is a thick tropical forest. History: The country was created out of fear of the Valhall war. 5 Noble houses of Valhall’s more northern regions fled in fear of the war towards the south to the island. With a vast armada of quickly build ships they crossed parts of the Southern Sea to reach the island. Upon arriving they quickly started building a small town to live there, breaking down the ships they came on. A year later, several young people of each house started exploring the warm, tropical island. They returned with something mythical. Dragon eggs. 10 in total. 2 blue, 2 red, 2 white, 2 purple and 2 black. Each house adopted 2 eggs and when they hatched, they were given to the youngest of their house. The houses started to focus on certain aspects of society. The House of Muriël started to build a harbor and ships. Their blue dragons, female and male, prove valuable in this as they were very fond of water. Water dragons they were and are currently guarding the harbor. Their house is slowly starting to build up trade with neighboring nations, city states, villages and empires (like Valhall). The House of Auraxas gained the red dragon eggs. These dragons seemed to be the only one capable of breathing fire. Auraxas became the house of crafters. Large smithies were build. Quickly followed weavers’ shops, pottery factories and jewelers. The smithies sometimes produce weapons and armor with aid of their dragons’ fire. They maintain a strong relation with the house of Muriël and the Templar Order. The Templar Order. Not so much of a house. They were created from the old house of Archas but changed themselves into an order. They gained the two white dragons, whom seemed to have the largest wings, creating a strong wind if needed. The Templars have a double role. Protecting the city of Archus and its merchants when they go abroad and venturing deeper in the thick tropical forest in the island, slaying the dangerous creatures there. They are the bodyguards of the merchants of the house of Muriël and often go to the House of Auraxas for their equipment. The House of Taos is a house obsessed with Magicks. In a mystical way, their purple dragons seem to slightly enhance they little ability they have. They often have the double role of archive keepers and researchers. They often go with the house of Muriël when they go trading to harvest the knowledge of foreign countries and places. Never the less, their powers are growing. The final house is the most shrouded in mystery. It’s the house of Natulus. They gained the black dragon eggs. They made several strange temples outside the city and are often seen meditating or practicing martial arts. Strengths: Their dragons and the fact that invading the place could prove difficult as they are on an island. Weaknesses: Isolated and very depending on Valhall. Summary: