I think one of the really interesting things about this game was that we started off with a defensible structure, the fort, I could see later on conflict developing over possession of it especially if it had a limited capacity. The crevasse and cliff would have driven this, but I really wouldn't be opposed to more aggressive enemies to make finding structures like forts crucial. I don't know if that's the direction you were headed with Steve, but it would be cool to have some small bandit attacks early on and then some big monsters later which could damage wooden structures. I can't believe I'm advocating you being more aggressive. :confused I could give you some help with the stat log if you're happy to wait until later in the week.