[center][IMG]http://i59.tinypic.com/29ehtt4.jpg[/IMG][/center] [quote=Ishmael] June 15, 2045 Oh God, I knew I shouldn't have taken the job. Freaking Hell, my hands are shaking, but what can I say? I'm as loyal as a dog to you couriers. You guys, owe me big time. I don't know know when I'll be able to return - hell, I don't even know if I'll make it out of this crapsack dome alive. Dome three's guards are beasts, and it makes me happy I was born and raised in the fifth dome. Now, enough of my rambling and let's get to the point. I hurt my leg when I jumped down from the fire exit. Don't worry, the package is safe, I'd sooner die than give it up, but I'm guessin' you already know that. Jumping from that high up wasn't one of my smarter decisions, but I was being chased. I didn't have time to think things through. Still, I'm hiding and I'm cornered like a rat. You guys know what'll happen if they find me... Thinkin' 'bout it make me shiver, so I'll stop. Don't get me wrong, I'm not asking you guys to save me, I'm not running away like some dog with its tail between its legs, I'm going to try and find the couriers of dome three, maybe they can get me out of this and bring me to the station. Man, I don't know, you guys know I'm not the sharpest tool in the shed. Whatever, I'm going to dome seven. If I don't show up by the 26th, you go assemble your couriers. After all I've done for you, I only have one last request. I want a darn good funeral.[/quote] [u][b]The Trainees[/b][/u] [hider=Tigre] [center][IMG]http://i59.tinypic.com/14kxwl1.jpg[/IMG][/center] Name: John Kraft Gender: Male. Age: Nineteen (19) Appearance: John stands at around 5'10" with a slender athletic frame. Under his clothes he is rather well muscled and tan. He has boy long black hair that he often keeps rather messily styled. He has soft amber colored eyes with naturally neat eye brows. He has a slender face, almost feminine yet handsome. He often wears a long fingerless glove on his left hand, covering most of his forearm. The reason being he has a nasty scar on his left forearm from trying to scale a chain link fence and a jagged barb cut his arm badly. Personality: John is rather... strange. He is always bouncing around and overly joyed no matter the occasion. He is always optimistic and tirelessly trying to crack jokes even if they aren't very good at times. Most people think he needs to be treated for ADHD but he disagrees. He simply says he is embracing life and making the best of it. That and his racing thoughts have gotten out of trouble plenty of times. John isn't overly strong or fast, but what he does excel at is how fast he can formulate a plan. He seems to always know how to get out of a bind, often before the people around him. is bouncy and jittery personality always looking around and noticing everything leaves little detail out. Brief biography: John grew up on dome four. A rather average setting compared to all the other domes. There was a stable ecosystem and economy. There were little worries within the Dome, all things considered. Most kids strayed away from John, his over active tendencies often left the others out of breath. You couldn't keep John's attention for very long before he was distracted by something else. It was nice for his parents, he was always off on his own finding adventure in the mundane. The first time John realized there was something wrong was when guards randomly came to his friends house and took his father without a word. Rumor was his dad had spoken out against the government inside is own home and they found out. His father was never seen again and no one knows what happened. Johns friend, outraged after a year of no word threw a brick at the council building. He was shot on the spot. That was when John knew he had to do something. She he became a courier, through no small feat mind you. They aren't exactly an easy group to get ahold of. Extras: Smoking helps settle him down when he gets too excited. [center][img]http://i1280.photobucket.com/albums/a493/RandomPhotoPlace/Girls/blue-mary_zps9bcf69bc.jpg[/img][/center] Name: Sarah Phillips Gender: Female Age: Seventeen (17) Appearance: Sarah stands at approximately 5'6" with a sleek, fit figure. She is nicely curved and isn't shy about showing it off. She has soft, light skin without a blemish in sight. She has big blue eyes and short, bob cut blond hair. She has a flat stomach with the faint sign of her hip bones poking out from the other wise complete flat surface. She often wears belly shirts, technically a glorified sports bra that covers her upper torso and thats about it, the bare necessity for decent. She also wears baggy cargo shorts, often in dark collars with thin soled sneakers. She often wears black fingerless gloves when on missions. Personality: Sarah is a flirt. To everyone and everything. If it has a pulse she will most likely flirt with it. Though despite this Sarah is actually a virgin and is incredibly terrified of the idea of sex. But flirting gets her what she wants and gets people to like her. Something that she likes. Otherwise Sarah is a rather sweet girl, caring of those around her and only wanting for people to like her. Brief biography: Sarah was the younger sister of John Kraft's friend. You know the one, father kidnapped and brother shot. Having lost both her male role models and her mother to a severe addiction to alcohol and sleeping pills she sort of had to fend for herself. Ever since she never wanted to lose anyone ever again. And knew that wouldn't happen until the government was shut down and could no longer hurt and oppress people. So with John she joined the Couriers. She was always fast on her feet and great with acrobatics. Extras: She doesn't like being alone. Like, ever.[/hider] [hider=Fox] [center][img]http://i57.tinypic.com/mtxwti.jpg[/img][/center] Name: Noah Freyer Age: Seventeen Appearance: Noah is pretty average in several aspects. The boy stands at 5'8, not short but not exactly tall either. He's a little on the pale side as well, preferring to stay indoors and out of sight. As a hacker he doesn't exactly have to swoop through town on a hoverboard, so he doesn't get a lot of sun and spends most operations in front of several screens. Noah is a neat young man who dislikes unironed clothes and messy bedhead, he tries to keep tidy most of the time and is quite organized, but much to his dismay his hair always sticks up at the corners. Personality: Noah is what most call mature and level-headed. He's a calm boy who knows when to speak and when to hold his tongue. He's got a knack for getting on grownup's good sides and is the kind of young man most elderly people adore. He's ridiculously polite, almost never forgetting his please's, thank you's and excuse me's. Most people say Noah has a good head on his shoulders and that's true. The boy is good at remembering minute details and can be very observant when he wants to be. However, despite his knack for good decisions Noah doesn't do too well under pressure. He fidgets when nervous, flushes when embarrassed, and freezes when frightened. Despite that, he tries to do what he can and doesn't give up easily. Noah isn't a pushover and stands for his beliefs, however, when his twin sister tries to convince him, his resolve crumbles because despite how annoying she can be, she's all he has left. Noah and her share a cat and dog kind of relationship, and with her Noah becomes more sarcastic and cynical, but beneath the sarcastic spats and troublesome arguments Noah is a protective older brother (He was born twenty minutes ahead of her and makes a big deal out of it) who'd follow his sister to hell and back. When it comes to others Noah is pretty amiable. He goes out of his way to help others and likes joking around. He's a pretty nice guy but isn't what you'd call a class clown or jokester. Brief Biography: The son of two couriers. Life underground is all he has ever known. Noah and his twin sister Noelle were born in the courier's and rebel's underground hospital and his entire childhood was spent wandering the base's halls. His playmates were other children who's parents served the cause, his sisters, and the other couriers. Growing up he was taught to distrust the government and believe in the fight for freedom. These things have shaped his life and as a result Noah distrusts the dome's officials and everyone against the fight for freedom. When he and his sister were 10 their parents were sent on a dangerous mission and they never came back. The couriers became their family and the mission the cause they would gladly die for. Extra: +The boy's got a knack for understanding gadgets and isn't half bad at repairing things. +Noah is friends with most of the mentors due to living with them for his whole life. +Noah isn't as skilled as the others when it comes to riding a hoverboard or hand to hand combat. +He is an avid reader [center][IMG]http://i62.tinypic.com/9qdxl4.jpg[/IMG][/center] Name: Noelle Freyer Age: 17 Appearance: A little shorter than her brother, Noelle stands at 5'4. The girl has a lithe figure, but makes up for her short stature with a larger than life personality. She and Noah are very alike and it doesn't help that Noelle tends to go for jackets, hoodies, jeans and sneakers. More times than one she has been mistaken for the boy, but unlike her twin brother, she's a tad less tidy and doesn't mind the occasional mud splatter or grease stain. Most of the time Noelle keeps her hair in a ponytail though when not on missions she lets the tangled mess hang loose. The girl is almost always seen with a mischievous grin or an irritated scowl. Personality: Impulsive and adventurous. Noelle is Noah's complete opposite. While her brother is what most call mature, she is what the mentors call a reckless idiot. The girl loves a good thrill and likes testing her limits. If there's a rule you can bet she's going to test her boundaries and see what she can get away with. No roaming the city on hoverboard past curfew? Noelle will go sightseeing. No leaving the done without a mentor? Noelle knows a lot of shortcuts and unlike her brother has actually managed to leave on her own. She doesn't break the rules just for the sake of breaking them. It's just that, she's lived her whole life in the courier's base, but unlike her brother who manages to be content, Noelle wants to see the world and staying in one place for too long makes her feel caged, so she breaks free. Noelle isn't as polite as her brother and has quite the colorful vocabulary. She's nice to most people, but when upset has a pretty bad temper and a knack for saying rude things. The girl respects her mentors but won't obey them all the time and she loves her brother but goes out of her way to tease and prod. She's a mischievous gal who likes stirring things up a little and can be quite a handful. Noelle might seem like an explosive person, but she has a soft side for people in need and like Noah will stand up for what she believes in. She's deathly protective of her brother and people in need of assistance. Noelle is helpful and courageous and though she isn't as smart or as calm as Noah she shines where he fails. When people need her to act, Noelle will act and she will not second guess herself. Brief Biography: The daughter of two couriers. Life underground is all she has ever known. Noelle and her twin brother Noah were born in the courier's and rebel's underground hospital and her entire childhood was spent wandering the base's halls. While Noah was content with this kind of life Noelle was not and she would ask couriers to tell her all about the world outside of the domes. As the years marched on Noelle grew even more curious. She would sneak out sometimes much to Noah's dismay. Their parents disappeared when she and Noah were ten and after that she became fiercely protective of her twin. He and the couriers were all she had left after all. Extra: +Noel is pretty good at hand to hand combat +She's got a talent for the hoverboard and is actually quite good at it. +Has some knowledge on the outside world +Love music and isn't very good with silence[/hider] [hider=Scout] [center][IMG]http://i62.tinypic.com/34nfser.jpg[/IMG][/center] Name: Jacob “Drake” Addens Age: Seventeen - 17 Appearance: Jacob’s clothing tends to be dusty and a bit unkempt, much like most of his appearance. He is about 5’11” tall and usually doesn’t wear sleeves if he can prevent it; he simply has never felt comfortable covering his arms unless it was cold. The tattoo on his right arm was less a choice than a rite of passage. He joined a gang in the poor district of Dome 4 in his early youth and they simply told him he needed it. His shoes used to be ratty and old, but after joining the couriers, he was refitted with a shiny new pair that only made him better at what he did, adorned in red and black. Personality: Jacob wants nothing more than to be a part of something. His youth was so disheveled that he never truly learned where to fit and he missed any chance to learn the difference between dangerous and friendly people. He was smart enough, yes, but he had been given absolutely no sense of safety. With that, he lost the ability to socially interact in an acceptable manner. He used to be able to mimic sincerity and actions in order to feel included, but the influences around him have become so confusing that he shuts them all off and remains in a state of absolute stoicism. When people feel, he has no concept of it and he doesn’t quite know how to tell his true emotion from fake. He simply chose to not feel and to avoid the confusion of it. He understands simple things, like handshakes and basic pleasantries, but doesn’t understand why people make pointless gestures or conversation when there is nothing to discuss. Many would find his personality as cold or uninviting, but in reality it’s a simple state of ignorance. If somebody flirted with or yelled at him, he would simply be confused. This has led to a rather strange quirk when fused with his tactlessness – he’ll simply ask people why they do things or act a certain way. He tends to ask if he should do it too or really ask any other blunt question to better comprehend behavior. Brief biography: Jacob was first born in the middle district of Dome Four. His father worked in an office, though he never knew which or what he did there, and they lived rather comfortably. He does not greatly remember the middle district, as he has very few real memories of it and the most powerful one is full of heat and a blaze. He tends to simply not think about the fire and loss of his first house which caused his family to move to the poor district. His father seemed to almost fade away into depression and left the house wobbling one day. He didn’t come back and days later, on the dangerous walk to school, Jacob saw him in an alley, unconscious. When he was taken to a doctor, he was in a coma. The family went further into debt and eventually lost him. After this, though, Jacob and his mother became closer. They were all they had left, after all. He was ten when she got sick and the woman, to her credit, clung to life until he was twelve. He did the only thing he knew how to do: he ran away. He didn’t wait to be taken to some home full of other children he didn’t know and he couldn’t focus in school, so he left home. There was nothing left there for him, he figured. He ended up finding a home in the Apocalyptic Dragons of Four gang, named rather poorly after the Dome’s number. When he was old enough, they gave him his red dragon tattoo. However, changes placed into effect by the new head of security for the Dome lead to their disbandment after a devastating raid. Again, Jacob could do nothing but run away… What else was he to do? He had to be more careful from then on and resorted to petty thievery and sleight of hand. His thousand-yard stare, he found, was an astounding way to distract people with his gaze as he was stealing from them. He could get as close as a small trading route between the rich and middle districts, where the lower-end riches and higher-end middles would do business. He could steal watches, rings, and even bracelets and would be forgotten before they even noticed he had them. If he was caught in the act, escaping was at a level that the guards couldn’t hope to catch him. One day, however, he knocked over a stall and kicked off another person’s shoulder to get leverage for the escape and somebody was able to capture an image of his face. He isn’t able to go within a hundred feet of the market without being spotted and recognized because his face was posted all over. That is, if he stays to pick pockets. Running through is easy and very often done; it’s made easier when he takes to the roves to pass by. The couriers found him during that rather spectacular escape and recruited him as one of their runners in training. Extras: +He doesn’t understand social cues and can be excessively awkward +His ability with sleight of hand is incredulous - he doesn’t do it as a party-trick, so few witness it often +A fairly skilled knife-fighter due to the dexterity in his hands and his experience in a gang +A talent for throwing things accurately +He can draw, but isn't one to share it - he keeps a notebook hidden under the mattress of his bunk [center][IMG]http://i61.tinypic.com/dyrw2r.jpg[/IMG][/center] Name: Mara “Red” Schwann Age: Eighteen - 18 Appearance: Mara tries to present herself in the most dignified way she can whenever she has the opportunity. Her grandmother gave her a cloak for her birthday several years ago which was slightly too large for her to wear to formal events and to keep her warm. Despite the bad blood between her grandparents and her, the cloak is one of her most prized possessions along with a golden wing-shaped hair clip that she almost always wears. They were the last gift she received from her father – for her twelfth birthday. Her wardrobe has become less elegant than it once was since she and her mother moved, but she does well making do with what she has. Long gone are the days of dress shoes and pearl necklaces; most of her nicest articles of clothing are gifts from long ago which she has had mended or altered to keep fitting. She’s approximately 5’6” tall and has a tendency to wear red and her boots give her a rather surprising amount of traction and flexibility, with an almost hybrid-like running shoe/boot build to them. Personality: Mara is bubbly and always happy. She is arguably one of the most optimistic people you could ever meet. Her attitude is not only friendly, but very trusting and kind, making her quite gullible and easily manipulated. Despite her positive demeanor, Mara is not one that you want to test; she is extremely competitive, even in areas where she simply lacks talent. Failure is not an option to her in anything, even the most innocent of ordeals. It’s rather embarrassing, really, but it’s how she has always been, her entire being shifting to one of focus and seriousness for the smallest of contests. If she wasn’t so upbeat or friendly otherwise, she would likely never make a friend. Her biggest problem in training as a courier is any form of defense – while she is a skilled escapist, she has little ability when it comes to even the simplest combat. In fact, this is in part due to her complete rejection of it; there should be no reason to hurt other people… ever. Brief biography: Mara was born in the wealthier district of Dome Four to the head of the Dome’s security force. Her father was never a strict or a hateful man; in fact, it was because of him that Mara strove to be the best without being arrogant outside of competing. The Dome was rather peaceful, or as much so as it could be, while he was head of security. However, several years ago, he was convicted of treason and executed shortly after even though there was no solid evidence against him. Or at least, none that the courts could bring forward without also incriminating themselves. He had found information that was promptly erased with his death which could lead to a full-blown revolution rather than a small insurgency. Mara’s family spiraled out of control as her grandparents disowned her mother and her, their status was stripped by the government, and they seemed to drop off the face of the earth. Her mother turned to drinking as she was left with no options but the textile plant, where she can barely maintain her job. Her daughter, in pure shame, spends little time at home. One of their friends, in secret, helped them get a good deal in the middle districts of the Dome, to keep them out of the danger of the poorest districts. In school, Mara is one of the best athletes in her school, and it wasn’t until she really blossomed that it was noticed. Her speed and dexterity were astounding and it was taken to notice by the couriers, who began to train her with her environment and true freerunning. Her shame pushed her as far from her mother as she could get as she began to work with the rebel-friendly group of messengers, finding a set of morals similar to her father’s within their ranks. Extras: +Pacifist +Extremely good reflexes +Flexible +Plays the violin[/hider] [u][b]The Mission log[/u][/b] Ishmael has been tasked to deliver an important package, however, due to a run in with dome security, wound up injured. Ishmael was taken to dome three, no couriers are available, but the package needs to be shipped out ASAP before authorities learn its whereabouts. Coincidentally, six trainees are headed to dome three for their first mission. They are tasked to deliver a bunch of letters to the rebels containing an update on the other domes. When the couriers of dome three hear about the trainees they arrange for the new ones to pickup the package and bring it back to dome four when they finish up their training. However, what the trainees don't know is that the item in the box is bigger than them and anything else they have known. It plunges them deep into an adventure they may or may not be ready to face.