[center][img]http://i.imgur.com/x4geVzG.png[/img] Quote: “I don’t deal in incompetence.” Name: Isis Juneau Age: 14 Gender: Female Personality: Isis is a person described as having an abrasive personality. A no-nonsense type of person, she is the pro-active, stoic individual that is there for the duty and nothing else. She takes herself quite seriously for a person of her age, and holds herself to a high standard. Isis has propensity to do things before asked or sticking her nose into things where she shouldn’t. This often gets on the ire of others, who get the impression she walks all over them. Indeed, she cares not about pride or position, but of hard work and results; petty things like reputation mean nothing to her. She’s fairly socially inept, but she still has her fans. Skills: -Handiwork (Repairs, wiring, plumbing, etc.) -Hunting -Camping -Gardening Likes: -Tinkering -Food -Competence -Responsible people Dislikes: -Incompetence -The cold -Idleness -“Art” History: Stationed on Era’Thet in an unusual assignment from Daedalus, Isis was not born in Era’Thet, but the big and technologically advanced city At’Pol further east in the pod. She came from a family known for its long line of Fae; their lineage goes back to five or six generations of Fae users. Known for their down-to-earth mentality and independent style on At’Pol, the Juneau family and Isis acquired a bit of an infamous character within Daedalus. Isis acquired her wings at age ten, reaching stage III by the age of 12. It was around this time that she was posted to Era’Thet, a small, almost backwards town to “bolster the burgeoning Daedalus outpost there.” This assignment came swiftly after Isis called out her direct superior on a series of bad orders. Naturally, she missed the subtle connection that it was considered a punishment (who would want to go there if you can live in At’Pol?) for the insubordination and “shaming.” It was an unusual change for her to move from a land of near techno-wizardry to a place that just got electric and water running only recently, but Isis found it easy enough to acclimate to the sleepy town. Coming from a well-established family, money and housing was not too much of a problem, and she spends time improving her modest house when off duty. --- Artificial Wings "The Gate Key" Stage: III Description/Image: Isis’ wings are unique in that they manifest themselves not as a suit of armor to wear, but as an array of 12 domed kite-shaped plates that she can freely manipulate. They are metallic black in property and appearance, with inlaid fluorescent blue lines. The plates function as shields that can be freely placed around her, providing passive or active protection from any would-be assailants. However, they can also be used offensively as weapons; the plates can be combined together to create two electromagnetic launch platforms that function independently of her abilities. Like the shields, the positioning of these devices can be freely placed around her. When used in this mode, she has no armor to use. Isis’ primary weapon manifests itself as a grand lance, thin and colored dark silver with an inset sea-blue pattern. The tip of the blade is thin and long, not unlike a sword, but still retains a manageable heft. Ability: Her ability is the ability to manipulate ferrous metals and by extension, magnets and to a certain degree, electromagnetic properties. It is a very linear and utilitarian ability; but nonetheless extraordinarily powerful in the wipe scope of uses it brings to the table. [/center]