[quote=Awson] First of all, congratulations for being superior to everyone who gave up. Yer the best.With my knowledge of Zelda and Metroid pretty slim, I'd have to go out on a limb and guess that while they didn't tell you the way you needed to go, they didn't have an area right next to the start filled with enemies that were too powerful for a noob to beat. There's a difference between having someone go the wrong way and having someone go a way that they think is right, but are unable to surpass.Most people should have been able to figure it out, sure, but it still was too easy for people to get confused. Again, a locked door without a key is not the same as a barely-out-of-reach challenge.It's not easy or hard to figure out, it's just unclear. I'm sure perfectly adequate gamers were turned off by this silly decision and I don't think that it's their fault.I wish I didn't have to explain why it's bad to be unfriendly to potential players of your favorite game. Besides being elitist and dickish, the whole "you're too dumb to play" idea really only hurts the game you love in the end. I know you like your cool-kids club a whole lot, but video games need players to keep getting made. [/quote] I like how you're protesting against so called 'elitist' behavior with a condescending tone. It's a nice touch. It's not elitist behavior, by the way, it's the exact opposite. I'm not saying "lel only the elite can play this game". I'm saying "any single person regardless of their skill with video games can play this game if they're willing to try". I'm not calling these people stupid for not immediately going the right way, I didn't myself. And you're right, it is a bit unclear where you're supposed to go. No, these people are stupid because they did the same thing many times in a row and expected a different outcome, and then gave up without trying anything else, and even then blamed the game for it. That seems pretty fucking stupid to me. Maybe I'm the weird one, but when I see a massive difficulty spike in a game with no real explanation, I don't continually throw myself at said resistance like an enraged gorilla, I take that as a cue that I'm doing something wrong. Again, not saying this is any matter of intelligence or me being better at games, it's that I step back and realize that there has to be something wrong with MY approach. Dark Souls is a weird game. It has no game overs. It barely has a consequence for dying. With those two things combined, the only real way to lose is to give up. An example, and a very relevant one. I was in the Dark Souls 2 beta. The first area you start in has a bonfire. You then enter a pitch black fucking cave with a narrow path inside that you can barely see and if you fall off you either fall off of the map or into a water filled -thus slowing you down- pit with a bunch of enemies. I must've died about fifty times in that tiny fucking cave because I couldn't see a damn thing even though my brightness was maxed out. But I didn't quit. I look for what I was doing wrong. Eventually I noticed that if you look directly down, it is much, much easier to see the path and not fall off. And I got through that tiny cave that occupied me for thirty minutes. Was I having fun in that shitty cave? No. Was it perhaps not the best design? Maybe. But y'know what? I didn't give up. I was presented with a challenge, and I eventually overcame it. And y'know what else? I didn't even do it the right way. Later I discovered that torches were in the game, I went back to the first bonfire, and there I saw that you could indeed get a torch at the very first bonfire. I felt like an idiot. But it was my fault. I didn't check that first bonfire, I didn't think I needed to, as I had no souls at the start. However stupid I felt though, I didn't give up. So no, don't mistake this for me being an elitist, for me saying that people are idiots for not immediately figuring out everything ever. I'm saying that anyone who refuses to try another strategy when their original fails and then proceeds to give up is a damned fool, and I couldn't care less about them. If someone's having trouble with the game, but wants to try? I'll gladly spill every fucking secret there is. But I have no pity for someone who tries one thing and gives up when it doesn't go their way. And honestly, the amount of people who gave up is hardly a substantial number, I'd wager it's well under 500. That's hardly going to affect sales of the game or its sequel. Now Just chill You probably disagree, and that's fine But try not to call someone an elitist prick just because they disagree with you Okay