[b]Name:[/b] Karissa [b]Age:[/b] 16 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Appearance:[/b] She has naturally fluffy, light purple, almost cotton candy looking hair. Imagine [url=http://lookat-hairstyles.com/wp-content/uploads/2013/01/how-to-wear-pastel-hair.jpg]this[/url]. She has light skin, soft green eyes, and almost always a bright smile on her face. She has a large forehead and tiny ears. She looks friendly and youthfully energetic. [b]Personality:[/b] She's incredibly friendly, almost too friendly, even to her enemies. However, she's the master of passive aggression. If you get on her bad side then she will still be smiling as she destroys you both completely and sadistically. Friends and enemies alike fear her because of this, but she's really nice to those who deserve it. She does punish quite a bit, but not in any serious matter unless the person has committed serious crimes or she needs information out of someone and has no time to play games. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] A normal tomboyish girl. [b]Anatomy Expert-[/b] She knows the ins and outs of the human body, including it's weak points. She's also training in learning about other life forms and their anatomies. [b]First aid/emergency care-[/b] She can repair wounds the old fashion way as well as magic. This includes being able to stitch people up and poison/other sickness knowledge. [b][u]Powers[/u][/b] [b]Healing-[/b] She can heal by placing her hands on the wounded person or herself (in which case there's no need to touch). She can heal a medium wound with an energy cost that would drain around 10% of her total energy. She can stop the bleeding in around 4 seconds and close it up in 20 seconds, but it won't be completely healed until 3 minutes. This is only for flesh wounds. Crushed bones, damage to organs/nerves, or unnatural wounds would take far longer to heal, if she's capable of it at all, depending on the extent of the damage. If it's not unnatural than she should be able to heal it sooner or later with enough energy. [b]"Overhealing"-[/b] Her passive aggression healing can be used as a weapon. She can cause deadly blood clots from forcing the body to try and stop the bleeding too much or heal things incorrectly so that they wouldn't be at full strength or even detrimental to them, such as a misplaced bone or artery. Basically, she can control the physiology of a body once she gets her hands on it, so that can be incredibly dangerous as an understatement if she wants to pull something fishy. [b]Chaotic Meltdown-[/b] Upon touching a point on the human body, that point will expand, bubble, and then rupture violently in a process that takes 5 seconds from start to finish. It requires a large transfer of energy all at once, a charge time of 10 seconds on her fingertip, and a cool down time of 5 minutes. It doesn't work through any form of protection over the body, so must be direct contact onto the skin. It's such a violent rupture that it often causes the target to bleed out within minutes if proper wound care isn't taken. [b]Enhancement-[/b] Upon touch or herself she can enhance a body to work at maximum potential for a brief moment. This is a double edged sword because it puts incredible strain on the body, making them so strong that they'd destroy their muscles and break bones by punching too hard, for example. It also tires out the person far quicker so they might only remain active for a couple minutes before collapsing. If used on herself she can be healing the damage as she goes, but using both enhancement and healing simultaneously is incredibly strenuous. She might last half a minute tops. [b][u]Weaknesses[/u][/b] *No intensive combat training *No ranged attacks [b][u]Equipment[/u][/b] [b]Body:[/b] She wears a cross between a fluffy nurse uniform and battle armor made out of iron plating on top, mostly covering the torso. She focuses on mobility so her armor is not placed in any locations that would inhibit movement or weigh her down too much. [b]Weapons:[/b] A 2 foot pink and white baton made out of a material that looks sort of like plastic but is actually as tough as steel. Ignoring any previous comments in her powers to the contrary, touching with this baton counts as her getting physical contact on something because it was specially made for her. [b]Items:[/b] First aid kit about the size of a suitcase and carrying everything you can think of for wound/poison healing (within reason for the amount of available space). No supernatural instant heal potions or whatever. Think normal stuff such as suture and bandages. [b][u]Bio[/u][/b] She wanted to help out on the battlefield from an early age, being interested in delivering pain onto others in her childhood games that had a roughness beyond what even the neighborhood boys exhibited. In fact you could say she was a bully and made them cry. She became less of a bully as she grew up by having the bad guys as an outlet for her sadism. Her small country was in a near constant state of conflict with others so it was easy for one even of her young age to apply. She was assigned to be a nurse after they saw her powers. She was disappointed but couldn't get too confrontational with them like how she was used to. Therefore she learned to do what she was told, thinking to herself that she'd still have a moment to shine sooner or later. That moment came when the battalion she was tasked with healing was virtually wiped out and the enemy broke through their lines. They demanded she and the other healers aid them. The enemy commander in particular was badly hurt and needed help fast. He killed any who declined to save him, but Karissa stepped forward to offer her "help". Nobody knew the technique of what she invented and termed "overhealing", so this poor unsuspecting fool had no idea what was in store for him. She did heal him and many others, oddly eager to help out those with even the smallest of wounds, but what they didn't know was that she was adding in some clots that would kill them all within an hour. This gave enough time for the attackers to think they were all healed up and leave, then all of the commanders keeled over mid battle while up against the next battalion. This caused mass confusion that lead to them being routed and driven back. Seeing the merits of Karissa's invention, she was given permission to teach others her technique and take part in actual military operations from time to time in between healing the wounded.