I am currently at an indecision about which of two characters I plan to use. For now though, I'll post the first one, and let others choose later. [b]Name: [/b] Daniel Ezekiel Anders [b]Age: [/b] Twenty Seven [b]Sex: [/b] Male [b]Appearance:[/b] [Hider=Daniel][img] http://www.alwaltonchurch.org.uk/content/pages/uploaded_images/122.jpg[/img][/hider] [b]History Type: [/b] [Hider= Ex-Raider] Your character was once a raider and has that unique... Touch. They are quite intimidating to many people between the fact that they were tough enough to survive the raider-life and yet stalwart enough in character not to become the typical gangbanging lunatic that most raiders become shortly before dying. (A little harder to kill, better chance at intimidating others.)[/Hider] [b]Biography: [/b] Born into a raider family: Daniel was expected to descend into the same level of madness and revelry that came along with a Raider’s lifestyle. He was forced to grow up fast and mean, but instead of becoming a wild beast, Daniel seemed to excel in the madness of his station in life. He developed a keen intellect and a vicious willpower that made him both a powerful ally and a dangerous threat amongst the Raiders at large. His rapacious mind that seemed to devour any and all knowledge: Daniel was assigned to one of the Raider family’s few stolen mechanised War-suits at the young age of thirteen. These stolen pieces of technology were difficult to use well, and the raiders were loath to let anyone use them: yet Daniel was given the unique opportunity, if only because he was one of the few people who had the knowledge to learn how to use them. He took to the task with a dedication and fervour and soon became one of the raider’s most vital members. Even more so than Vlad, who had Camoflauge As he grew older and older, Daniel’s mind built a deeper gulf of disparity between himself and the other raiders. The only reason he didn’t wake up with a knife in his back was due to his skill as a Pilot, but his skill would only protect him for so long. As he rejected more of the Raider’s promotions and more of the clan’s whores, the gulf widened and Daniel, being an intelligent man, was more than aware that his days were becoming numbered. One night though, Daniel was struck by something…powerful. He had managed to recover an undamaged copy of the Holy Bible and had begun to read it with a (forgive the pun) religious dedication. The more he read the text, the more he was enraptured by its powerful anecdotes and interesting, intricate stories and its divine message. Put simply, he was converted by it. Having found a sense of peace in the text, Daniel became unsure of himself as a person and found an unsettling level of worry overcoming him. He was a sinner, to be sure: he had killed, he had stolen, he had worshiped possessions over the lord, he had raped, he had pillaged, he had maimed and he had sinned in nearly every perceivable way that the text of the holy bible had just finished teaching him not to. Frankly, Daniel felt a looming sense of inevitability in his damnation. He had sinned beyond sinning and there would be no son of God to cleanse him of his sins, just as there was no priest to absolve him and speak to him on behalf of god. One contemplative night managed to lead to Daniel forging a new conviction. He had an epiphany. He even goes as far as to claim he had a vision, a message from god. It was a message of salvation and it gave Daniel the chance to absolve his sins. He knew what he must do, and the first step in absolving his sins was in cleansing. Jesus was baptized by John in a lake. Daniel was baptized in a river of blood by his own hands. The Raiders had organized a raid on a Bunker compound, specifically one of the many homesteads surrounding Chicago city. Daniel was, as always, assigned to the vanguard in his mechanised War-suit and he pretended to entertain the motions of a blasphemous raider for a while longer. He stormed into the homestead, as if he were a crusader on the doorsteps of Jerusalem. What happened next is mostly here-say. All that is known is that Daniel wiped out the entirety of his own Raider party. Many of the homesteaders were thankful to the stranger in the War-mech, and as such, most of the stories surrounding the day are regarded with suspicion and disregarded as overhyping a man. The only confirmed facts are that Daniel wiped out the entirety of the Bandit group alone, and that the only mark he gained was a deep cut across his left cheek: a memento of when he disembarked from his mech and [i]personally[/i] dealt with his old boss. Daniel waited at the Homestead for the inevitably late retinue of BCSEC soldiers with a trained patience and gentle calm. He had not a worry in the world as the men moved towards him; with guns drawn and fingers on the trigger. He did not flinch when he was handcuffed and beaten. The Ex-raider had expected this, nay: he had been warned of this! He didn’t even show fear when the men went to execute him, for they were stopped by the homesteaders he saved. Unsure of what to do, the BCSEC troops instead took Daniel to meet with their commanding officers. A day later, Daniel’s hastily typed up résumé was handed to the council of ADAM, and he was quickly given a placement on the Pilot program. He was Twenty One then. Time has changed little for Daniel, except that his resolve has become stronger and his zealotry has become more refined. [b]Career Path[/b]-[Hider=Pilot] The pilot is someone who has specialized themselves towards vehicles in general, ranging from aircraft to mechs to jeeps and tanks, they also tend to pick up mechanical skills and have the tendency to understand foreign technologies quicker than anyone else. As a benefit, they can also pass this knowledge onto others who might better benefit from certain technologies than the pilot would. Pilots start with a small mech and simplistic personal equipment. They replace Civilian Clothing with a Mechanical Jumpsuit that offers them all the tools they need to do small time repairs in their mech in their pouches. This jumpsuit also protects them from certain elements, such as acid, but loses its stealth enhancing qualities. They also replace the First Aid Kit with a Technical Kit--they can use this to do more extreme repairs, and to analyse foreign and outright alien technology to unlock its secrets for the squad... Or for themselves. Pilots can equip any unlocked modifications for their mech outside of a mission, but further slots are only unlocked through missions themselves, such as in analysing enemy technology with the Technician’s Kit or bringing back scavenge for the Council to examine.[/Hider] [b]Mech:[/b] [hider=Design][b]Designation:[/b] CSEC-SM-1: “The Crusader mk-II.” [b]Size:[/b] Small One-man unit [b]Occupants:[/b] One. [b]General Description:[/b] A personalised CSEC SM-1, Daniel has dubbed his mech ‘Crusader’ and uses it in a rather unique capacity. He engages foes in deadly close-to-midrange battles and uses every advantage he can grasp at in order to crush any foe, be they a listener, a brute or a fellow Mech. [/Hider] [b]Equipment:[/b] [hider=Left Arm]--Mech Shield: A beefy slab of reinforced metal that is designed to block bullets, missiles and mutants. oh my. It is essentially a re-purposed bank vault door.[/hider] [hider=Right Arm]--Power Fist with Grapple attachment + Power Mace: Daniel brings the righteous fury with this rather painful-looking, rather potent flanged mace. It is designed to bring huge amounts of blunt force trauma against whatever gets in the way. Its size and weight has a similar effect to a demolition Crane, meaning it can be used to smsh holes through normal masonry rather quickly.[/hider] [hider=Legs]--Sprint Gyro.[/hider] [hider=Torso]--Heavy Armour. --Pilot Chamber. (Cannot be replaced!) --Emergency Escape Hatch. --Motion detection Scanning Package. --HE Missile unit. --Emergency Life Support System.[/hider] [hider=Top]--Standard Scanning Package.[/hider] [i]Technology marches on[/i] upgrade - Dove: An unarmed floating Scout drone that allows Daniel to scout out an area before diving into the fray. It is equipped with an Infrared Scanning Package. [b]Inventory:[/b] Your character’s inventory. You may add as many miscellaneous items as you wish, within reason. [hider=Weapons][b]Combat Knife:[/b] A rather useful but rather cruel looking combat knife, its handle is worn from use and it’s serrated on one edge. One of the only things he kept from his time as a Raider. The handle has a number of notches on it. [b]Standard Issue Council Pistol:[/b] Your standard issue, eighteen shot clip pistol provided to nearly everyone in the bunkers and on most homesteads, to both civilians and armed personnel alike. This is based off of the glock-18 model, with some near-future modifications. [/Hider] [hider=Armour][b] Mechanical Jumpsuit:[/b] All-purpose Pilot gear designed to be both mobile and protective against hazardous conditions. The Jumpsuit is equipped with a jump jet and certain useful tools for basic maintenance. [/Hider] [hider=Medicine & Tech][b] Technical Kit:[/b] Designed to scan technology, the Pilot’s bread and butter survival tool: The key to unlocking important technological advancements; as well as more hard-core Mechanical maintenance and repair. [b]Radio:[/b] A simple radio for contacting others. [/Hider] [hider=Miscellaneous] [b]Dog-Tags:[/b] A way to identify your horrible mangled corpse. Congratulations! At least you won't die forgotten mister... Uh... What was your name again? [b]Standard Watch:[/b] Your standard wrist watch, likely powered by gears and springs as in old clockwork, only compartmentalized to fit on the wrist. [b]Holy Bible:[/b] The very same copy of the bible he scavenged seven years ago. Daniel keeps it as a good luck charm. [b]Rosario:[/b] A very standard Rosario, or prayer necklace, that Daniel keeps inside his mech. [b]Perks:[/b] [i]Technology Marches On:[/i] All pilots are now equipped with a pair of nanotech gloves which have wireless technology. State of the art, these gloves allow them to attempt to hijack the controls of an opposing mech at short range, and grant them access to a small, mechanized companion. This can be anything from a small aerial gun drone to a robotic puppy. Their "companion" has two ability slots and so long as there is no interference in the gloves, will obey every command given to them. The gloves are also quite hardy and thick to protect the nanotechnology, however, they aren't indestructible. Given that you will typically be wearing these gloves however, if they are damaged, it should be noted that the amount of force or heat to damage them will likely completely wreck the user's hand. So it's only a small concern, so long as the technology isn't hit with an electromagnetic pulse or other similar device-ruining weapon. --[i]Isaiah 13:13:[/i] "Therefore I will make the heavens tremble; and the earth will shake from its place at the wrath of the LORD Almighty, in the day of his burning anger." (Bonus to melee combat, blows hit slightly harder.) --[i]Returning Fury:[/i] Having lost his mech in battle, Daniel better understands how to deal with such mishaps in the future: Dodge the wrench. (Bonus to mech survivability.) [/hider] [b]Signature:[/b] To agree to the rules, type your user-name here. This is just to verify that you understand, and agree to the fact, that I can kill your character without your permission. Playing smart and working in a team lowers your death odds, but even then... There’s always the chance your character won’t make it to the end. [I][U][B]LimeyPanda[/I][/U][/B]