[quote=mattmanganon] Ummm... After a quick google search, Which is another problem that comes with this. The Opposite of what I was getting at.Some people like to use meta archetypes in non-meta ways, I realize that Ghostricks are adorable and Evilswarms look rather nice, the problem is that they are designed to be played in only a small number of ways, and all of which are competitive, and that's nobodies fault (Except Bandai's) as they are not built for you to have fun with, they are built so that Kazunori Ueno can commission another Solid Gold yacht for his swimming pool. I hate to sound like a douche who came here to crap all over everyones fun, but Zagan, you are running a competitive deck... [/quote] But Ghostricks are fun to use. If someone was able to make them competitively viable, then good for them, but that's not the context that should be used here. [quote=Krein] The only solution I can see to this issue so far is either limiting or simply excluding Extra Deck monsters. It's usually monsters here that have annoying and easily exploited effects, and are what have contributed a lot to the metagame structures as of late. I for one don't even use my Extra Deck that often, but I'm not sure how willing others would be to ignore it considering sometimes the monsters here are the centerpoint of their decks. [/quote] This, I agree with. I think I mentioned before, but a concern of mine is how robust people tend to make their Extra Decks. It's one thing to choose 15 thematically appropriate cards, but a full Extra Deck obviously designed to be a toolbox to defuse literally any situation, cheapens the suspense of anything. Especially when it leaves no room to actually improve the deck. The Ghostrick Main Deck itself is fine, for example, it's the Extra Deck that would be a potential problem, but I'm trusting the player to not abuse the Extra Deck in such a way that they cannot be beaten.