[hider=Changelog] April 22, 6:30 AM EST: - Grand Army of Mandalore merged with GRM Military Assets, some additions added.[/hider] [center][img=http://img3.wikia.nocookie.net/__cb20080221055448/starwars/images/3/35/JaingHead.svg][/center] [hider=Grand Republic of Mandalore] [center][i]The Grand Republic of Mandalore[/i] [IMG]http://images1.wikia.nocookie.net/__cb20080221050741/starwars/images/3/3e/Tskull_banner.svg[/IMG] [i]For our Home! For our Honor! For Mandalore![/i][/center] [B][U]Government Type:[/U][/B] The Grand Republic isn't so much a government, as an informal republic styled coalition of multiple clans with representation by every clan's [i]Alor[/i] having an equal say in the affairs of the Grand Republic. Though for the most part the Jedi Council has been integrated within the myriad clans, there still exists an organization specifically for the Jedi, and they are also given place within the impromptu council. Beyond this informal republic, the Mandalorian Clans conduct themselves about as independently as they always have done. [B][U]Capital:[/U][/B] [url=http://starwars.wikia.com/wiki/Mandalore_(planet)]Mandalore[/URL] The iron-core of the Grand Republic, Mandalore serves as more than the capital of the GRM, but as the spiritual heart of the people. From the simple holdings of various clans across both desert and plains, all the way to the sprawling capital of Keldabe, the Mandalorians have come together like never before in support of the Mand'alor and their fellow Mandalorian. Keldabe itself has become more welcoming to the traveler, serving as the home of the governing body of the republic as well as the personal home of the Paladin. Many different species walk the streets of Keldabe now, serving as visual proof of the GRM's efforts to bring the Mandalorians into a new glory and retake that which was lost. Most notable to many, however, is the presence of the towering Jedi Enclaves, a tower dedicated to the Jedi who sought refuge among the Mandalorians from the rise of the Empire and later the Imperial Remnants. It is within this tower that the varying sects of Jedi live and teach their way of life, and it is also here that the Grandmaster of the Jedi Enclaves oversees the Jedi holdings spread among GRM territory. [b][u]Holdings[/b][/u] [u][i]Manda'gyce - Mandalorian Command[/i](Mandalore Sector)[/u] The center of the Grand Republic's influence, the Mandalore sector serves as the beating heart of the GRM with Mandalore itself as the iron-core of the nation. While Mandalore itself is notable the most notable world of the sector, there are many others worth mentioning. Perhaps just as important as the worlds it supplies, Concord Dawn is a critical Agri-World within the sector, supplying much needed food-supplies to much of the GRM's holdings. As such, it sees much traffic from GRM Inner-Circle Fleets, and has a sprawling temple complex for the Jedi Enclaves. The main population of the planet consists of humans and devaronians, though with the establishment of GRM control it has seen an influx of Kaminoan and clone settlers looking to settle the lands. While Concord Dawn is quite firmly an Agri-World, Breshig has shifted to take up the role of main shipyards of the GRM. Boasting three massive planetary rings for the purpose of shipbuilding, Breshig takes up nearly half of the production quotas of the GRM Navy, and is the primary reason for Mandalorian Drive-Yards to have reached it's status as one of the top five in the galaxy. Closer to home, Concordia has seen a revival as the once lush forests of the world are beginning to recover from the massive mining operations the Mandalorians conducted in the past. Spread among these forests are the main colonies of the Kaminoans, kept close to the Mandalorians in order to secure their safety from prying eyes and vengeful hearts. From their colonies, the Kaminoans wander the world and tend to the growing lands, taking with them the batches of clones that will serve as Agri-World workers so that they can teach them the ways of the land more intuitively. Mining operations are kept minimal in order to minimize damage to the ecosystem, instead focusing on deep-mining so that as little of the surface is used as possible. Meerian (Sector) [u][i]Kyr'ra - The Dead-Stars[/i](Belsmuth Sector)[/u] Primarily a frontier sector, Kyr'ra is a heavily fortified and dangerous stretch of space with sporadic colonies spread throughout the region. Many of the systems contain star-forts built as staging points for GRM patrol fleets, with some even wholly dedicated to such facilities. Foremost among these systems are those of the Crombach Nebulae and [url=http://starwars.wikia.com/wiki/Naval_Station_Validusia]Naval Station[/url] [i]Kyr'ra Ke'gyce[/i]. Not much is known of Crombach outside the GRM, save that the nation is highly protective of whatever is going on there, and that the Jedi are involved in some way, however that may be. The region is believed to be a staging point for experimental vessels, with a fair few vessels leaving the nebulae that were not observed to have entered. [i]Kyr'ra Ke'gyce[/i] on the other hand, is well known to be a strongpoint for GRM fleets operating in the sector, usually playing host to a large portion of the active fleets as well as serving as dockyards for those vessels currently on rest. The station itself is well over thirty-one kilometers in length, and utilizes multiple large vessel dock-rings for the servicing of larger ships such as the Imperator or Kandosii and even the odd Praetor or Lucrehulk. Within the station, the clone troopers and Mandalorian assault troops are well taken care of with a host of facilities catered towards ensuring that they are able to return to duty well rested and eager for battle. One of the most well known bars in GRM space is actually contained within the station, the [i]Kov'nyn[/i] or Keldabe Kiss, and has operated there since the launch of the station five-years ago. Elsewhere in the sector, Mandalorian Drive Yards operates shipbuilding facilities within the Botajef system, though the facilities there primarily serve as auxiliary service yards for the GRM navy. Borkeen is also a system worth mentioning, as the Borkeen Belt plays host to dozens of mining facilities as well as the GRM Outer Cordon Defensive Command. Because of the proximity of [i]Kyr'ra Ke'Gyce[/i] and Crombach, the GRM-OCDC sees a lot of traffic from the admiralty of the fleets, as well as operating as a Fleet-Exercise area for testing of fleet tactics and munitions. [i]Hettyc'araniik - The Burning Cordon[/i](Demetras Sector) Combined with [i]Kyr'ra[/i] and [PLACEHOLDER], [i]Hettyc'araniik[/i] serves as the industrial backbone of the GRM, supplying much of the critical Durasteel and various other minerals needed to keep the fleets active and resupplied. [u][i]Werda'Ka'ra - The Shadow Sector[/i](Ojoster Sector)[/u] Foremost among the holdings of the Werda'Ka'ra is that of Taris, home to the Tarisian League of Mandalorian clans. Standing as an economic center since the early days of the Republic, Taris has always been overshadowed by the likes of Coruscant and Corellia, and many times seen as a haven for those who would not normally make it in the bustling cities of the prior two. Even still, despite the waning of its glory prior to the Clone Wars, Taris was still a very viable target for Separatists looking to weaken the economic base of the teetering Republic. For this reason did the then planetary governor appeal to the Mandalorians to become part of their neutral systems alliance, and then followed suit to become part of the Grand Republic of Mandalore. Within a few short years many of the people became endeared to the Mandalorian ways, seeing the high value of culture and family as something to strive for, and the Mandalorians saw a much needed boost to their population in the form of those who would not normally be thought of as Mandalorian. Flash forward to present day, and a vast majority of Taris speaks primarily Mando'a, and many clans have created holdings among the towering skylines of the city-world. With the Mandalorians of the GRM, of course, came the Jedi as well, and one their largest Enclaves operates here, recruiting from the native population of Twi'Lek and Humans. As special note, the GRM utilizes Taris and its underground as a training center for Urban-Combat, putting through some million troops each year in weekly cleansing exercises. Elsewhere in the sector, the Tarisian League operates GRM facilities on Denova for the purpose of Baradium mining, supplying much of the needed element to Mandalorian Arms as well as Czerka and MDY. The world also serves as a staging point for GRM fleet exercises, with large repair and re-arming facilities set up in orbit above the mining world. Close by is the world of Wayland, a heavily fortified world that serves dual purposes as Hostile Climate Training, as well as one of the many Jedi Enclaves within GRM space. Also within Werda'Ka'ra is the world of Jebble which nominally serves as a training facility for Hostile Climate Training, due to its status as an ice-world. Jebble is also noted for the installation of shipyards that have been constructed by the Tarisian League to supplement MDY orders, as well as fulfill their own orders under Tarisian Hypernautics. Along with Jebble, Ord Fanthal also operates shipyards for Tarisian Hypernautics, devoting a large portion of its resources to commissions for the Ishkar along with others who wish to purchase non-standard GRM vessels. Japrael Sector: Within the Onderon system its moon Dxun is of special note, in that it has been re-purposed to a training planet and cloning facility for the Mandalorian Clone-Troopers. Few centers of civilization exist on the world, as the Mandalorian and Kaminoan Clone-Masters feel that the savage environments of Dxun provide the perfect environment for training new clones in the arts of war, and survival on hostile worlds. The hyperspace routes between the Mandalore Sector and Japrael Sector are heavily patrolled by the Grand Army of the Mandalorian Republic, with very little traffic between them other than the military convoys. [/hider][hider=Persons of Importance] Name: Mandalore the Paladin/[I]Mand'alor Haar'kom'ryk'be'kyr'am[/I] Species: Human Age: Believed to be mid thirties Gender: Male Appearance: Mandalore the Paladin has never been seen without some form of armor or robe, with the Mask of Mandalore always worn. Mandalore's personal armor is that of a heavily modified Neo-Crusader armor utilizing solid Beskar as the plating and enhanced actuators to assist movement for more fluid close-combat capability. Affiliation: Grand Republic of Mandalore Occupation: Mandalore! Brief History: Initially, when the Jedi of the Ninth System's Army came to Mandalore, they found a party of apathetic New Mandalorians under a Mand'alor that cared nothing for the conflict raging about her planet. Under Satine Kryze, the Mandalorians had become embroiled in civil-war amongst each other, with both factions struggling for control over both the planet and their people. Even as the Ninth moved to secure their own future, a challenger to the title of Mand'alor arose from the myriad clans of Mandalore. A relative unknown, the man wore simple robes and a facemask to meet with Satine directly on the eve of the first year of the Gentis Coup. At first startled by the newcomer, Satine did not fully-comprehend that she had been openly challenged to the title of Mand'alor by the man, a challenge which could not be denied or the title was lost according to ancient Mandalorian tradition. Understanding her situation at last, she stood in the face of her challenger and denied him a battle, daring him to take her life for she would not take his. With little other choice, the man severed her head and proclaimed to the gathered crowd that he alone was Mand'alor and that any who dared challenge him do so now. Eager to take his own chance, Satine's foremost rival Pre Vizsla stood up to challenge the man claiming himself Mand'alor. In a duel which lasted for hours, the two combatants fought across the square observed by a crowd of now hundreds of Mandalorians. Each fighter moved cautiously, keeping their energy reserved for quick bursts of activity, and neither making any overt killing moves for fear of allowing their opponent an opening. With a bold move, the claimant left himself open to Vizsla allowing him to strike at his side, while enabling him to bring about his own blade in a vicious counterattack that severed Vizsla's head. Holding the severed heads of both Vizsla and Satine aloft to the crowd the man proclaimed himself as Mandalore the Paladin, rightful ruler of the Mandalorians, and the one who would truly bring the people to their old glory. He swore it upon himself to rebuild all that their people had lost, and that the Jedi along with the Ninth Systems Army would be the first step on a long and arduous path to retake their glory. From that moment the Grand Republic of Mandalore was born, and the Mandalorians took their first steps towards their former glory, with the Paladin at their head. --- Name: The Cold Void Species: Humanoid, possibly a non-human Age: Unknown Gender: Unknown Appearance: The true face of the being known as The Cold Void has not been seen since the tragedy that caused their horrific injuries during the Clone Wars. Always swathed in heavy dark robes, The Cold Void is believed to be wearing a form of ornate Sith battle-armor recovered from a Sith Temple during the war. Affiliation: Grand Republic of Mandalore, Jedi Enclaves Occupation: Jedi Master Brief History: The Fallen Jedi known as The Cold Void first surfaced after a particularly savage campaign within the Outer Rim territories, a campaign that has been lost in the records after the chaos of the Empire's fall. They had been tasked with investigating a possible Separatist base on a frozen-world called Korriz within the Stygian Caldera, an investigation which ended in catastrophic failure at the hands of previously unknown assailants native to the world. The landing of the ill-fated legion was at first met with only silence, the world seeming to be completely dead, but soon the Jedi-Knight had discovered the existence of a Sith Tomb under the surface. With the breaching of the Tomb, hundreds of ancient Krath War Droids reactivated and began a systematic slaughter of the Clone Troopers. The Jedi-Knight was at the center of the battle, desperately attempting to redirect the battle in favor of the Republic, but unable to counter the firepower and durable construction of the ancient droids. As the battle continued, the Jedi-Knight was forced to retreat with the ARC commandos, falling back to the Sith Tomb in an attempt to gain better ground. Within the labyrinthine complex The Jedi eventually became separated from the ARC Commandos, the halls echoing with the screams of their deaths, and the raw power of the dark side slowly corrupting the Jedi. Driven mad by the rampant energies of the force, the Jedi fell into an abyss that had been opened during the battle. Falling to a grim death at the bottom of the ruin, the Jedi reached out with the Force to try to arrest the fall, unwittingly letting the Dark Side fully into their being. The Force would not let them off easy, and the massive losses of the day had opened a wound within their being, the rush of the dark energies of the ancient tomb wreaking havoc on the Jedi's mind and body as they broke upon the stone floor of the deepest reaches of the tomb. When the Jedi awoke, they no longer wore the guise of the Jedi-Knight from before, but that of a Fallen Jedi, the dark-side energies altering them into a raw wound in the force. A seething hunger filled the Fallen Jedi, a desire to feed upon the life energy overwhelming all prior sensibilities. Scavenging the ancient battle armor of the long-dead Sith-Lord, the Fallen Jedi stumbled out into the frozen wastes of Korriz to find life to feed upon. For several years the Fallen Jedi sustained itself on the native creatures of the world, until it could finally draw upon enough strength to recollect its fragmented mind and escape the world on one of the forgotten transport vessels. Garbed in the robes of a Jedi, the fallen Jedi rejoined it's brethren within the Mandalorian nation as a Dark Jedi seeking asylum, calling itself The Cold Void. The Mandalorians accepted The Cold Void as an ally, whereas the Jedi Council were slow to trust, though over time the relations between the Jedi Order and those allied with The Cold Void have improved. Other: The Cold Void uses a rare form of Force powers, revolving around the manipulation of ambient temperatures to induce severe cold and project bolts of ice. This unique form of Force powers also has imbued The Cold Void with the ability to survive the hard vacuum of space without an enclosed suit. The use of other Force powers has been severely restricted because of The Cold Void's mastery in this field, with many abilities closed off to it. It is believed that The Cold Void is proficient in the use of the forgotten Dun Möch style of lightsaber combat, utilizing the unique Force powers along with great patience to slowly erode the opponent's will to fight, before striking them down. - Remembrance - Remembrance is a unique curved-hilt lightsaber that was constructed long ago by The Cold Void. The blade of Remembrance is of a dark violet in hue, the actual blade burning with a cold-heat. --- Name: [url=http://youtu.be/yol_AoSpcHY]Solace[/url] and [url=https://www.youtube.com/watch?v=1jdroYIJOsw]Requiem[/url] Species: Miralukan Age: 24 Gender: Female .: APPEARANCE: [url=http://th07.deviantart.net/fs71/PRE/i/2012/351/d/2/miraluka_by_thanatosofnicte-d5oamvv.jpg]Solace[/url] Height: 5'6" | Weight: 85 lbs Hair Color: Vibrant-Red | Eye Color: Lol, Miralukan. Physical Description: Solace, like her sister is a thin and athletic Miralukan female, her skin of a pale complexion in stark contrast to her vibrant hair color. .: APPEARANCE: [url=http://farm6.staticflickr.com/5330/9020806363_f1108134e6_o.jpg]Requiem[/url] Height: 5'8" | Weight: 95 lbs Hair Color: Violet(Depending on what day of the week it is) | Eye Color: Lol, Miralukan. Physical Description: Requiem is also of a thin and athletic body-type, her skin-tone similarly pale, though not quite as much as her sister. Affiliation: Grand Republic of Mandalore, Jedi Enclaves Occupation(Solace): Empress of the Void, the Prime Apprentice Occupation(Requiem): Handmaiden of the Void Alignment(Solace): Dark Side Alignment(Requiem): Light Side Brief History: Born on Alpheridies, the Miralukan sisters Solace and Requiem were raised to utilize their natural force-abilities at a young age. Graduating from the Luka Sene at the age of 15, the sisters were devout members of the organization, dedicating themselves to the needs of all on Alpheridies, and never putting themselves before another. When they were inducted into the Sene Seekers three years later, they began to develop a yearning for wandering like many young Miraluka do. It was such that the Luka Sene chose to send the sisters on missions to redeem those who had fallen away from home, and is where they began their fall from the light-side. A Miralukan male by the name of Zentraedies had uncovered a dark-side artifact on an outer-rim world near the Stygian Caldera, and the sisters had been sent to attempt to redeem Zentraedies. When they tracked him down, they had found that he had discovered a Sith holocron, and had already accessed the knowledge within, learning of dangerous secrets that should not have been uncovered. A tense stand-off resulted between the two sisters and the fallen Miraluka, neither side willing to attack the other. Zentraedies finally relented after several tense moments, admitting that he had made contact with a supposed Sith Lord in order to barter away the Holocron. Appalled at the carelessness of Zentraedies, Solace insisted that he come with them back to Alpheridies, but he refused, stating that the Sith Lord would hunt him down for the betrayal. Conflicted, the sisters agreed that Zentraedies would return to Alpheridies alone, and that they would take the Holocron to the Sith Lord on their own. Zentraedies vowed to stay true to the sisters, and immediately boarded a shuttle back home. While he was in route, Solace and Requiem traveled to the territories of the Grand Republic of Mandalore to return the holocron to the Sith as part of the deal. Arriving on Mandalore to a rather odd welcoming by the Jedi Enclaves, the twins entered the Enclaves to seek out the supposed Sith and deliver the holocron. Passing by countless murals of the Jedi Order, the two began to grow increasingly uneasy about the whole prospect, feeling that something was well and truly off about this mission. Finally arriving in the Grand Archives of the Enclave, the two found the one they were seeking. Sat within the center of the room was a raw and seething wound in the force, a being who fed off the very energies around it, and the one believed to be a Sith Lord right in the heart of the Jedi Enclaves. It was there that they explained that they were to fulfill Zentraedies' end of the bargain, and to give the Sith Lord the Holocron without payment. Accepting the holocron, the mysterious Sith bid them to peruse the Archives while they wait for their vessel to be refueled. At first, they thought to refuse, but Solace felt it better to indulge the eccentric Sith Lord, and they entered the vast repository with the intention of simply looking around without activating anything. The more they wandered the endless hallways, the more curious they became, and the more curious they became, the more they chose to look into. When refitment had been completed the sisters had already become embroiled within the archives of the order, and were eager to learn more. So it was that the sisters Requiem and Solace pledged themselves to The Cold Void and the Jedi Enclaves. Little do the sisters know, that Zentraedies did return to Alpheridies, and has since become the Grand-Master of the Luka Sene, his redemption absolute in the face of those dark secrets revealed years ago. He has been known to offer extravagant rewards to those who may have information regarding the whereabouts of the sisters, especially Solace, whom he had been in love with. Other: - Equipment - Solace: Lightsaber Pike - A rare type of weapon utilizing a long staff-like hilt with cortosis weave built into it. Jedi-Battle Armor - A composite suit of battle-armor made to be light and flexible in combat, yet provide durability and strength against lightsabers and blaster weapons. The plates are made of a crimson ceramic material with a cortosis weave throughout, secured to an armourweave bodysuit. Modifications to the suit include a wrist-mounted guard-shoto lightsaber on the right gauntlet, and an array of force-attuned crystals mounted into the left gauntlet. Requiem: Equilibrium - Unique curved cross-guard lightsaber, has been modified to use either emitter as the main blade. Has been force-attuned to Requiem. Jedi-Battle Armor - Similar to that of Solace's battle-armor, Requiem's battle-armor has been modified as well. Eschewing the wrist-mounted weapons, Requiem has instead installed electronic interfacing systems, as well as miniature hydraulics to make it a powered-battle armor. The armor suit links up to the modified neural band that she wears to cover her eyes, and allows the suit to respond to her force-sight as well as her own movements. Modified DC-15S Blaster Carbine - Modified with an enhanced scope array as well as an expanded magazine. The Scope array has been made with lenses of attuned crystals, allowing Requiem to 'see' down the scope to the same extent as a user without force-sight could. - Skills - Both of the Miralukan sisters are adept in the Juyo/Vaapad lightsaber forms, as well as having training in the Sokan techniques and the Dun Moch form. Solace has followed in the footsteps of their master, and has become adept in the use of the Force powers for which their master is named. She also retains many of the abilities learned during her tutorship among the Luka Sene, able to utilize healing powers to a large degree. Requiem, on the other hand, is less learned in the Cold Force, instead focusing on her use of the Force-Sight, and developing it further into a form of precognition, which she uses to locate artifacts for the Archives. Another of Requiem's skills is the usage of advanced healing abilities and shielding techniques. - Personalities - Solace is rather reserved, preferring to keep her emotions to herself, her sister, and their master. She comes off as just as cold and unforgiving as The Cold Void, attributed to the extended exposure to the Sith Lord's influence. She is known to be more ruthless and violent than her master though, in that she is known to personally execute those who fail her master, and is not above torture. It is because of her ruthlessness and adherence to the tenets which have brought her to the status of First Prime A step away from both her sister, and their master, Requiem is a more of a free-spirit, reveling in the feeling of being alive and openly expressing her feelings. It is well known that she would prefer to "Hug it out" than actually fight others, though she understands the necessity of combat. Unlike her sister, she has openly admitted to an infatuation with the eccentric Dark-Jedi she serves, a subject which the Dark-Jedi tends to avoid discussing whenever possible. [/hider][hider=Brief History] [center][i]"Here's why you can't exterminate us. We're not huddled in one place—we span the galaxy. We need no lords or leaders—so you can't destroy our command. We can live without technology—so we can fight with our bare hands. We have no species or bloodline—so we can rebuild our ranks with others who want to join us. We're more than just a people or an army. We're a culture. We're an idea. And you can't kill ideas—but we can certainly kill you."[/i] ―Mandalore the Destroyer[/center] The Mandalorian society is an ancient one that has been in existence for thousands of years in one form or another, only occasionally coming together for what they have taken to calling the Crusades. Spanning the entire galaxy, Mandalorians have served as mercenaries for countless organizations of varying repute, plying the only trade they know. Before the formation of the Grand Republic, the thought of the Mandalorians coalescing into an actual society was laughable at best, and the beginning of the end at worst. What with their instinctive individualism, the knack for survival in virtually any (breathable)environment, and their penchant for battle, a legitimate nation of Mandalorians is something rightful to be feared when left to its own devices. In truth, the Mandalorian Clans might not have come together as a cohesive government if not for the perfect storm of factors that came in the form of the rise of a new and influential Mand'alor, the fall of the Empire and the Republic, and the arrival of a group of Jedi fleeing Order 66. It was early in the Clone wars when some Jedi began to feel their grip on the future slipping, many telling of dark clouds obscuring the portents. As the war carried on, these dark clouds became more and more prominent, to the point that even their greatest could see beyond the close of the war. The Ninth Systems Army saw intense fighting throughout the wars, the Jedi at their head leading them into many battles that few would walk out of, but always being there for the Clones. So it was that as many other Clone-Troopers saw their Jedi-Masters as merely commanders, the Ninth Systems Army came to regard their Jedi as much more, many confiding with the Jedi on the things they had seen during the wars and the Jedi providing the moral support to keep the Ninth loyal and fighting. One of the more influential battles of the Clone Wars was that of Coruscant, and here was where the Ninth showed their support for the Jedi, by moving to secure the Jedi Temple, and helping them to copy the Archives into the archives of their command-ship, [I]The Ataru Sentinel[/I]. With the Archives secured, and a full-copy of them within the command-ship, the Ninth moved to support other elements of the Grand Army of the Republic in holding the capital against separatist forces. When the battle concluded, the Jedi-Council were made aware of the actions of the Ninth, and how the Great Holocron itself was safely held in their care. After some debate, it was ruled that it was best for the Archives to have a back-up, and that the Ninth would act as its protectors until such a time as it was no longer necessary. With Coruscant behind them, the Ninth continued their efforts across the Republic to keep the separatists back, and defend the Republic. Through these battles the Jedi who accompanied them devoted themselves more and more to the Ninth, committing more and more to the front-lines, and often times leading the assaults themselves. At the eve of the final battles of the Clone Wars,Contingency Order 66 was issued to the entire Grand Army of the Republic, and across the galaxy Jedi were executed by their once loyal clones. The Ninth Systems Army also received this order, though it's effectiveness was nulled by the actions of Moff Tarkin and the cadre of Jedi commanders of the Ninth, who issue a counter-order to the clones of the Ninth. Citing Order 5, Wilhuff Tarkin accused Palpatine of being unfit to issue orders, and took up temporary command of the Ninth with the Jedi acting as his security council. Initially the Clone-Commanders were at odds with these orders, as they had come to trust the Jedi of the Ninth a great deal, and were equally bound to obey Palpatine's order. Ever one to take advantage of a situation, Tarkin cited the capture of Palpatine by Grievous and how it was entirely possible that the senator had been infiltrated by Separatists, using the power of the senator to remove powerful assets of the Republic from play before a precision strike. While Tarkin's accusations were not in truth, they did line up with the actions of the Republic of late, and were later found to be only partially true when Palpatine declared himself emperor and dissolved the Republic. Now on the run from the Republic itself, the Ninth took action to preserve not only the Jedi but the old ways of the Republic as it began to crumble around them. Many worlds were thought of as havens, though nearly all of them were deemed unsuitable for reasons all the way from supporting the chancellor to being a separatist stronghold, or just being outright denied by the world itself. With only two choices left before aligning with the Separatists, the Ninth flipped a coin over going to the Hutts or the Mandalorians. The result of the coin-flip sent the rebels to Mandalore, where they found the planet split by civil war between the New Mandalorians and the Death-Watch, and neither party too willing to take in the refugees. For several weeks the Jedi of the Ninth along with Tarkin and a few of the other Moffs negotiated terms of refuge with the clan leaders as well as Satine and Vizsla themselves, all of which was only met with "In time we shall see.". Their chance came when the Gentis Coup was enacted and the Paladin arose to take the reigns of leadership by declaring himself Mand'alor. With the galaxy set ablaze around them, the Paladin set upon them one simple question "Will you help us to reclaim our lost glory and stand beside me as I build a new and stronger republic?". Knowing that this was the best chance they had, the assembled leaders of the Ninth Systems Army pledged themselves to the Paladin and the Mandalorians. Before they could truly join into the Paladin's rising republic, the Ninth had to act quickly to secure their future, and that of the Mandalorian Republic. Two key assets needed to be acquired before the Ninth could truly stand on their own, and that was shipbuilding capability and the Kaminoans. In terms of shipbuilding capabilities, the Mandalorians were already moving to set up their own shipyards by the merger of MandalMotors and Mandal Hypernautics, all they needed were schematics for Republic vessels, schematics held by Kuat Drive Yards nearly half the galaxy away. Divisions were drawn, and multiple legions were brought together under what would later be called [i]Operation Lance of the Republic[/i] in a lightning assault against Kuat under the guise of Imperial Remnants come to ensure loyalty. All markings from the vessels were scrubbed as well as black-boxes removed in case of the ship falling into enemy hands, with Grand Admiral Tarkin taking up the role of a Moff of the Empire to do negotiations. Coming in with just his Venator command ship, Tarkin began the negotiations with Kuat for ensured loyalty, all the while the armada of the Ninth readied for his own encrypted signal. At the height of his summit, Tarkin gave the order and the Ninth Systems Army jumped in system to begin their assault, all the while Tarkin's teams of ARC troopers made their move on KDY's headquarters to secure their database. While the ARC troopers worked planetside, the fleet worked a furious battle to cover the operatives on the ground despite facing a larger fleet. After nearly an hour of intense fighting, the ARC troopers took their prize and disengaged from the battle-zone, fleeing the system with Tarkin and the rest of the armada close on their heels. Despite losing three venators and seven acclamators, the Ninth managed to secure the entire database of KDY and leave nothing behind that would lead to their discovery. Elsewhere in the galaxy, the Ninth lead the second part of [i]Operation Lance of the Republic[/i] in an assault to at first seize Kaminoan facilities, but ended up being a rescue-operation against the Empire. Their first clue that something may have been off was the presence of an Imperial fleet overhead, and what seemed to be a battle going on surface-side. Taking swift action to cripple the Imperial fleet before they could alert the surface troops, the Ninth moved in to support and despatched a legion to the surface to relieve the beleaguered Kaminoan defenders. Coming in from behind, the Ninth pinned the Imperials between the battle-hardened forces of the Republic Clones and the defensive forces of the Kamino clones. With nothing left but smoking Imperial corpses, the commanders of the Ninth entered the facilities to speak with the Kaminoan Clone-masters, now moving to convince them to depart with them to Mandalore. At first, the Kaminoans refused, feeling that they could not simply leave their home after the first attack, but soon it became clear that it was not the first and would not be the last. Word had come down from orbit that a second fleet was incoming, and captured Imperial crews from the orbiting vessels had revealed that their remnant intended to execute a Base-Delta-Zero on Kamino to prevent any others from seizing the facilities. With a clear choice before them, the Kaminoans ceded to the requests of the Ninth, moving to secure what little they could before sabotaging the rest. As the last of the Kaminoans cleared the facilities, the Ninth assembled their fleet, now including the various vessels of the Kaminoans, and set off the charges that sunk the Kaminoan facilities to the ocean floor and ensured that no others would be able to recover them. Now with both shipbuilding and cloning capabilities under their control, the Ninth looked to establish themselves socially within the Mandalorian's republic. Tarkin, at the behest of the Jedi Council, dissolved the Ninth Systems Army and placed the operation forces under the command of the Paladin, who then moved to place Tarkin as head of the Grand Republic of Mandalore Navy. With an army of its own, and moves to establish the government among its people, the GRM moved to secure their borders and take in the surrounding sectors as protectorates and member states. Each of these member-states was given a seat in the new senate of the GRM, alongside the alor's of the clans and the heads of the military. The Jedi themselves moved to integrate with Mandalorian society, taking up roles as civil-servants and going about to help the society take up less militaristic ways of life and showing them the merits of such a way. Along with their civil duties, the Jedi reworked the code as a means of preserving their way of life, all done under the auspices of now Grandmaster Obi-Wan Kenobi, a practical minded man who saw the need to be more open with the Jedi way and accepting of other paths. With their code revised, and much of the strictness of the old Jedi Order relaxed in favor of a more free order, the Jedi looked to establish enclaves across GRM space, knowing now the folly of keeping all of their eggs in one basket, so to speak. The changes to the code also lead to a more political view of the force, and of the users in general, leading to the rise of more than one dark-jedi affiliated with the Enclaves and living among fellow Jedi without reprisal. While some of the more traditionalist Jedi of the order are in opposition to this, the dark-jedi and even Sith affiliated force-users of the Enclaves understand the code as well as all others and are content to live within the Enclaves so long as they are allowed to live and practice in the way they choose. While the Jedi established their Enclaves and their future, the Paladin saw to his own people, issuing the Call of Mandalore to all those who had dispersed from the home-planet and stamping out the last dregs of civil-war on Mandalore itself. Within a few short years, the he would see the GRM establish secured trade-lanes with GRM space, and solidify the gains of his collected peoples. Across all of GRM space, Mand'oa was being shifted into the primary dialect, and education facilities shifted to teach the Resol'nare as soon as children could speak. As an act to restore some of the honor of the Mandalorians, he also asked of his people to limit their mercenary activities, and when they did indulge in such actions to always look to the Resol'nare as guidance. With the Mandalorians reformed into a noble republic of warriors, and the Jedi more lax in their staunch tenets, the GRM looks poised to take up the reigns of the former Galactic Republic as a pillar of law and order among a warring galaxy. Only time will decide if the GRM is ready to take up that role, and if the past of the Mandalorians will end up dashing their plans across the stars. [/hider][hider=GRM Civilian Assets] - Mandalorian Drive Yards - In the last twenty years, one of the foremost achievements of the GRM has been the reformation of Mandal Hypernautics and Mandal Motors into the corporation known now as Mandalorian Drive Yards, or MDY. Built upon a foundation of old and trusted designs, as well as the stolen blueprints of KDY vessels, MDY has been able to make a name for itself and push itself into the top five starship producers by dint of sheer Mandalorian determination and Jedi ingenuity. MDY consists of three planetary rings divided into specialized docks for classes of vessels, with the outer and central rings producing vessels in the Main-Line and the inner ring producing the Second-Line vessels. Each ring typically consists of at least forty capital class docks, as well as an additional two-hundred cruiser class docks. Cruiser docks serve dual purposes in that not only do many of them construct cruiser-class vessels and below, but they are also capable of manufacturing the many starfighters that MDY has on file. Complementing the construction docks are numerous repair and rearming stations that orbit in proximity to the rings, serving as ports for returning patrol fleets. Within the Inner-Ring, MDY has constructed the same number of capital-class docks in addition to even larger docks capable of serving multiple capitals at once. - Mandalorian Armaments - Another company founded during the rise of Mand'alor the Paladin, Mandalorian Arms was created in order to satisfy the supply needs of the infantry of the GRM. Working off tried and true Blastech and Czerka designs, Mandalorian Arms has been supplying the Mandalorians and Clone troopers of the GRM with quality arms and armor for eighteen years, and is always looking towards new and innovative designs. As well as arms and armor, Mandalorian Arms is known to stray into battle-droid territory from time to time, with their most recent creation being the revival of an old Czerka assassin-droid into prototyping stages. - Czerka Corporation - Dredged up through old ties and various remnant organizations, Czerka Corporation and its assets were purchased by Clan Orkhota early in the foundation of the GRM, and then made part of the GRM's Industrial sector as a show of good faith and support of The Paladin. Based out of Concord Dawn, the company works closely with the more mercenary elements of the GRM, acting as a civil defense firm rather than the military arms company that they had previously acted as. While they do primarily specialize in small arms and utilities, Czerka has made movements into the battle-droid market with a few prototypes of old designs, namely the Hunter-Killer series Assassin-Droid with the assistance of Mandalorian Arms. - Mandalorian Technical Research and Development - Technically a division of MDY and MandArms, MTRD is a company exclusively created for the conceptualization and utilization of new technologies, as well as reverse-engineering old technologies. Because of their speciality, most of MTRD's actual work is highly classified, and a large portion of their work remains either uncredited or credited to other individuals and companies. Most notable of these false accreditations is the revival of Old Republic vessels such as the Hammerhead and Foray, as well as the reverse-engineering of the Tector, Imperator and Praetor Star Destroyers. In addition to starship design, MTRD is also the holder of many of the more interesting acquisitions of the GRM, such as the large cache of Stygium crystals the GRM received as payment for the cloning of a Systems Army for the Ishkar Syndicate. What exactly MTRD is doing with nearly 700 long tons of Stygium crystals is unknown, but more than a little worrying. Unlike the other assets of the GRM, no facility of MTRD is actually known of outside of GRM command elements, making it difficult to ascertain where it is that the company even operates in. - The Jedi Enclaves - Technically a non-military and non-governmental organization, the Jedi Enclaves consist of the assorted temples of the Jedi spread across GRM space and across all levels of GRM society. For the most part, the Enclaves work towards bolstering the civilian population's knowledge of less war-oriented employment, lending their hand towards building up and sustaining the GRM's growing society, though differences of opinion often times divide the Enclaves in their goal. With the dissolution of the old Jedi Code, the Enclaves operate across the broad spectrum of the force, with many staying within the gray area, but more than a fair few straying light or dark. One of the more telling changes of the Jedi is their allowance of personal feelings towards others, and their strict adherence to more passive solutions. In a way, it could be said that the Mandalorians influenced the Jedi just as much as the Jedi influenced the Mandalorians, especially with the view of darksiders as merely a political difference. Because of this, it is not all too uncommon to find both a light-side Jedi and a Dark-Jedi operating together within the GRM. - Kaminoan Colonies - Brought in alongside the Clones of the Ninth Systems Army, the Kaminoans were at first refugees sheltered from the wrath of the Empire, and then from potential CIS remnants eager to take advantage of the chaos of the coup. With the creation of the Grand Republic of Mandalore, the Kaminoans were ushered in as allies and key members of the new republic, their foremost contribution being that of clones eager to take up the tasks that Mandalorians themselves are not suited for. In addition to bolstering the economic base of the GRM with ready and willing laborers, the Kaminoans utilize their cloning facilities to produce clone armies for other factions who have the coin for their quality troops. Kaminoan cloning facilities are spread throughout GRM space and serve not only as cloning facilities, but also as colonies for the species. These structures are noted for their sprawling domes and spires of eerie white material, more often than not settled among the oceans of the GRM worlds they occupy. - Tarisian Hypernautics - Formed as a splinter company off of Mandalorian Drive Yards, Tarisian Hypernautics is in a way, the civilian branch of the GRM's shipbuilding industrial sector. While the company does not make many of the GRM designed vessels available for public sale, it is noted for its ability to turn out commissions in a timely fashion, as well as their large array of former CIS vessels available for construction. [hider2=Tarisian Vessels] - Here is the list of vessels available for immediate purchase, or on slight delay. [url=http://starwars.wikia.com/wiki/Lucrehulk]Lucrehulk Class[/url] [url=http://starwars.wikia.com/wiki/Providence-class_carrier/destroyer]Providence Class[/url] [url=http://starwars.wikia.com/wiki/Recusant-class_light_destroyer]Recusant Class[/url] [url=http://starwars.wikia.com/wiki/Sabaoth_destroyer]Saboath Destroyer[/url] [url=http://starwars.wikia.com/wiki/Munificent-class_star_frigate]Munificent Class[/url] [url=http://starwars.wikia.com/wiki/Chu%27unthor]Praxeum Class Cruiser[/url](Constructed exclusively for the Jedi Enclaves) [URL=http://starwars.wikia.com/wiki/Centurion-class_battlecruiser]Centurion Battlecruiser[/URL] [/hider2][/hider][hider=The Grand Army of Mandalore] [img=http://img2.wikia.nocookie.net/__cb20090918154725/starwars/images/7/7d/Grand_army_formation.jpg] - The Grand Army of Mandalore - Marching forth from the varied halls of the Grand Republic of Mandalore, are the clones of the Grand Army, the shining beacon of hope and nobility in a galaxy riven by civil war and unrest. Taking cues from their predecessor, the Republic, the Grand Army retains many of the same command structures, though augmented and sometimes replaced by Manda spirit. Though called the "Grand Army", it is actually the full allied might of each of the GRM military divisions under one all-encompassing heading. Primary among these divisions is that of the [i]Haar'bevin be'Mand'alor[/i], or the "Lance of Mandalore" the ground forces of the GRM. The Lance consists largely of clone-troopers led by Jedi-Commanders or True-Mandalorians, and each clone is taught first the Resol'nare, and second how to fight effectively as a unit, leading to them having an understanding from the first day of their training as to what it means to be Mandalorian. Second among the divisions is the Grand Navy, the assorted fleets that serve the GRM in patrol duty as well as the occasional assault role. Supplementing both the Grand Navy and the Lance are the Engineering Divisions and the Medical Corps, two divisions that serve more support-based roles, though it is not uncommon for them to go in on their own orders. As well as these divisions, there are numerous other specialist divisions and branches of the Grand Army, all of which serve under the supreme commander of the GRM, Mandalore the Paladin. - The Medical Corps - [img=http://img3.wikia.nocookie.net/__cb20120902212932/starwars/images/5/53/TB-73_landed.png] Formed as an addendum to the Lance at first, the growing need for dedicated medically trained combat units saw to the formalization of the existing Combat-Medics into the Medical Corps, a stand alone division that serves alongside both the Lance and the Grand Navy. As per their namesake, the Medical Corps is trained first in the medical field, with combat expertise a close second. It is their ability to hold a flank as well as mend wounds that have lead to them being called Guardians among the regiments of the Lance, and has been the cause of hesitation more than once by an enemy. Primarily equipped in a specialized variant of the Phase I clone trooper armor, these troopers carry with them a host of tools purposed to turn a battlefield into an operating room, with surgical lasers, bacta, precision scalpels, and various drills and saws aside. One of the most well known of the tools of the Medical Corps is a neural-scrambler, a tool meant to ensure that those they can't save can't speak for the enemy if captured, as the brains is boiled and the memories of the target are lost in permanent brain-damage. - The Death Watch - With his coming into prominence and the founding of the Grand Republic, the Paladin knew that he would make a fair few enemies out of his desire to shift the Mandalorians into a noble warrior society. Foremost among these was the organization that had once been known as the Death Watch. Founded in savagery and the desire to bathe in the blood of the weak, the Death Watch was once a violent splinter faction that was all too eager to see the Mandalorians devolve back into savage raiders and barbarians. Taking careful steps to remove the more influential of the remnants, the Paladin orchestrated a series of events that would lead the Death Watch into a reorganization under his own command. His first move was to openly challenge their leader for right to rule, a challenge that no true Mandalorian could turn down and hope to keep the respect of his warriors. After taking the head of the former commander, the Paladin revised the tenets of the Death Watch into something more favorable, shifting them away from a simple raider-caste and utilizing their desire to return the Mandalorians to former glory to his advantage. He spoke at length with the remaining members of the Resol'nare and the old days, of how the clans had once been united as one single clan, and how the Mandalorians need only to look for themselves to provide for their kin. Soon after the Death Watch was sworn to the Paladin as the enforcers of the Mandalorian Way, those few who would do whatever it took to preserve the Mandalorian way of life. [hider2=Organization] [img=http://photos.imageevent.com/afap/wallpapers/movies/starwarsclonetroopers/giant/clone%20trooper.jpg] - Organization of the Grand Army of the Republic of Mandalore - [i]Haar'beviin be'Mand'alor - "The Lance of Mandalore"[/i] The Grand Army - The full army's organization, under the command of Mandalore himself as well as the Jedi-Council. Systems Army - Seven Sector Armies under the command of a [i]Bes'kyr'Jetii[/i] or "Iron-Death Jedi" Sector Army - Eight Corps headed by a Clan-Leader Corps - Ten Legions lead by a Master-Jedi or Mandalorian "War-Leader" Legion - Five regiments lead by a Clone-Commander Regiment - Up to eight battalions lead by a Jedi-Commander Battalion - Four companies lead by a Jedi-Commander or True-Mandalorian Company - Up to five platoons lead by a True-Mandalorian. Platoon - Four squads lead by either a Clone-Captain, or a True-Mandalorian. Squad - Nine man unit lead by a Clone-Captain, generally equipped in the Phase I Clone-Trooper armor. [i]Bes'uliik Ke'gyce[/i] - Basilisk War-Droid Command - Oversees the thousand or so functioning [i]Bes'uliik[/i] and works with MDY to create new ones to the existing armada. [i]Bes'uliik Bes'bavar[/i] - The Basilisk War-Droid cavalry consisting of True-Mandalorians who have proven themselves in battle, only a handful of Mandalorians can claim this honor, and no Clone-Troopers have yet taken on a [i]Bes'uliik[/i]. [i]Bes'uliik Bes'kyr'Jetii[/i] - The Iron-Death Jedi, a select few Jedi who have embraced fully the Mandalorian ways of war. These individuals typically lead the Systems Armies, though it is not unknown for them to come together as a cohesive unit during Basilisk Assaults. - Systems Army: Mandalore - Known as the First and Last, this division is well noted for being not only one of the most well trained forces among the Grand Army, but also as the last line of defense in case of an attack on the GRM. Highly regimented and well trained, many of the troopers of the First have served alongside the GRM since its inception, proudly displaying pacification medals upon their uniforms as well as the honors given to them by their Mandalorian commanders. One of the more recent actions of the First was a culling of the Dar'Manda renegades operating out of the Ojoster Sector on the planet Wayland. Normally, command would have been given over to the Fifth Systems Army, and it would have been a routine mission, however the Dar'Manda had revealed their hand in deploying a bio-weapon against settlements, and so the conflict escalated. Going in hot with Katarn-Assault Pods, the clones of the First SA hit the renegades hard and fast, relieving their entrenched brethren of the Fifth, and taking out key leaders of the movement in one fell swoop. Actions like the one at Wayland only serve to justify the harsh training regime the First undergo, and further exemplify their standing above the other Systems Armies. [/hider2][hider2=Equipment] Below is the equipment commonly used by the GRM land divisions: ((All military technology utilized by the GRM is that of the Grand Army of the Republic, with the only deviations being that of Mandalorian technology. Phase I and Phase II Clone-Trooper armor is in widespread use, as well as the Mandalorian Neo-Crusader armor. MDY manufactures all of the starships of the GRM, as well as Basilisk War-Droids, and their subsidiaries manufacturing armor and weapons)) -Vehicles [URL=http://starwars.wikia.com/wiki/BARC_speeder]BARC Speeder[/URL] [URL=http://starwars.wikia.com/wiki/105-K_lancer_bike]Lancer-Bike[/URL] [URL=http://starwars.wikia.com/wiki/TX-130_Saber-class_fighter_tank]TX-130 Saber Tank[/URL] [URL=http://starwars.wikia.com/wiki/Heavy_Assault_Vehicle/wheeled_A5_Juggernaut]A5 Juggernaut[/URL] [URL=http://starwars.wikia.com/wiki/Heavy_Assault_Vehicle/wheeled_A6_Juggernaut]A6 Juggernaut[/URL] [URL=http://starwars.wikia.com/wiki/Unstable_Terrain_Artillery_Transport]UT-AT "Trident"[/URL] [URL=http://starwars.wikia.com/wiki/All_Terrain_Open_Transport]AT-OT[/URL] [URL=http://starwars.wikia.com/wiki/All_Terrain_Personal_Transport]AT-PT[/URL] [URL=http://starwars.wikia.com/wiki/Infantry_Support_Platform]ISP - Swamp Speeder[/URL] [URL=http://starwars.wikia.com/wiki/All_Terrain_Attack_Pod]AT-AP[/URL] [URL=http://starwars.wikia.com/wiki/All_Terrain_Recon_Transport]AT-RT[/URL] [URL=http://starwars.wikia.com/wiki/AV-7_Antivehicle_Cannon]AV-7 Cannon[/URL] [URL=http://starwars.wikia.com/wiki/Self-Propelled_Heavy_Artillery]SPHA[/URL] [URL=http://starwars.wikia.com/wiki/All_Terrain_Tactical_Enforcer]AT-TE[/URL] [URL=http://starwars.wikia.com/wiki/TX-130T_fighter_tank]TX-130T Fighter Tank[/URL] [URL=http://starwars.wikia.com/wiki/Basilisk_war_droid]Basilisk War-Droid[/URL] -Infantry Weapons/Armor [URL=http://starwars.wikia.com/wiki/Phase_I]Phase-I Clone Trooper Armor[/URL] [URL=http://starwars.wikia.com/wiki/Phase_II_clone_trooper_armor]Phase-II Clone Trooper Armor[/URL] [URL=http://starwars.wikia.com/wiki/Neo-Crusader_armor]Neo-Crusader Armor[/URL] [URL=http://starwars.wikia.com/wiki/DC-15A_blaster_rifle]DC-15A Blaster rifle[/URL] [URL=http://starwars.wikia.com/wiki/DC-15S_blaster]DC-15S Carbine[/URL] [URL=http://starwars.wikia.com/wiki/DC-15s_side_arm_blaster]DC-15s Blaster-Pistol[/URL] [URL=http://starwars.wikia.com/wiki/DC-17m_Interchangeable_Weapon_System]DC-17m Commando IWS[/URL] [URL=http://starwars.wikia.com/wiki/DC-15x_sniper_rifle]DC-15x Sniper Rifle[/URL] [URL=http://starwars.wikia.com/wiki/DC-17_hand_blaster]DC-17 Heavy Blaster Pistol[/URL] [URL=http://starwars.wikia.com/wiki/DC-19_%22Stealth%22_carbine]DC-19 Stealth Carbine[/URL] [url=http://starwars.wikia.com/wiki/Accelerated_Charged_Particle_Array_Gun]Charged Particle Gun[/url] [URL=http://starwars.wikia.com/wiki/JT-12_jetpack]JT-12 Jetpack[/URL] [URL=http://starwars.wikia.com/wiki/Clone_blaze_trooper]Phase-II Blaze-Trooper Armor[/URL] [URL=http://starwars.wikia.com/wiki/BT_X-42_flamethrower]BT X-42 Flamethrower[/URL] [URL=http://starwars.wikia.com/wiki/WESTAR-M5_blaster_rifle]WESTAR-M5 Blaster Rifle[/URL] [URL=http://starwars.wikia.com/wiki/Z-6_rotary_blaster_cannon]Z-6 Rotary Blaster[/URL] [URL=http://starwars.wikia.com/wiki/Vibroblade]Vibro-Blades(Various types)[/URL] [URL=http://starwars.wikia.com/wiki/Katarn-class_commando_armor]Katarn-Class Commando Armor[/URL] [URL=http://starwars.wikia.com/wiki/Knuckle_plate_vibro_blade]Wristblades[/URL] [URL=http://starwars.wikia.com/wiki/Beskad]Beskad[/URL] [URL=http://starwars.wikia.com/wiki/Crushgaunt]Crushgaunt (Illegal)[/URL][/hider2][/hider]