Fendros felt that he was suddenly put under pressure when Ahnasha broke off. With only Meesei and himself occupying the above assailants, this final push would have to be decisive. Loosing more arrows at the archers and the mage, Fendros did his best as the pack fell in on the spearmen. Ahnasha wasn't the only one with a plan. After plotting her route up the wall, Runt ran up and scaled the rock face underneath the raised area, pulling herself onto the platform effortlessly. The first archer to spot her did so with surprise and leveled a shot at her chest. Runt was fast, though, faster than most lycans, she ducked just before the shot was released and sprung from her position towards the archer. Raking across with her claws, Runt cut the archer down and turned her attention to the next in line. The mage and the second archer. Down on the Ramp, all Janius had to do was force the Argonian spearman to keep facing him while Ahnasha fought the other. It was as simple as keeping close and keeping his spear at bay, occasionally lashing out with his axe to little effect but to distract. The Argonian, his head darting either side, knew he could not survive where he was. In a desperate attempt, he dropped his spear and pulled out a silver short sword, before rushing into Janius to push him back. Janius, not expecting such a move, fell back enough for the Argonian to jump off the ramp and position himself where he was not surrounded. Janius moved forward to clash with the Argonian, but halted to defend against the Argonian's own flurry of attacks. Janius was on the back foot for a while, but was relieved when the Argonian stopped with a pained look and slumped to the ground with an arrow in his side. Silently congratulating himself for hitting his target while Runt had the others' attention, Fendros shifted from behind his cover to get a better look at the remaining enemies. One archer had been killed, the other was aiming for Runt. Fendros took a potshot at the archer and succeeded an having him duck back behind his cover, giving Runt another moment. [i]Four arrows left,[/i] Fendros counted. These last four would be to keep the archer occupied a little longer.