Name/Aliases: Dellaphine "Della" Wickeress Sex: Female Race: Human Age: 18 Appearance: [img]http://cdn.superbwallpapers.com/wallpapers/fantasy/red-haired-girl-16056-400x250.jpg[/img] Della stands approximately 5ft 4ins tall and is fairly skinny (though it is evident she is a woman). To draw less attention, she often masquerades as a boy under her thick blue cloak, that she rarely takes off, to draw less attention to herself as she passes through populated towns. Her flame red hair - which she may consider quite pretty under other circumstances - is a source of greater annoyance to her, due to its eye-catching nature and often ends up stuffed in a ponytail under the hood of her cloak. Personality: Della is a very reserved, independent woman, who likes her own company - which is very fortunate, considering that she has spent the past six months as a lone traveller. She is not very emotional although she wouldn't consider herself mean or harsh, merely closed off. She often choses to avoid conflict, and live in peace away from others but if directly confronted, she is unlikely to back down from the challenge. She is physically quite strong and has picked up the basics of hand-to-hand combat, allowing her to fend off many drunken men who underestimate her small stature. She is quite bright and excellent at applying logic to practical situations, however she is poor at social interactions and has had no experience of 'flirting', or as such. Her isolated up-bringing has meant she knows little of the human history of Liaryn and feels quite intimidated in large crowds and with other people her own age. She has a strong moral compass and would rarely see anyone hurt or unfairly treated - though she is not necessarily foolishly selfless. She knows how to pick her battles. History: Della grew up with her grandmother, Jasmyn, in a small, lonely house on the edge of a vast, sprawling forest that sits on the very most Western outskirts of Liaryn and is isolated from the majority of civilisation. Her mother (one of Jasmyn's biggest conversational topics) - her grandmother's daughter - grew up very much like Della, but developed a thirst for adventure and left her grandmother on the night of her sixteenth birthday, without so much as a note or a goodbye. Jasmyn was upset, but her life in virtual solitude had taught her well and she was able to cope, until her daughter arrived home just under a year later. She gave no reason for her return but it was not hard to guess when, after a month, it became evident that she was pregnant. Jasmyn piled aside her resentment and helped her daughter with her pregnancy and soon, Della was born. Della's mother rarely spoke of the father, but Jasmyn was able to recall that her mother had spoke of someone noble and wealthy, from a distant land. After her daughter's death, Jasmyn took it upon herself to bring up Della as her own. She taught her skills, such as how to identify herbs and mix up remedies, and sell them on the weekly market in a neighbouring town - the only social interaction either of them ever seemed to have throughout the duration of Della's life. She taught her all the stories of the Gods and of elves and dwarves, though Della has seen very little of any other species apart from humans. Jasmyn was occasionally sought out if someone in the neighbouring town was to fall drastically ill but otherwise, they remained fairly secluded. Throughout her early teen, Della regularly took the books from her grandmother's secret shelves of stuff 'Della Is Not Allowed To Touch' and read them by candlelight when her grandmother fell asleep late at night. It detailed the art of magic and she experimented with small spells in the woods behind their house, finding she had a particular affinity for magic involving fire. One day, however, when she was seventeen years old, one of her spells got out of hand and the flames leapt a little too high, setting the surrounding trees and house alight. The wooden hut that Della had called her home for the past seventeen years, blazed up in a spectacular display of yellow and orange - with her grandmother still sleeping inside. Her attempts to rescue her were in vain. With no home nor known living relative and riddled with guilt, Della decided to leave behind the forest and travel into the nearby town. She retreated to a local tavern, where a small, wizened traveller told her tales of magic wielders able to conjure up ghosts and talk to the dead. Her eyes widened and she knew instantly what she had to do. She spent the night in a small, cheap tavern room planning where she would journey to, to find such people and the requests she would make; first and foremost, apologise to her grandmother's spirit and secondly, ask her mother who her father is, so she might rejoin a family someday. She hit the road the next day, and has been searching ever since. Her travels have so far been restricted to roaming the quiet towns and countryside of the outmost regions of Liaryn, but she has started to wonder whether what she seeks lies more in the busier areas, where the noblemen and kings reside...She stays out of the way of others and has so far succeeded in being virtually invisible. Equipment: She often carries around a small knife that a regular customer of her grandmother's gifted her with before she left the charred remains of her childhood home behind that fateful night. She has a small canvas bag that she carries around her essentials in; the spell book she was using that night (which she has never used since, but daren't give it away), a small amount of money that she earns from doing odd jobs for food and shelter and a ring of her grandmothers', which she managed to salvage from the smouldering remains. Marital Status: Single Magic (Able to use/not able to use, what kind): Though she hasn't used magic since her grandmother, Jasmyn, was alive, she has quite an aptitude for fire magic - though it does drain her. She is fully aware of the hefty price tag of magic and has thus never used it since she began travelling. It terrifies her, and if she sees someone using it on a daily basis - a trader in a town square, for instance -, she will usually flee in the opposite direction, unless it is absolutely essential in her quest to find a magic wielder who can speak to the dead... Skills: *Identifying herbs and plants *Concocting simple remedies *Basic hand-to-hand combat *Trading *Staying out of the attention of others, 'being invisible'