EDIT: Err... Might have to make Fake Assassin. Maybe another Master if I have time. [hider=Napoleon Bonaparte, Servant Rider] [b]Class:[/b] Rider [b]Master:[/b] [b]True Name:[/b] Napoleon Bonaparte, King of the Artillery [b]Gender:[/b] [b]Alignment:[/b] Lawful Good [b]Appearance:[/b] [url=http://www.zerochan.net/1692630]Because it wouldn't be a Grail War without at least one...[/url] [b]Personality:[/b] Rider is quite tomboyish and prideful in nature, and usually very professional in outward appearance as well. Despite this though, Rider is generally very good-natured and enjoys speaking casually with others. A 'Father to His Men' in death as well as in life. As a general, Rider is also very pragmatic, though still willing to show mercy to worthy opponents and showing preference to battling with a sense of honor. Also, Rider's tsundere as fuck. Seriously. [b]Stats:[/b] [*]Strength: D[/*][*]Endurance: C[/*][*]Agility: A[/*][*]Magical Energy: C[/*][*]Luck: A[/*][*]Noble Phantasm: A+[/*] [b]Class Skills:[/b] [u]Riding[/u] Expertise to ride animals and vehicles. [indent][b]A:[/b] All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.[/indent] [u]Magic Resistance[/u] Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. [indent][b]D:[/b] Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy[/indent] [b]Personal Skills:[/b] [u]Military Tactics[/u] Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. [indent][b]A[/b][/indent] [u]Charisma[/u] The natural talent to command an army. Increases the ability of allies during group battles. [indent][b]A:[/b] Can be said to have achieved the greatest level of popularity as a human being.[/indent] [u]Eye of Mind (True)[/u] A heightened capacity for observation, refined through experience. [indent][b]B:[/b] Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.[/indent] [b]Noble Phantasms:[/b] [u]Grande Armée: Thunderous Fanfare of the Imperial Battery[/u] [i]A++, Anti-Army[/i] The crystallization of Napoleon's army. However, rather than summoning the Grande Armée itself, Napoleon summons forth its legendary firepower. Using this Noble Phantasm, Napoleon can deploy multiple guns and cannons at will, allowing for a very versatile Noble Phantasm. Additionally, each piece counts as its own separate Phantasm, meaning if Rider breaks one, it doesn't break the whole set. In terms of power based on the [u]standard damage/Strength scale[/u], generally muskets are around E-Rank, rifles are around D-Rank, motars are around C-Rank, area of effect cannons are around B-Rank, and precision cannons are around A-Rank. [u]Marengo: World Spirit on Horseback[/u] [i]B, Anti-Unit (Self)[/i] Rider's favoured mount, the eponymous grey Arabian horse that carried Rider through most of his military career. In life, Marengo was wounded eight times and still managed to carry Rider through the Napoleonic Wars. Thus, it was crystallized as the concept of 'absorbing eight mortal wounds'. So long Marengo is near Rider, any eight mortal wounds that were to heavily damage Rider will affect Marengo instead. However, after eight wounds, Marengo will disappear. [b]Misc:[/b] [/hider] [hider=Hassan-i Sabbah, Servant Assassin (True)] [B]Class:[/B] Assassin (True) [B]True Name:[/B] Hassan-i Sabbah, The Old Man of the Mountain [b]Gender:[/b] Male [b]Alignment:[/b] Lawful Evil [b]Appearance:[/b] [url=http://img1.wikia.nocookie.net/__cb20121203182125/typemoon/images/c/c5/True_assassin_cloaked.png]Spooky.[/url] [b]Personality:[/b] With a voice of the most deadpan variety, True Assassin's naturally a pretty serious guy, preferring things to be simple and straightforward. Quick and efficient, like an assassin should be. He's loyal to his Master, and unwaveringly devoted to completing his objectives, no matter what is asked of him. He might not like it, but he'll still do it, albeit begrudgingly. Fortunately, he's much less of a spoilsport when he gets going with his Noble Phantasm. [b]Stats:[/b] [*]Strength: D[/*][*]Endurance: D[/*][*]Agility: A-[/*][*]Magical Energy: C[/*][*]Luck: E[/*][*]Noble Phantasm: C++[/*][b]Class Skills:[/b] [u]Presence Concealment[/u] The capacity to hide one's presence as a Servant. [indent][b]A+:[/b] It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken.[/indent] [b]Personal Skills:[/b] [u]Battle Continuation[/u] The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. [indent][b]A+:[/b] Makes possible to fight even with deadly injuries and can remain alive so long as one does not destroy the brain.[/indent] [u]Self-Modification[/u] The aptitude to merge one's own flesh with body parts of others. The higher the ranking in this skill, the further away one is from being a proper hero. [indent][b]A[/b][/indent] [u]Projectile (Daggers)[/u] The expertise for throwing projectile weapons; in this case, daggers. [indent][b]B:[/b] Thrown projectile weapons are now comparable to bullets.[/indent] [u]Mental Pollution[/u] Makes it highly possible to shut out any mental interference Thaumaturgy, due possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution. [indent][b]X:[/b] See Noble Phantasm. Assassin, at basic, does not actually possess this skill.[/indent] [b]Noble Phantasms:[/b] [u]Zabaniya: Delusional Graverobber[/u] [i]C++, Anti-Unit[/i] The bodily alteration of one who received the title of Hassan-i Sabbah. In this case, the integration of a ghul - different from Nasuverse!Ghouls, these are a type of shapeshifting jinn that dwells in deserts and burial grounds, and consumes the dead, among other things - into oneself. This ability allows Assassin to integrate the body parts of the deceased into his own body. Upon invoking the name of his Zabaniya, Assassin can fashion his raw bodily materials into whatever he pleases, limited only by the amount of material he has available. While this use is mostly activated to assist in combat ability, it [i]does[/i] possess the ability to change into one of the deceased it has consumed, assuming the entire corpse was integrated... However hiding the extra body mass from all the other corpses is a whole different problem entirely. In addition to its bodily integration aspect as well an increase in Strength and Endurance parameters depending on the amount and quality of the bodies at hand. Unfortunately, after consuming somewhere between 10-20 bodies, or one Servant or Master, Assassin's mentality will begin to degrade, at a rate equal to Mental Pollution of (E-)-Rank. This increases to E, D, and so on for every Servant or Master integrated, while mundane corpses will only increase it by a +, with 4 +'s equating to a Rank-Up. This effect can be reduced a single rank by disposing of the attached bodies, though the rest of the ranks are permanent, and reintegrating the bodies not only restores it, but increases it further by how many bodies have been consumed. [b]Misc:[/b][/hider] [hider=Nigel Cress, Master of Archer (Command Seals)] [b]Name:[/b] Nigel Cress [b]Gender:[/b] Male [b]Age:[/b] 24 [b]Birthday:[/b] September 17 [b]Personality:[/b] For a guy whose job is all about killing people, Nigel is surprisingly friendly and optimistic. He understands that sometimes people need to die, but it isn't as if he's some killing machine with no emotions. He can actually be swayed into not putting a bullet into one's head, assuming that the person doing the swaying is someone he trusts or respects, and not merely a man begging for his life. He isn't really the type to consider lives 'disposable' whether they be human or not, and actually pretty emotional, all things considered. Lastly, due to a side effect of his Origin, Nigel fancies himself a bit of a storyteller and likes to make records of events. [b]Appearance:[/b] [url=http://www.zerochan.net/966117]His eyes are blue, by the way[/url] [b]Biography and Family History:[/b] The Cress family of magi is a rather old one. Though, despite the family's wide and varied history of magecraft, almost none of it matters since Nigel did not receive the family's Magic Crest. However, there is only one anecdote of notability: their participation in the Heaven's Feel of 1938, the Third Holy Grail War. Long story short, they ended up becoming pals with the von Einzberns after allying with them and survived the war. Nigel himself was born in Cornwall as the latter of two twins. His juniority, compounded with his lack of inborn talent and odd Origin/Element combination made it quite obvious which of the twins was to get the Magic Crest. Despite this handicap, however, Nigel was still determined to study the craft, but due to his lack of a basic element, he was absolutely terribad at most of the family spells he could pick up from the library and eavesdropping on his brother's lessons. However, he noted that he was much better at using Runes, Bounded Fields, and Formalcraft rituals than anybody in his family. Unbeknownst to him, this was due to his Origin of "Composition". Unlike the rest of his family, Nigel opted to join the Mage's Association, where he spent most of his teenage years learning Magecraft he could actually deal with. Unfortunately, he wasn't very well treated due to the status of the Rune and Formalcraft schools of Magecraft being looked down upon. Figuring that he had nothing left to lose in terms of reputation, he decided to join the Association's Enforcers. Quickly learning that he needed a way to equalize the skill gap between himself and many of the other Enforcers, Nigel decided to find inspiration in a rather odd place: Kiritsugu Emiya, the man known as the "Magus Killer". Sure, firearms were taboo within the Mage's Association, but hey, he was already looked down upon due to his profession and choice of Magecraft, so why the hell not equal things out a bit? Eventually, after many, many Sealing Designate and Dead Apostle hunts, as well as many other events he doesn't wish to speak of, Nigel was contacted by the von Einzberns for participation in the same war his great grandmother had participated in. According to the von Einzberns, they had been watching his progress and examining his abilities once they had heard of him and the early reemergence of the Holy Grail, and wished to utilize his experience killing Magi to bring them victory in Heaven's Feel 5. They even offered to share the facilities of the Einzbern estate and provide a partner to share the burden of Master with. Naturally, the young man accepted. However, Nigel has the sneaking suspicion that they just asked him because his brother denied their offer. [b]Magecraft:[/b] [i]Origin:[/i] Composition [i]Elemental Affinity:[/i] Composition [i]Number of Magic Circuits:[/i] D+ (15) [i]Quality of Magic Circuits:[/i] D+ (15) [i]Composition of Magic Circuits:[/i] Normal [i]Magic Circuit Switch:[/i] The image of loading a break-action revolver. [i]Prana Tank:[/i] C+ (50~100) As previously mentioned, Nigel is absurdly proficient at using Runes, Formalcraft, and Bounded Fields. If those schools weren't so looked down upon, he'd likely have been considered some kind of prodigy. Despite his preference for the written forms of Magecraft, Nigel [i]can[/i] use his Magic Circuits. Though it's mostly for Reinforcement and creating familiars using a variant form of Shikigami Exertion. [b]Mystic Codes and Equipment:[/b] Nigel possesses four Mystic Codes: [*]A pen with a sharpened back that takes in blood to facilitate usage of his Magecraft.[/*][*]A modified M40A3 bolt-action sniper rifle with a thermal and a regular scope, and a grip and tripod. Its main upgrade, however is the custom forged bolt that etches non-elemental Runes onto their bullets. The Runes in question infuse the bullets with Prana to deal more damage and punch through barriers. Additionally, Nigel can etch specific Runes into individual bullets for different effects.[/*][*]A Remington Spartan Sawn Off with a nearly identical effect to the above.[/*][*]An outfit with Runes on the limbs, hands, and feet to increase combat ability.[/*] In terms of mundane equipment, Nigel brought with him: [*]A load-bearing vest with six pouches that can contain three 10-round M40 magazines each, as well as a load-bearing belt.[/*][*]Colt M1911[/*][*]Combat Knife[/*][*]Assortment of explosives[/*][*]'Communications array', which translates to cell phones[/*][*]Mini CCD cameras[/*][*]A metric crap ton of ammo for his weapons[/*] [b]Non-Magecraft Related Skills:[/b] [u]Combat[/u] [*]Marksmanship[/*][*]Krav Maga[/*] [u]Utility[/u] [*]Storytelling/Writing[/*][*]Speed reading[/*][*]Holding his breath[/*][*]Oratory[/*][*]Brewing tea and mixing drinks[/*][*]Running[/*][*]Ballroom dancing, so he's told (much to his chagrin).[/*] [b]Other:[/b] Nigel has taken the liberty of supplying his spare Mystic Code rifles to his partners.[/hider]