[quote=darkwolf687] I like this idea. Would it be more fantasy or sci fi though? I've never really enjoyed dice rolls either (plus, the other guy might be making it up xD)I have a suggestion for the economy, maybe it could be similar to Black and Whites power system or Overlord 2's system? Like, if you attract cultists they generate a steady supply of Life Force continually (As you are siphoning away parts of their soul) you can have your army go on a rampage in the mortal world and get a larger, one time amount from harvesting pesky mortal souls. We'd have another, rarer resource that could only be found in the mortal plain, which would be required to combine with the other resources to make more powerful servants and more advanced structures (so its basically got properties that make it a catalyst for evil energies) And the final resource would be simply be Energy, which would be the resource required in order to force your will onto the world, so it would be the one used to construct structures and to launch manifestations of your dark power at your opponents.Life force comes from slain mortals or from your cultistsThe second resource comes from mining it out in the human world (or raiding the mortals who are already in possession of some)The final resource comes slowly over time, and the amount you get can be increased by spawning a specific structureAs you can see, I got hooked on the idea of it as a quick but non renewable versus slower but renewable.I don't know, just throwing an idea out xD [/quote] I had it in mind that it would have been a fantasy, though it's always open to changes. Early stages and all that! Though I don't see it making much difference either way, as demons and dark gods aren't going to be too into technology. The only thing it will really affect will be the mortal world. Okay, and I like the idea of gathering some form of resource through influence in the mortal world. I think it would be even cooler if said resources were gained through interaction relevant to each god, so only a god of war and bloodshed or death would benefit from mindlessly killing humans, a god of plague would benefit more from infecting the world with disease, and a god of hedonistic desires and secrets would benefit from infiltrating human social structures and working their way up the mortal chain of command. The only thing I am a bit dubious about is how such 'influence' would be counted as an actual resource, and how this would limit creative freedom in players. Using a system like this also means one has to think about a rate of actual troop production and function of various buildings when every faction is going to have different buildings. bearing in mind that each 'nation' per se is not really a nation, but a whole plane of existence and reality, building individual buildings wouldn't fit too well into the feel of things. I definitely want things to be more on the creative side, and less on the strict side.