[center][IMG]http://i.imgur.com/HZEFIVp.png[/IMG][/center]   [center][b]Now Accepting Characters![/b][/center] [center][b]Introduction:[/b][/center] Welcome to [i]The Frozen Flame[/i]! This is a reboot of an RP that was ongoing before the old site's crash and is now accepting new characters. It is a dark fantasy story focusing more on character and storytelling than combat and the more game-like aspects of RPing. As a GM, I'm more interested in characters interacting and developing and giving players an interesting canvas to tell their own stories as well as guiding the tale with my own hand to produce some hopefully dramatic event opportunities for your avatars, so you'll find that I am extremely open-ended to folks chipping in with ideas wherever applicable-- whether it be fleshing out the world or introducing cool subplots. In the previous version of the RP, plenty of people contributed many incredible ideas that are now 'canon' as far as the story and world go, and I hope that our new members will be inspired to do the same! Now, without further ado, on to world info! [center][b]The First War[/b][/center] [center][i]Long ago, before the death of the old world, a divine war shook the earth and tore through the heavens. Two celestial Titans, one borne of Fire and one borne of Frost, clashed for seven days and seven nights. The millions of devoted men, women and children who worshiped and adored the two Titans perished as their divine conflict brought ruin to the world. Not one thing mattered to each of the two Titans but absolute victory over the other. At the end of the Seventh Night, Frost dealt a mortal blow to Fire, and in its hubris, the cold God stood and laughed as its hated foe's death throes began to resonate throughout the ruined earth. Before its final flame was extinguished, the burning god summoned all of its remaining might and dealt a terrifying blow to Frost. Letting out a terrible scream which spread to the furthest frontiers of the world, Frost was shattered into twelve great remnants, each of them falling to separate corners of the land. It was then and only then that Fire allowed itself to die. With Fire extinguished, and the divine countenance of Frost shattered, the world began to take on a cataclysmic change as the great elements were thrown out of their delicate balance. The fathomless oceans of the world rose up and swallowed the earth, plunging all but the tallest mountains and towers deep beneath the sea. Precious few survived the Deluge, and those who did live through this oblivion would in turn face an even greater punishment. A preternatural winter unlike any before it consumed the already dying world, turning the great flooded oceans and the silent cities beneath them to ice. The last humans and animals left alive fought on bravely in the face of this unholy winter, but in time they too died out. The world was left a frozen husk, with nothing to remain of the billions of lives that once lived and flourished in it but the ruins of derelict ships half-buried in the ice and the lonely spires of the great towers that once reached toward the sky poking up from the frozen earth. The divine war between the two titans brought an end to the previous world, and in this frozen and boundless emptiness did it remain until many thousands of lifetimes later, when the Twelve Remnants of the Titan of Frost, now lying spread throughout the regions of the world, suddenly awakened with wills of their own... [/i][/center] [center][b]The Broken Pantheon[/b][/center] When the Twelve Remnants of the dead god became sentient, they awoke with both a blessing and curse. The scattered pieces of the Ice Titan, upon drawing breath, found that they had inherited certain traits of the all-powerful being who's destruction brought about their birth. Each of the Remnants found themselves powerful beyond imagining in their own specific sphere of influence, able to bend the fabric of existence to their will (to a certain degree). They first used this power to change their broken and jagged shapes into less damaged-looking forms. Not soon after this however, the Remnants discovered something terrible. On the first eve of their awakening, the Remnants were afflicted with a torturous and unending pain. Waves of agony swept through their newly-created bodies, and they could do nothing but endure it. The Remnants then remembered that they were not truly whole beings, but only imperfect pieces of a greater collective. Each came to the dreaded realization that as long as the Remnants remained free and independent of one another, they would suffer from the existential agony of being un-whole and imperfect, and thus it became the ravenous desire for each of the Twelve Remnants to seek out and devour the other eleven. And so, the twelve lesser gods wandered far and wide through the frozen earth, each on an odyssey to find, kill, and eat the ones who remained. To do this however, they would require outside help. As the first two Remnants discovered upon finding one another after years of wandering, they could not wound each other directly, as they were both parts of the same whole. No matter how many blows they dealt to each other, not a scratch would appear on either Remnant. This 'divine rule' would change the Remnants' methods of warring against each other and would in turn lead them to a far nobler destiny than any of them could have imagined. Using their inherited divinity, the Remnants first revived the ancient apex beasts and animals of the old world and set them on each other. Colossal dragons and massive ice krakens all sprung into existence at the cost of the Remnants' own power, every one of them reborn with the intent to kill the opposing lesser gods and their respective forces. This first step in the war between the Remnants did not work out as intended, for animals and beasts, as fierce and powerful as they are, lack one all-important component that makes them truly dangerous-- intelligence. And so, the Remnants looked back on the history of this dead world, and found one species of animal that would suit their needs. Thus, on a day forgotten by time, human beings were reborn. Billions of men, women, and children rose from their icy graves, suddenly populating the once lifeless husk of this world. As they stood there bewildered, the Remnants spoke, and told them of their new purpose. Humans were to serve as the devoted crusaders of the gods who revived them. Blessed by the Remnants and gifted with a divine flame that would burn in their souls and protect them from the dark cold that froze everything around them, the reborn humans set out to erect great civilations so that they may wage the Remnants' wars in their place. These first men and women, reborn and given life by their gods, were our ancestors, and they lived only to serve the patron deity who blessed their frozen souls with the fire to endure the cold of this world. Since that day, eons have passed, nations have risen and fallen, Gods have devoured and have been eaten in turn-- but the Purpose remains the same. Every boy and girl born in this frozen world is raised to serve their country and fight in the name of their patron deity. On every nation of this world is this truth perpetuated. [center][b]A New World[/b][/center] Human civilization is thought to only exist on the three Known Continents. These massive landmasses have been kept separated by the icy maelstroms that have stormed over the frozen oceans for eons beyond number. On the continents, the deadly ice storms are kept at bay by the Gods of the Broken Pantheon (as the Remnants are known by humanity). so that their flock can serve them without fear of freezing to death. Life on the continents is hard, but considerably less dangerous than on the open sea. In modern times, great cities of steam sprawl over the snows, filling the sky with soot and ash. Out on the iced-over oceans, the blizzards can kill a human being within minutes, and if they don't, the horrible beasts and unholy demons that haunt the frontiers will likely finish the job. Because of the unbearable cold and the conditions out in the ice fields, travel between the three different continents is unheard of, and thus there has been little if any contact between the civilizations existing on the separate landmasses. The story of The Frozen Flame will begin in the Empire of Varya, located on the western-most continent-- a colossal landmass with a long and blood-stained history. On this continent, the borders were once split between four independent kingdoms-- T'sarae, Omestris, Muraad, and Varya. Each of these great and powerful countries was founded by a god or goddess of the Broken Pantheon, and for as long as anyone could remember, the four kingdoms existed in an uneasy ceasefire, each biding their time to strike. Two-hundred years ago however, the nation of Varya launched a massive invasion of the continent and after a century of fighting, the god-kings of T'sarae, Omestris, and Muraad were captured and brought back to Varya, where to this day they lie imprisoned in the Varyan capital city, their divine blood being slowly sucked out by the God Varya's arcane machines. Varya, now an immense empire after staking a claim on the entire continent, then turned its attention towards the mighty Queendom of Lanostre located on the subcontinent to the south of the Varyan landmass. Lanostre, a land famed for its deadly soldiers, was a small but powerful nation ruled by their beloved goddess. The ensuing war between Varya and Lanostre was short and bloody, with both sides suffering massive casualties. Still, despite the immense size of Varya's armies, it lost more soldiers in the long and violent campaign than their Lanostran enemies, as the skill of the small kingdom's army military was unrivaled. After three years of war, Lanostre finally surrendered after its Goddess appeared in the Varyan capital one fateful day and did something unheard of throughout the history of the world--she willingly offered herself to the God Varya. It is not clear why she did this or if the God Varya devoured the Goddess Lanostre, but after that day, the Lanostran Queendom willingly surrendered its sovereignty to the Varyan empire. Its people-- the men and women who were feared throughout the battlefields for their strength and valour, were then accepted into Varyan society [center][b]The War Against the East[/b][/center] Having conquered and imprisoned the four gods of the Western Lands, the God Varya turned His eye to the East-- an unknown frontier hidden by ice storms that no Westerner had ever ventured to and returned. There had always been fantastical tales about the East. Children were told bedtime stories of the Wild Gods that ruled over the Eastern Folk and of the evil demons and frost dragons that prowled those untamed lands. To every boy and girl growing up in Varya or Lanostre, the Lands beyond the Eastern Ice Storms were an exotic fantasy, a frontier of adventure and mystery. Thus, when the God Varya declared to His flock that the empire's greatest engineers had built a fleet of powerful steam arks to carry a great legion of soldiers across the frozen sea to invade the wild and untamed eastern lands, all of Varya celebrated. Nothing was known of the Eastern Lands, only that there were two continents located across the sea and that on these mysterious landmasses the remaining sevenn gods of the Broken Pantheon ruled. Furthermore, it was not known if there were even nine gods left. Had any of them been devoured? What manner of gods were they? What kind of people worshiped these gods? The citizens of Varya had long dreamed of the answers to these questions. A great army comprised of many of Varya and Lanostre's greatest soldiers, along with an army of slaves from Omestris and Muraad, was formed to establish a foothold on one of the Eastern continents for a possible invasion. This grand legion boarded a great fleet of powerful steam arks (highly-advanced transportation vessels that could withstand the ice storms) and at once set out to face their fate across the eastern sea. It took many months for the First Armada to reach the mysterious continent which would become known as 'El'. After sending many garbled transmissions back to Varya telling the High Command of their many victories against the Elurian enemy, the messages from the warfront mysteriously stopped coming. After weeks of silence, the Varyan High Command began to grow restless. For the all-powerful Varyan legion to suddenly end their communication with home was worrying indeed. Had they been defeated? Did the Wild Gods of the eastern lands convert them? The High Command could not know, for they were separated from the legion by thousands of miles of frozen ocean. It was then that the High Command sent an emergency transmission to two lone steam arks currently making the perilous journey to the Elurian continent. One of these steam arks carried in its hold a group of young war priests sent on a missionary expedition to the mysterious eastern continent, while the other steam ark contained the priests' military support. The transmission contained new orders for the priests. Instead of their missionary work, they were now to uncover the shadowy whereabouts of the Varyan legion and inform the High Command of whatever knowledge they could manage to gather. This transmission, unbeknownst to both the officers of the High Command, the young priests, and the company of soldiers accompanying the clergy on this dark odyssey, will change them all and will set in motion events that will bring a cataclysmic change to the world. Whether that change heals the world, or brings it to further ruin... ... Is up to you. [center][b]World Information[/b][/center]  [b][center]The Priesthood[/center][/b] [hider=...]In all the kingdoms and nations of the world, the clergy are an extremely important cog in the machinations of society. They are the holy soldiers and clerics who answer directly to a country's God or Goddess, and are thus blessed with a minuscule fraction of their patron deity's power to supplement their limited human potential. In the Western Continent, the Holy Orders who serve the whims of their Gods are given a large spectrum of duties-- they can be cardinals who work in the ruling government of a kingdom, leaders who act as spiritual priests to the common folk, and inquisitors who's purpose is to hunt demons, convert foreign people to their religion, or to simply aid regular soldiers during wartime. Inquisitors are by far the most feared and respected of all priests. Less spiritual leaders and more elite soldiers, they are trained from a very young age in religious doctrine, magic, physical combat, and war strategy until they reach an elevated plateau of skill and knowledge that regular warriors rare attain. An Inquisitor's training is brutal and uncompromising-- so much so that few of the trainees survive it. In Varya, the Red Seminary is where Inquisitors are trained, and in these halls many have suffered for their devotion. Despite this, the Inquisitors of the Red Seminary are known as the most potent in their skill, surpassing even the Priests of Lanostre. After the Varyan Empire annexed its four neighboring nations, the priests of Omestris, Muraad, and T'saraen were put to death. Only the clergy of Lanostre were allowed to live, as they were capable warriors and were instead placed into the Varyan military. All humans are born with a substance known as 'ether' coursing within them. Throughout history, 'ether' has been called a variety of names by many different kinds of people-- Divine fire, soul warmth, the inner light, ect-- but in this modern era, where science and technology have taken center stage in society, the term 'ether' is more widely used. Ether is a gift given to human beings by the gods. It is an unquantifiable substance which exists within a person's blood, cloaking the body and its organs from the preternatural cold which permeates the world. It allows regular people to live their lives without fear of freezing to death. This 'protection' from the cold only pertains to the continents, which are shielded in a paling of heat by the gods. This has allowed for some small measure of life to return to the continents-- small snow-covered forests and half-frozen rivers dot the landscape outside of the cities, with animals and birds existing peacefully in the revived ecosystems. These naturalistic areas are typically only available to the very wealthy and are typically used as sites for their mansions and palaces. When leaving the aegis of warmth that surrounds and covers the landmasses, the frozen oceans await, and upon them rage the dark blizzards where the ether in one's blood proves useless against the cold. The storms that dance chaotically over the iced oceans are not natural, and are said to be ancient echoes from the cataclysmic battle between the two titans. It is said that they exist only to steal the heat from the world.[/hider] [b][center]An Unlikely Power-Source[/b][/center] [hider=...]Apart from supplying extra warmth, ether is also an incredibly potent power source that is commonly used to fuel the massive machines that help in operating the colossal cities of the modern age as well as military vehicles and ordnance. Ether also acts as the sole catalyst which allows the few individuals of the world who've been blessed with the gift of magic to cast their arcane miracles. Ether can only be harvested by special machines or by magical means. Once a person has lost their ether, they will freeze to death if they haven't died already. A small volume of ether is enough to power an entire household, and during prior times in history, it was enough for ether to be collected from a dying or elderly family member in order to heat a homestead. However, as technology has grown more sophisticated and massive cities have been erected upon the snows to shelter humanity, the use of ether to power these monolithic urban sprawls has increased.[/hider]  [b][center]Ether as a Weapon[/center][/b] [hider=...]Aside from more mundane uses, ether can also be used as a power catalyst for the arcane arts that specialized soldiers use in battle. These magical abilities, or 'spells' as they are often called, are exclusively used by the holy clergyman of the empire (as well as a select few secular soldiers) and imparted by the gods as blessings upon one's ordainment into the priesthood. Spells can come in a variety of different forms, and are said to be unique to each individual. Some priests can heal wounds, others can form columns of ice from their fingertips, while others can even call demons into the world, though this ability is almost unheard of. These ethereal spells consume a large amount of ether in order to be cast, and thus the clergy cannot use their own internal ether to manifest these miracles into the world, but instead use an outside source, typically a vial of harvested Omestri ether to supplement their own reserves. Besides these 'ascended' ether skills, most common soldiers and all priests are taught the ever-important basic skill of 'ether manipulation'. Every human being has the capacity to learn how to control their own ether, as this allows them to augment their own natural abilities by a set amount. Common infantry are all taught to manipulate their ether to augment their strength and reaction time to a level above ordinary civilians. The level of skill in regards to ether manipulation varies by individual, as well as the pooled amount of ether within human beings. It is known that children with a higher pools of ether within them are sought by the church to become priests and inquisitors.[/hider] [b][center]The Broken Pantheon & their Flock[/b][/center] [hider=...]When the Ice Titan's form was shattered into Twelve Remnants by the Titan of Fire, each of those wayward pieces fell to different regions of the world. Five of the Remnants fell on the Western Continent, and upon gaining sentience, they set out to carve their own power bases in order to eventually consume each other. The other nine remnants' whereabouts are currently unknown, though it is believed that they fell to the East, a frontier shrouded in mystery to the western civilizations. As each of the Remnants was once a specific body part of the Ice Titan, it is believed that each of the lesser gods has inherited certain traits of the Ice Titan. For example, the goddess Lanostre was once the Ice Titan's trident, and so She is more powerful than other Remnants in matters of war. These "genetic" gifts also spread down to the people, as the ether gifted to human beings is different depending on which patron deity one is born under. Currently, onlyfive gods of the Broken Pantheon are known to the western humans. [b]Varya : (VAH-ree-uh)[/b] 'The Ravenous Lord' A Remnant of the Titan of Ice, Lord Varya fell to the western-most region of the Western continent upon the Ice Titan's breaking by the Titan of Fire. There, Lord Varya went on to found the powerful and industrial nation which now carries his name-sake. Lord Varya was once a remnant composed of the Ice Titan's stomach, but like all of the lesser gods, He has taken different forms throughout the ages. For the past several centuries, Varya has veiled Himself in a human-like form, that of a middle-aged dark-haired man with a prominent beard, which his people have now adopted as his defacto appearance. Owing to His prior existence as the Ice Titan's stomach, Lord Varya is eternally hungry, and exists to devour and conquer. Due to his constitution, the Varyan Empire has evolved as a militaristic super-power since its founding. Long ago, the Varyan empire conquered the nation of T'sarae, a country founded by the Remnant of the Ice Titan's brain. T'sarae's people were great scientists and engineers, and their annexation transformed Varya into a technologically-advanced empire. The Varyan capital city, now a sprawling metropolis of steam and steel, shows the fruits of the T'saraen people's scientific acumen. Native Varyans are pale-skinned with fair features and grow to be above average in height. They are a deeply patriotic race, and common Varyan folk known to be quite boisterous, loud, and gregarious. When it comes to battle they are brave and unyielding and are known to be the best marksmen in all the Western continent. The people and society of the Varya are loosely based on historical Russia, so names for Varyan characters should be Slavic-sounding-- EX: Mikhail, Vitaly, Sven, Anastasia, Emilya [b]T'sarae : (Tah-SAH-ray)[/b] 'The Lord of Knowledge & Creation' Lord T'sarae once existed as a Remnant composed of the Ice Titan's brain, and thus He inherited the dead god's intelligence and curiousity. Falling upon the eastern edge of the Western Continent, Lord T'sarae founded a small kingdom whose people evolved to become heralded thinkers and scientists. Owing to this origin, T'sarae was unlike other Remnants, and instead of seeking war against His brethren, He instead focused his divine will on creating a tranquil land where His people could grow and evolve so that one day, they might heal the world through peaceful means. This dream could not continue, for the other Remnants were filled with an animalistic hunger to be whole again, and that meant that the law of this world would be written in blood. T'sarae was the first of Varya's conquests, and now His people have chosen a new God. The newer generation of T'saraens have a high position in Varyan society, as it is their mechanical creations that have allowed Varya's society and military to grow exponentially. Few T'saraens remember the god of their ancestors, who know lays imprisoned somewhere in Varya, His divine blood being slowly drained by Lord Varya. The people and society of T'sarae are loosely based on the ancient Middle East, so names for T'Sarae characters have an Arabian-inspiration- EX: Rashid, Ibrahim, Ahmad, Farrah [b]Omestris: (ah-MES-triss)[/b] "The Tainted Lord" Lord Omestris once existed as the left hand of the Ice Titan, an appendage which suffered a direct attack from the Fire Titan's blazing sword during the cataclysmic battle between the two gods. Upon the left hand fragment's fall to earth after the breaking apart of the Ice Titan, Omestris shared in his brethren's destiny to consume all the other remnants. Falling in the far eastern mountains of the continent, Omestris was different to the other remnants. The wound he suffered from the Fire Titan's sword had left a residual trace of the burning god's ether coursing through the remnant's broken form, thus it passed on this 'taint' to his followers. And thus, to this day, the people of Omestris have an increased capacity for ether that other races do not have. Following the invasion of this land by Varya, the people of Omestris were enslaved and are now harvested by the other races for their prized and unique ether. They are a hated race seen as little more than cattle by most, who's previous culture and prosperity have been long forgotten. *The people and society of Omestris are lightly inspired by East Asia, particular Japan, thus names for Omestri characters should follow Asian naming conventions, so names like Saki, Saeda, Fujin, Kairi, ect would be ideal. [b]Muraad (mu-ROD)[/b] "The Heart Lord" Not much is known of the remnant which once existed as the heart of the Ice Titan. The people who worshiped Muraad live in the desolate northern reaches of the continent in rural settlements. *GM's note: Muraad is currently the only nation that hasn't been created in detail. We are currently waiting on one of our older members to create the history behind this god and his people. [b]Lanostre (lah-NOST)[/b] "The Lady of the Trident" Lanostre, a powerful Remnant that once existed as the Ice Titan's trident, fell to a subcontinent south across the sea from the Western landmass after the Fire Titan's final, desperate attack. Like all of her brethren, Lady Lanostre abandoned the jagged remnant of ice that was her original physical form and has adopted different appearances throughout the ages. When she was last seen surrendering to Lord Varya, Lady Lanostre had taken on the form of a human woman armoured in azure plate, and this visage is how she has been remembered ever since. Before its annexation by the Varyan Empire, the Queendom of Lanostre was a nation of warriors who lived and breathed fighting. Lanostran children, boy and girl alike, were trained from an early age in the ways of war, and its men and women were known throughout Varya as a dangerous sort not to be trifled with. The reason why the people of Lanostre spent their whole lives training themselves for battle was because the Queendom had long fought a series of wars against a race of ice demons which regularly attacked their borders. The origin of these ice demons is a mystery, but it is believed that they are the rogue aspects of one of the Western Gods. After being invaded by the Varyan Empire, Lanostrans were welcomed by their former foes with open arms into Varya's social umbrella. These days, the people of Lanostre live peacefully next to their Varyan comrades in the capital of Varya and are known as fierce and powerful soldiers in the Empire's legions. Lanostre is based in part on Sparta, and so the names of Lanostran characters should echo this--EX: Agathon, Lysandros, Amaltheia, Eris [/hider] [center][b]Character Information[/b][/center] [hider=...]We will be playing as a group of young Varyan inquisitors who've been sent on a missionary expedition to the mysterious continent of El, where they are to learn of the Gods that are worshiped there and if possible, convert the natives to the light of Varya. Our characters, a group of recently ordained inquisitors, are powerful but inexperienced. They are barely out of their teens and are being given command of two powerful steam arks as well as a large force of common soldiers and support personnel to aid them in their mission. Our group have known each other since childhood, and have bled and endured together through their years at the Red Seminary, the holy academy where the inquisitors of the Varyan Empire are trained. They can come from whatever background or be any race you desire. Through their years training together, they have formed bonds and rivalries. Some of you may see each other as brothers, hated enemies, or even lovers. Nothing is off limits. Our characters are going to be priests, but they can have whatever kind of background and personality you want. They can come from noble houses, be orphans, former slaves, ect. They could be anything from mad zealots who would kill for their gods without question to conflicted individuals quietly wrestling with their faith. Remember, these will be young adults, so just because they're priests doesn't mean that they have to conform to what you typically think priests are like. They're human beings first, and should have their own specific character quirks. The story shall start on the eve of the night before our mission, where our characters will be waiting eagerly in the capital of Varya for their expedition to start. We will be have a short introductory sequence where we might interact a bit and go into the backgrounds of our characters and how they know each other. After this, we will skip forward in time to when our characters as well as their soldiers are in the middle of their journey to the Elurian continent. At this point, our characters will have built certain relationships with the soldiers under their command (and we can skip all of the introductory stuff). I don't have a set number for how many folks will be accepted into the final cast. I won't be accepting everybody, but there will be plenty of space. I'll post a list of Accepted Characters after a few days.[/hider] [center][b]Character Sheet[/b][/center] [hider=...][b]Name:[/b] Depending on where your character is from, this will differ. If he/she is a native of Varya (as in their ancestors are Varyan), you must have a Varyan name (Slavic-inspired). If your character has the blood of Lanostre, T'sarae, Muraad, or Omestris flowing through their veins, they can have a non-Slavic inspired name which will be their 'birth name'. Also, keep in mind that as priests, our characters will be referred as "Father" and "Mother" by those not in their personal circles. For instance, if a character is named Tristan, anyone but his closest friends and family would refer to him as "Father Tristan". Age: (No younger than 19, no older than 22) [b]Height/Weight:[/b] [b]Race:[/b] They can be native Varyan, or assimilated T'saeren, Muraadan, Lanostran, or Omestri. *note: If you choose to be Omestri, be prepared to think up a good background story for how a slave was able to escape their life and be accepted into the Varyan clergy. [b]Appearance:[/b] Write an in-depth description of your character's appearance. You should also post a picture of what your character is supposed to look like (for quick reference). This can be an illustration, photograph, ect. As far as clothing is concerned, Varyan inquisitors wear a black form-fitting coat, with light armour covering the shoulders and chest. Smaller armoured pieces are worn over the wrists and boots. There is subtle red stitching lining the cuffs and outer flaps of the Inquisitor's black coat. Lastly, the symbol of Lord Varya, a red phoenix, adorns the breastplate. Males and females wear the same uniform. [b]Personality:[/b] A description of your character's personality-- their strengths, flaws, religious views, ect. [b]Background:[/b] A summary of your character's background prior to their training in the Red Seminary. As mentioned, you can be as creative as you want with this. You can go into as much detail as you want. [b]Talents/Ethereal Abilities:[/b] A description of your character's abilities, both mundane and magical. More information on ethereal skills can be found in the "Ether as a Weapon" section of the opening post. [b]Character Relationships:[/b] Once the cast is chosen, we're going to collaborate on creating the shared histories between the different people of our group. Your characters can be anything from friends, enemies, lovers, ect. Remember, you've all spent your time years training in the Red Seminary together and have suffered and bled throughout your time there, so your relationships must be forged of your experiences during that time together.[/hider] [center][b]Rules & Suggestions[/b][/center] - No godmodding. - Follow all of RPGs rules. - I know I don't have to mention this, but there should be no seniority between any of the older members and the new folks. Everyone is here to have fun RPing, so if I see anything like that, we're going to have a problem. - I'm a pretty cool and chill gal, but as GM if I see something I don't like I'm going to talk to you about it. - Be cool! Be friendly and cordial. If you have an issue with someone or with anything regarding the RP, please hash it out respectfully. - This is the kind of story that will necessitate a lot of participation and discussion, so if you're the kind of person that hangs back in the shadows and doesn't contribute to our discussions in the OOC then this RP probably isn't for you. - If you have to leave or are unable to post for whatever reason, let us know! Don't just disappear on us. If you let us know and give us a timetable of when you're able to return, we'll then be able to plan accordingly how to handle your character. - Don't be shy! Make sure you let me know of any cool ideas or suggestions you might have for the RP. :) [center]***[\center] That's all for now guys. I'll be posting some more miscellaneous information about the world in the second post later on. I didn't want to overwhelm with too much info. Anyway, if you have any questions about the world of the storyline, don't hesitate to ask. I'm eagerly anticipating seeing what you guys come up with!