My hunter types tend to me more "We don't need your help" sort of person, though it's a bit hypocritical to say it's like that. My hunters don't just stand against nature; they attack it, turning wild life into game. Take from nature and figure out how to make it work for him. Soon this leads to a sort of industrialization where Nature becomes a resource. Course, sometimes I play the wild man, but even than he still falls under the former category; a tough a rough survivalist who has turned nature to serve him. He'd be the type to have a pack of attack animals or be much more savage than the beasts he fights, though unlike my hunter he doesn't have the power to defy nature. If a storm brews he still hides out in caves or under trees. But he'd find some way to get through the storm. Aside from them, I prefer class types who are involved with creations. Metal Workers, Alchemist, Enchanters. A type that allows me to make what I need. Kind of like being Iron Man; not much professional ability, but their equipment makes up for their lack of skill. It also allows me to arm and equip others, so that they can become just as good or at least strong enough that I don't need to babysit them.