[b]UserName:[/b] Lucius Cypher [b]Character name:[/b] Tyrael Marchosias (His current alias), Karnage Urabrask Vorinclex (His true full name), Master Demonology Professor (College Title), Forge Master (Occupation Title) [b]Age:[/b] 361 [b]Mageblood type:[/b] Obiligatio [b]Favoured Magic Class:[/b] Demonmancy [b]Previous Magic training:[/b] Currently the Demonmancy Teacher [b]Race:[/b] Fallen Orc [b]Appearance:[/b] [img]http://fc04.deviantart.net/fs24/i/2009/238/6/5/PROTOTYPEarmor_by_G_Rolli_by_prototype91.jpg[/img] [b]Short Bio:[/b] Karnage was once an orc who was part of a great roaming clan, Clan Vorinclex, in times long ago. The son of the clan's forge master, he took up his father's craft at a young age to succeed him when he dies. Karnage was skilled starting out, but took many years before he could even begin to emulate some of his father's more decent creations. His father could create powerful weapons from simple iron, and could turn sticks and bones into weapons that would put the fear into even the most powerful warriors. His skill was unparalleled in all the clans, and Karnage sought to do better than he could. His father approved of this. But he didn't simply live his life as an armorer; in orc culture, an aspiring smith must gather his own materials until he's proven worthy or having others work for him. This meant that Karnage couldn't even buy metals to work with, not until he's proven himself by gathering and making a worthy weapon or armor. And since Karnage didn't really begin his training as a smith until he was twenty, he had muchg more experience gathering his materials. Materials that were guarded by either enemies of his clan, or some of the most horrific beasts he does his best to forget. His adolescence was spent as a hunter, using his own weapons to gather necessary materials while also fending off beasts who sought to use him as a quick snack. Should he manage to slay the beasts, he would also drag their bodies (If possible) back the the clan for meats and materials. After time he had to do this alone though, due to his status as the son of the best armorer of the clan. His own fame fueled the irrational rivalry he had with others he didn't even know. He just wanted help. Alas, in the end while everyone else began to begin their training thanks to their teamwork, Karnage couldn't begin his training until he was twenty two. And that was only out of necessity rather than any effort on his part. War broke out among the clans. His own made alliances with long time friends and former enemies, while he and the other orcs of his age were either shipped off to battle or sent to the forges to supply those sent to war. His own father made sure that his son worked along side him in the forge, confident in his skills, but Karnage always heard whispers of how he was saved by nepotism. This petty rumor soon began to grow, and soon orcs who learned that Karnage forged their weapons and armors discarded them, ashamed that their equipment was being forged by a "Pretender" like him. Karnage didn't know how to stop this hatred. All he could do was what his father said, to ignore the words and keep doing his best, and respect should come to him. But Karnage decided that it was time to stop clinging to his father's shadow and out of his protection. Karnage hung up his hammer and traded it for an axe, and went into war as a warrior. Ten years he's fought, ten years the war waged on. Karnage found alongside his fellow clansmen, who begrudging came to respect his willingness in battle. Karnage fought and killed, took many injuries for his clansmen, and did many things that he'd sooner forget. Entire clans were wiped out. Women raped, children killed, some of them done by him. They even attacked non-orc settlements for supplies and materials, than pinned the blame on an enemy clan so that the other races would attack them instead. Cunning tactics. Karnage gain notoriety as a brutal warrior who preformed vile acts in the name of victory, from sending refugees covered in flaming pitch towards the enemy to desecrating burial sites to use the bones of the dead as arrowheads, nothing was "too much" if it meant winning. Because he was told to do whatever had to in order to achieve victory. So he did. After sustaining an injury that took him out of the battle, Karnage returned to forging weapons as the war was winding down to an end. His relationship with his father and family was strained at best. Because despite leaving to fight in the war, Karnage chose, on his own accord, to leave the family against their wishes to achieve his own desire. He couldn't live in their family home, wasn't allowed to use their forge, and even some of their family friends had trouble being seen with him. His friends and allies during the war were either still fighting or dead, and soon Karnage was out of a job when it came into light that the clan now had a surplus of equipment, making his job rendered moot. It seemed for all his attempts to find a place among the community, all he's done was improve the way he was alienated from it. At around thirty years old, Karnage discovered he had the ability of mage blood, specifically Demonmancy. During the time, magic was an unexplored phenomenon, so not many of the orcs knew what to do for him. Only the Clan's Blood Priest had any tangible idea of what to do, being a mage himself, and so he directed Karnage to the College of Aerta, a school for mages. Karnage didn't feel sad to leave, knowing that he had lost his place in his clan. Taking what little he could, Karange set off from his current clan camp ground and headed towards the College... But he never made it. Along his way to the college, he was in Djarkel. There he found what his Clansmen called "The Ravine of Demons", a realm underneath the ground where the veil between the Inferno and their world was next to nonexistent. He found one of their larger entrances in Djarkel and contemplated entering it. He was at a moment in his life where he had neither the support or love of friends or family, where all his efforts went unnoticed and yielded no benefits, and he was really, really bored. He set up camp that night next to the Ravine, and attempted to use his magic. He was not prepared for what happened next. He did not expect a demon to show up, but due to being so close to the Ravine he was much easier, but this demon was incorporeal. In order to sustain itself in the mortal realm, it needed a host. It figured that Karnage, being an unexperienced mage, would be more than suitable for a takeover. The demon tried to possess Karnage, but he had the willpower to fend off its mental attacks. During the struggle however, Karnage fell into the Ravine, surviving the fall only because of his armor he had. But the fall itself gave the demon an upper hand in the struggle, and it began to morph Karnage’s body. He began to fuse with his armor, creating a mesh of flesh and steel. Karnage and the demon struggled for control for days, and by the time Karnage had regain control of his body and body, his physical form had been warped to the point that it looked nothing like a traditional orc. When Karnage saw this, he knew he could not return to the surface world without further hatred and alienation from the people there. So he moved into the Ravine of Demon, and settled to live among monsters. Much of Karnage’s life was spent in the Ravine. He didn’t have a home for longer than a month or so due to its constantly shifting nature, or that it would get raided by other demons when he’s away, or that he gets chased off by monsters and can’t return. He constantly lived on the move, but he did not fret nor feared. In fact, the struggle brought him a sense of pleasure in his life. The new monsters he fought and killed provided him new materials for creating weapons, which he found immensely useful as he continued to live in the Ravine. He increased his skills as a hunter and a smith, using everything he can find in the Ravine, whether it be the tooth of a massive Earth Wurm or a couple of rocks he picked up tied to vines, to even the ever rare catches of Godstone and other exotic ores. He grew close to his creations, often giving those names personalities as he began to slip further into madness. Eventually he began to lead of Legion of weapons. Completely mundane weapons, but he didn’t know that. The demons in his head convinced him otherwise. During his time in the Ravine, he found himself in the service of an Archdemon. How it came to pass is a bit of a mystery on both their parts. Rumor would have it that Karnage defeated one of the Archdemon's entire Legion, others would say that he bested the Archdemon himself. Some would even say that he worked up from grunt level all the way to the Archdemon's court. These, of course, are all rumors with little basis in truth, or heavily exaggerated in order to perpetuate a fearsome image. If you asked Karnage, he would simply tell you that he proved himself, and that's all. Either way, Karnage found himself working under the Archdemon, making weapons for him. Not entirely out of his own will either; the Archdemon was a master Psychomancer and used illusions to trick Karnage into servitude. Still, Karnage liked the work well enough. It gave him purpose and a permanent place to reside. It also began his training in Demonmancy. Karnage’s skill in the forge quickly allowed him to rise in the ranks of the Archdemon’s hierarchy, becoming his personal armorer. Karnage was given certain benefits, including education with Demonmancy. This was mainly to allow Karnage to summon his own servants in the forge, but on his own he begun to search into improving his magic. So between gathering materials and creating arms and armors for the Archdemon, Karnage was slowly mastering his Demonmancy. It took him about two hundred years, but by the time he was finished, he could have very well taken over as the new Archdemon (Even though he was a Fallen). Instead however, he simply left after his many years serving the Archdemon. Karnage had raised a handful of highly-skilled smiths to replace him, though the Archdemon was somewhat possessive of Karnage. They managed to strike a deal however, a deal that the Archdemon has yet to call upon though. Karnage continued to travel in the Ravine, now determined to settle down and make a home for himself. During his travels, he found himself among the Naga. These strange snake people initially were hostile to him, and indeed they and Karnage were rather antagonistic towards each other. But after some communication, they managed to, more or less, get along. He still wasn’t trusted, but they at least stopped trying to kill him, and he to them. He traded and worked with the naga, offering them his services and getting paid through supplies and education of their culture and crafts. Karnage settled down not too far away from one of their villages, and served to help them deal with outsiders either through communication or execution. Soon he began to wonder how things were on the surface, and decided that he would try to ply his craft in mercantile. So he left the Ravine with his Legion, and headed topside. The first place he really tried to sell to was at the College of Aerta, all those years ago. There he faced his first issue; communication. Most of the demons he spoke to used telepathy, and the naga hardly ever used words. The College of Aerta required actual speaking, and he only knew the native tongue of his people, which had been phased out for the common tongue long after he fell into the Ravine of Demons. He spent a good while trying to learn the language first before he eventually got himself an amulet that translated his words into something legible. Around the same time he began to fine tune his magical abilities, and after ten years of both language courses and magical training, he was hired to be the Master Demonology Professor, as well as Forge Master on his off hours. He goes by “Tyrael Marchosias” at the college, mostly to protect his students from his past. Even now he has enemies in the Ravine from Demons he’s dealt with and the sins from his time as an orc still haunts him even now. [b]Good Attributes: [/b] Master Crafter – After many years of practice and experimenting, Karnage is skilled in a variety of crafting, from tailoring to fletching, armoring and engineering. Well Connected – Though the Ravine is a hostile place, he has many contacts and allies in there, allowing him to get his hands on some rather questionable goods or services when they’re needed the most. Perspective – In a physical sense anyways. His prey cannot hide from him; assassins will not ambush him. He has a sixth sense for danger, as well as a seventh or eighth for raw materials. He can tell were someone has gone and who they might be, and he can sniff out gems still in the ground. There’s no hiding for him; it’s not a matter of if he finds, it’s a matter of when he wants to. Skilled Combatant - Years in the Ravine and years of war before that has turned Karnage into a veritable threat even without his magic. He is skilled in hand-to-hand, and give him a weapon and he's even more of a threat. He's been known to set up traps that could take down even giant monsters, and would do even more harm to smaller opponents. Demonic - After Falling, Karnage had obtained massive power thanks to his demonic blood, as well as power shared with his Familiars. Super Strength is one notable skill of his, as he could sunder walls and tear apart most mortals. His durability is also another trait of his demonic powers, as he can survive a fall down the Ravine no worse for wear. [b]Bad Attributes:[/b] Tyrannical – Karnage’s methods can be “Cruel and unusual” if you want it paraphrased. While he can’t be overtly abusive now that he’s a teacher, he can certainly be harsh and sadistic. It doesn’t help that he’s fairly extreme in his teaching methods, with a penchant with dealing with morally questionable demons. It doesn’t help that his own morality is whatever suits him for the moment. Violent - Working with demons (And those who would control them) is not for the soft or the kind, as death and violence is a common problem and situation when dealing with demons. Even Karnage has been known to quickly resort to violence when dealing with problems, be it rogue demons or troublesome students. As a teacher he can't simply beat you within an inch of your life, he won't hesitate to knock some sense into you or destroy your property. Repeatedly if need be. Of course, he's also always willing to help his students using violence as well, and may even encourage his students to solve their problems through combat and other forms of physical catharsis. Possessive - Don't touch his things. He doesn't like it when people mess with his things without his permission. This may even include people, if you've somehow managed to get on his good side. This also applies to people on his good side too; even if they mess with his things, expect a stern talking to, and perhaps a beating. [b]Secret Word:[/b] Rebrith [b]UserName:[/b] Lucius Cypher [b]Character name:[/b] Lucilia Riovas, Master Herbamancy Professor (College Title), Owner of Scarlet Traveler (Trade Caravan & Occupation Title), Sanguine Rose (Alias in Vampire society) [b]Age:[/b] 233 [b]Mageblood type: [/b] Natura [b]Favoured Magic Class:[/b] Herbamancy [b]Previous Magic training:[/b] Many, many years studying in the Aerta College. [b]Race:[/b] Naerse Vampire [b]Appearance: [/b] [IMG]http://i.imgur.com/xYrdXet.jpg[/IMG] [b]Short Bio:[/b] Lucilia was born to a couple of alchemist who lived near the college of Aerta. They themselves once went there as they both were mages, and it came to no surprise when their own daughter turned out to be one either. They supported her through her earlier years, and made sure that she had a place at the college when she was at age. Back then, Lucilia was rather shy. Her home was away from most places, and she made friends with random fauna. She named plants after people she’s read in books, fed wild animals, and sometimes would follow strangers to see where they would go. Even after heading to the college, she didn’t change much. At the college, Lucilia was a quick study, but terrible in group work. Half the time it seemed like she was stuck in her own world, and even when she had her orders they came after her own whims. She had difficulty working in large cooperation. Mostly, it was simply because she had no tact. She spoke honestly about her feelings, which often times offended those she had to work alongside of. She ignored them just as much as they ignored her. She was worked alone most of the time, but also wanted company. Lucilia felt that people were just too sensitive, and the life of lying and pretending just didn’t suit her own beliefs. Despite this, people still felt that she was simply too unsocial to be of any use to them. This made her life in the college a lonely one. Until the one day she met [i]him[/i]. She didn’t know him. She didn’t even remember where he came from. But even after she said harsh things about him, he still stayed by her side. He made her feel important, that she could do more than what she has. But it was all a sham; the man was a Vampire, who used his powers to trick Lucilia into complacency. He drained her of her blood to the point it would have killed her, had it not been for one thing; Vampirsm. Without it Lucilia would have died, but it was not a blessing but a curse. Lucilia never knew she was infected with it. She simply thought she had been attacked, and soon began to grow ill as she began to become starved of blood. Her family took her in to nurse her back to health, but their good deed would not go unpunished. As she became blood starved, she killed her parents, drinking their blood until they were shriveled corpses. When she came around, she realized what she had done, what she had become. For the next few days, she simply ran in denial, sure that it wasn’t her, that it was someone else. After a while, her lies became truth to her. Lucilia never went back to the college afterwards. She fled to Djarkel, where she began to menace the countryside when she would go into hiding, starve herself, and then go on a rage to refuel. It got so bad to the point that Djarkel officials hired vampire hunters to find her and kill her. She rampaged for a good year before she was finally caught, but not by just vampire hunters. She was caught by vampire hunters who themselves were Vampires, but they were gifted their powers from Aarem himself. They took her in, taught her their ways, and made her join a coven worshipping the evil god. It took time, but time was all she had now. After many years, she managed to regain a semblance of sanity, as well as begin to make better use of her immortality. Lucilia returned to the college. She had long since been forgotten, and indeed she had forgotten herself from all those years ago. So now she entered the college a new her, expanding not only her skills but her own life. She made friends, made enemies, but also managed to live, despite all that had happened. She lived long enough to work under three different Herbamancy teachers, and after fifty years of study and practice, she found herself the new teacher of Herbamancy as well as Alchemy. She also started up a thriving trade business, using her contacts from her Coven to improve and protect shipments as well as open up a market to wealthy clients. [b]Good Attributes:[/b] Vampirism – Thanks to the Coven who found her, Lucilia has mastered her vampirism, and gains the benefits from it. Charismatic – Lucilia has an air of dignity and nobility about her, allowing her to stand as an equal to various aristocrats and even get in touch with lower class people. Well Connected – Lucilia has made a long list of connection in various businesses, from mercenary companies to wineries, mine overseers to even royalty. Given time, she can get anything on the mortal realm in her office. Lucky – But no matter how much skills Lucilia amasses or doesn’t have, it seems like her luck factors into everything. The wind of fate blows at her digression, and while not something she can manipulate directly, it’s always something she can use to her advantage. Protective - Lucilia watches over all her students and friends, and makes sure that they are in good health. She can't stand by and let bad things happen to them, but at the same time she knows what it's okay for her to get involved. There are some things people need to do on their own, and she understands that. She just makes sure that if it goes wrong, she's there to help them out. [b]Bad Attributes:[/b] Manipulative – Behind Lucilia’s words isn’t always kindness. She’s more than willing to sacrifice people if they can serve a greater purpose over all, be it friends or enemies. Lucilia will use whatever methods she needs to get on someone’s good side (Or trusted side anyways) even if it means giving up something or even if she just plans to betray them later on. Her tendency to do this, when discovered, has made her loose many friends and allies, and worse, turned them into enemies. Vampirism – Despite the great powers it can bestow upon her, even Lucilia suffers from the weaknesses of Vampires. Gambler – Though Lucilia always ensures that the cards are stacked in her favor, she’s often lets things boil down to chance and random occurrence. While her luck and manipulations can help tilt the favor her way, her plans and schemes have many moving parts, parts that if interrupted or change, can alter or even bring down the entire idea. [b]Secret Word:[/b] Rebirth