[b]Name:[/b] James Wolff [b]Age:[/b] 27 [b]Sex:[/b] Male [b]Appearance:[/b] [img]http://www.eonline.com/eol_images/Entire_Site/201241/300.skeet.mh.050112.jpg[/img] [b]History Type:[/b] [b]That Cousin from New York:[/b] James grew up in Bunker New York, and was a member of the security force there. Thus, he has he has some combat experience, but since New York was a very urbanized city James is used to more small scale, quick paced, intense close combat where small unit tactics made the difference. (Bonuses to diplomacy when conversing with other members of Bunker colonies or Council servants, and slight combat bonus when ambushing and when firing when on the move.) [b]Biography:[/b] Growing up in New York was tough. Since New York has historically been largely urbanized, producing food has been a continuous challenge for the New York Bunker. The fact that only 20,000 people reside there is proof of it. Still, James grew up believing in the cause of the Council, and it wasn't much of a surprise when he joined the security force. His training in the city is none like any other. Since there were so many buildings, a lot of the training was focused on clearing rooms and methodically, but quickly moving from point A to point B. He was also trained in hiding and moving by some guy named Vlad who wore camouflage (Yes, Vlad has camouflage) since ambushes and flanking were the most deadly and useful tactics in the city. He was also trained in the use of explosives as sometimes the most effective way to deal with enemies were to literally destroy the building that they were using for cover. Then came the news about the Shadow Zone from Bunker Chicago. Bunker New York and its leaders knew that if something were to happen to Bunker Chicago, then Bunker New York would be the next target. Thus, it was imperative that the threat be neutralized in Chicago. It was then that Bunker New York decided to send some support to Bunker Chicago and James was a part of this initial shipment. Although he's hundreds of miles away from his home, James still understands the gravity of the situation and seeks to do his best to protect Bunker Chicago and ultimately the constitution. [center][u]Technical Information[/u]: This information is your character’s skill sets and inventory.[/center] [b]Career Path:[/b] [i]Grunt:[/i] The grunt is someone who has become a grizzled war fighter, having chosen to abstain from both the more mechanized aspects of warfare and the temptation of mutations. They instead use specialty training and customized firearms to resolve the day. Often underestimated, their contribution to a battle tends to be less obvious than the other two, and don’t let the name fool you: A well trained, well equipped Grunt is just as deadly as a high ranking Listener or Pilot! Grunts start with their Light Armour replaced with Medium Armour, still flexible but capable of stopping some damage in critical areas. They also have access to one of three starting weapons which replaces the Standard Issue Council Rifle. Grunts start with two weapon modifications for their weapon of choice and can change out these modifications at any time when not in a mission. They also start with two pieces of Advanced Training.[/hider] [b]Grunt:[/b] Delete this if you didn’t take the Grunt route. [hider=Custom Weapon] Assault Rifle. [i]Modifications:[/i] You may start with two modifications to your custom weapon of choice. --[i]Mod 1: Bigger is Better Calibre[/i] --[i]Mod 2: Hi-Tech Scope (Infrared)[/i] --[i]Mod 3: Target Tracker Scope[/i] --[i]Mod 4: Integrated Grenade Launcher[/i] [/hider] [hider=Advanced Training]You may start with two pieces of advanced training. --[i]AT 1: GECKO[/i] --[i]AT 2: Advanced HE Training[/i] --[i]AT 3: Damned Fine Aim[/i] [/hider] [b]Inventory:[/b] Your character’s inventory. You may add as many miscellaneous items as you wish, within reason. There are some things added here already: You get to keep these unless they’re replaced by a different item based on your career path. (ex: Pilots would replace Medkit with Technician Kit.) [hider=Weapons][b]Combat Knife:[/b] The standard army combat knife. A design over a century old still more than effective enough to carry on into the future. [b]Standard Issue Council Pistol:[/b] Your standard issue, eighteen shot clip pistol provided to nearly everyone in the bunkers and on most homesteads, to both civilians and armed personnel alike. This is based off of the glock-18 model, with some near-future modifications. [b]Assault Rifle:[/b] [b]C4[/b][/hider] [hider=Armour][b] [b]Medium Armour:[/b][/hider] [hider=Medicine & Tech][b]Medkit:[/b] Your standard medkit, including bandages, stitches, rubbing alcohol, and more. [b]Radio:[/b] A simple radio for contacting others. [b]Frag Grenade:[/b] A small hand held explosive. Pull the pin and throw it into a small room for maximum effect, as it isn’t all that effective in a large area with several pieces of cover... Each character starts with two frag grenades. [b]Flashbang:[/b] A non-lethal version of the Frag Grenade, this weapon’s purpose is to cause a bright flash of light and a loud bang, blinding and deafening opponents. Each character starts with two flashbangs. Manifest Destiny: Electronic Grenade [/hider] [hider=Miscellaneous]Anything that is just excess fluff in most situations, like dog-tags, or a watch. [b]Dog-Tags:[/b] A way to identify your horrible mangled corpse. Congratulations! At least you won't die forgotten mister... Uh... What was your name again? [b]Standard Watch:[/b] Your standard wrist watch, likely powered by gears and springs as in old clockwork, only compartmentalized to fit on the wrist. [b]Flash-Light:[/b] Useful in dark places. Often mounted on a shoulder or duct-taped to a weapon.[/hider] Achievements: --Eyes Everywhere: After an incident that nearly took his life, James has become aware to watch his own back, even when his eyes are peering through a scope. (Greater chance of detecting enemies sneaking up on him with sound if his sight is preoccupied.) --The Key is More Nitroglycerine: James and explosives go together like sulfur, charcoal, and potassium nitrate. That is, he's spent time understanding how to make glorious plumes of fire. (Explosives tend to be more devastating against enemies and less effective against James and any nearby allies.) [b]Signature:[/b] Heyitsjiwon