I think that's too much nerfing. Remember that each of these items can only be used once in battle and then have to recharge, just like magicka. The actual stats on them are low, and each of them works differently. Plus, I already took out two items--these items are a set of seven unique artifacts. They're meant to be powerful, but not insanely powerful. Here's the link to the actual stats for you to see and judge yourself. You can look at other magical item stats and judge accordingly. [url=http://www.uesp.net/wiki/Morrowind:Clothing_Artifacts]Unnofficial Elder Scrolls Wiki[/url] "Also, do remember that 3 min in elder scrolls is an hour in game time, so magicka will take longer to recharge in another realm." I didn't use the 3mins RL:1 hour in game conversion; I'm time in game as actual time; if the roleplay moves an hour, Mehra's magic recharges accordingly.