[i]pilot[/i] [b]Name:[/b] Jinry Lattimer [b]Species:[/b] Anthro Kangaroo [b]Sex:[/b] Female [b]Age:[/b] 28 [hider=Appearance:] [img]http://fc04.deviantart.net/fs71/f/2010/357/4/3/adrian_locker_room_by_rickgriffin-d35h1zl.jpg[/img] [/hider] [b]Personality:[/b] Boistrous, confident and charismatic, Jinry does her best to be liked, but is pretty much her own person, confident in her personality. Very much lacking in hidden motives or opinions, she wears her heart on her sleeve and does beat around the bush: what you see is what you get, like it or not. While this can be interpreted as rudeness and a lack of tact, she isn't insensitive to the feelings of others, believing more that confronting issues just gets things over with quicker, and that life is too short to dance around issues. She doesn't lack in warm feelings completely, and shows fondness and good humour to those she likes and gets on with, and is always ready to have a good time, and to do do her duty when things get tough. [b]Bio:[/b] Always physically active, quick-witted and sharp, Jinry was eager to prove her worth. Constantly a fighter in school and her neighbourhood, she often got into fights looking after her younger brother, especially as her family moved a lot. After her father was killed in an attack on her home town, she fell into the role of organizing and providing for her family, as her mother fell into a deep depression and eventually became seriously ill. Her brother eventually went to live with relatives after her mother became a residential hospital patient. Lacking in direction and stability, she enlisted into the military forces and found the structure and routine a good influence on her life. Her natural aptitude and quick-learning intelligence, as well as her independent and head-strong personality served well in the role of a Walker pilot, and a EW one at that. Developing a specialty in hitting the rear of the enemies' battle area, and disappearing with bursts of speed among the terrain, as well as accurate and concise reporting and direction of comm traffic and electronic threats, she is a valuable asset on a battlefield. [b]Specialties:[/b] Electronic Warfare and Battlefield Interdiction [i]walker[/i] [b]Model Name:[/b] RAV-4N 'Raven' [b]Model Class:[/b] Light [b]Primary Role: [/b] Tactical Electronic Warfare and Interdiction [b]General Information:[/b] A fast, agile and light platform, the Raven was designed from the outset for modular equipment fits. Various models are outfitted as light strikers, reconnaissance and command units. With an engine almost oversized for it's light frame, the 4N variant of the Raven can put on an impressive burst of speed, and has sufficient power to supply it's numerous communication and sensory devices, allowing for a comprehensive fit of devices to enable extensive electronic warfare support to friendly troops. As the focus is primarily on electronic warfare and data-gathering, the 4N Raven is comparatively underarmed, or is often considered to be so by other Walker pilots and troops. However, it still packs an impressive punch with a usual fit of missiles and rotary autocannon, and many a pilot has underestimated the agile little bird-legged machine. A downside of so much onboard electrical equipment is that the cockpit can get very hot, as well as being cramped and full of connective wires and cables. As such, it's rare to find a large Raven pilot, and most of them tend to end up being lightly dressed, and customize their pilot suits with 'unofficial' modifications of hacked-off short sleeves. Many of them also tend to re-pack their survival gear from their vest into a backpack, or even leave it behind altogether to save space, bargaining their survival in the field against keeping their Walker moving with more efficiency. It's not always a bargain that pays off. [b]Armament:[/B] 1 x 4-tube Guided missile launcher, primarily for use against other walkers, or facilities in strike operations. Has home-on-jam and radar-homing capabilities as part of the EW role. 1 x 27mm 3-barrel Rotary Autocannon. Primarily used against other walkers and light vehicles as a saturation-fire weapon 2 x light anti-infantry machine-guns [B]Other Equipment[/b] Back-mounted active-jamming system, used for jamming multiple communications and sensor frequencies High-gain radio antennae, for interception of hostile communications and counter-jamming Retractable light manipulator arms [b]Appearance:[/b] The Raven has long, reverse-articulated birdlike legs, with three-toed feet. The length of the legs is almost disproportionate to the sleek body, which has a bird-like pointed 'nose' for the torso. This 'beak' contains the majority of the normal observation cameras, sensors, and other external feeds and pickups that the head normally contains, as well as a small separate under-nose remote weapon turret for the two anti-infantry machine-guns. The spindly three-fingered utility arms also fold up underneath this 'beak' to either side, protecting them from damage in combat. At the top of the slope is the narrow strip of tinted plexi that serves as the pilots' windscreen, with the HUD projected onto the inside. Twin comms whip antennae trail back from the rear of the torso, with the folding rotating ECM/ECCM antennae also at the rear. The weapon systems form the 'arms' or shoulders of the machine, with the boxy missile launcher - which has an armoured shutter covering the missiles until launch - on the left, and the triple-barreled rotary autocannon and its' drum of ammo on the right.