I'd be o.k., with being a adviser, but being a co-gm means I need writing skills. Not to sound like a broken record....The magic system still has somethingt wrong with it. Originally thinking it was loose... It's actually very constrictive, very few spells can be preformed properlty with it, and those are just some kind of attack variation for the most part. Said attack variation... can have no special conditions, cost, or ways to maneuver it since the spell is just a set of instructions.. Forms of magic completely killed by this. Mind/illusion -No control over spells besides the basics-=useless. Blood/ a lot of dark/ritual magic- No extra cost means no casting spells. Fire- This one is less huge then the other two concepts, but the element already struggles to not kill someone, having no ability to stop there spells really hurts that.