[center][img=http://i.imgur.com/3kIz9fd.jpg][/center][b][u]Name:[/u][/b] [url=http://en.wikipedia.org/wiki/Theseus]Theseus[/url] [u][i]Title:[/i][/u] The Founder of Athens, Hero of Women [b][u]Class:[/u][/b] Saber [u][i]Gender:[/i][/u] Male [b][u]Alignment:[/u][/b] Chaotic Good [b][u]Weapon:[/u][/b] A plain, but reliable and powerful sword passed on to Theseus by his father, which can be summoned to his grip at any time to join him in battle. Additionally, among the weapons he has taken from various opponents in life, he possesses a tremendous bronze club, a massive axe and a strong shield. All of these weapons, while not Noble Phantasms, are weapons of a Servant that are able to harm Servants like any other. Naturally, this also means they are terribly effective against ordinary humans as well. [b][u]Parameters:[/u][/b] [list][i][*][b]STR[/b] - B[/*] [*][b]END[/b] - B[/*] [*][b]AGI[/b] - B[/*] [*][b]MAN[/b] - C[/*] [*][b]LCK[/b] - C[/*][/i][/list] [b][u]Class Skills:[/u][/b] [i][u]Riding[/u] - Expertise to ride animals and vehicles. [list][*]B - Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.[/*][/list][u]Magic Resistance[/u] - Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. [list][*]B - Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.[/*][/list][/i] [b][u]Personal Skills:[/u][/b] [i][u]Instinct[/u] - The power to "feel" the most favourable developments for oneself during battle. [list][*]D/EX - Representative of Saber's ability to rapidly intuit his opponent's weaknesses and combat abilities, this skill ranks up exponentially against opponents Saber is familiar with, or when engaging in extended battles. Base rank is D.[/*][/list][u]Hero of Conquest[/u] - The power of "One who Conquers", providing them with the limited ability to take opponent's weapons, skills or women once victory is achieved. [list][*]B - Provides an effect equivalent to a Charm Spell whenever victory is achieved, increasing in strength with the number of victories. Additionally, weapons or personal skills may sometimes be inherited upon defeating an opposing Servant, although Noble Phantasms will be reduced to the level of mere magic weapons.[/*][/list][u]Bravery[/u] - The ability to negate mental interference such as pressure, confusion and fascination. [list][*]B - Provides the additional effect of sometimes increasing a single parameter in the face of dire circumstances.[/*][/list] [/i][u][b]-Noble Phantasm-[/b][/u] [i][u]Ariadne's Clue[/u] - The Ordinary Ball of String A-Ranked, Anti-magecraft.[/i]