[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771229]James Wolff[/url], approved, though add whether you're taking the C4 or RPG in your inventory somewhere. You can switch it out later, I just need to know that before you start any missions. :hehe [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771693]Roman Cassidy[/url], remove one of your bonuses on your custom history type and it should work out fine. ...Though admittedly, a silenced shotgun won't be too effective on the "silence" part until it receives further upgrades down the road. Don't expect to be able to fire that thing in a building and not get the attention of everyone in the same room, or even in adjacent rooms. It will probably prevent reverberation from alerting the entire block, so, it's not entirely useless, just giving you a heads up. [b]@Everyone:[/b] Two quick updates while I'm here. First, missions. Missions will be using a new system with a familiar structure. Instead of several disparate missions, there will be one "main" mission set up in a chapter-like structure, dividing players and NPC's alike into squads of anywhere between 3-6 players. This way, if one squad is decimated by deaths of player leaves, they can reunite with another squad, and the actions of one squad can directly impact another. (ex: If Squad A is trying to slip past, say, a U-ARM convoy, and Squad B uses an RPG on some mystery creature, the convoy might hear that and divert course to investigate.) You can also use this to coordinate flanking maneuvers. [b]Mission Teaser[/b] [i]"Alright, listen up. We all know the shadow zone is a threat. Under my explicit orders, only scouting squads were to be allowed to enter. The council of ADAM granted our local representative, however, to counterman that order, against all sound logic and reason, and decided to send an entire mechanized convoy in. We sent in forty mechs, sixty tanks, and twenty jeeps, with enough firepower to level half of the old city. They were supposed to report back every two hours. They have failed to reply back in four hours. We're sending you to investigate. You may enter the shadow zone fog if you have no other choice, but remember, that you'll only be equipped with gas masks. You will die within the hour in there, mutant or not, according to council intelligence, and if you lose your masks, you will instead die within seconds. If you find any survivors, bring them back alive. We need them more than anything else. Failing that, bring back any of the mech logs. Any one with a sensor package should have one located in the black box compartment. I will not be able to accompany you on this mission due to the need to interrogate a U-ARM agent we captured, they were planning on attempting a second nuclear attack on Chicago, and we need to put a stop to that. Instead, Captain Derek will be accompanying you in his attack chopper, Achilles Heel. Try to bring him back alive as well. He may be a show off, but he is the son of a council member, so his loss would be a hard blow to my credibility, and by extension, yours. Dismissed. God be with you all, if he should listen to such petty things as human prayers." -Colonel Marie Black, BCSec.[/i] Second, a teaser on my own character, who will be a woman. Maybe a listener, maybe a grunt, still juggling which I should do. [url=http://fc08.deviantart.net/fs27/f/2008/183/6/7/67f744ec60ab9f154300f68eb662262c.jpg]Inspiration for her[/url], ([url=http://daywish.deviantart.com/art/Fortune-telling-90226146]source[/url]). Either way, likely building a team player.