[img=http://img.phombo.com/img1/photocombo/4138/The_Best_HD_HQ_Hi-Res_Wallpapers_Collection_-_Fantasy_Art_by_tonyx__1300_pictures-544.jpg_citadel2.jpg] [quote]The world has changed. It is a new age. The rise of nations is making itself present and felt. Now is the time to rise and make your mark on the world. To shape it in the image you want. To take from the old world, shattered and forgotten treasure and power such has not been felt for thousands of years. And varied is the world, from the races of men, orcs, elves and dwarves, to the ogre races, the 'taur races, the beastmen and many others including the exceptionally rare dragons. Even those nations blessed to have them have very few, more than ten and the Dragon's territorialism begins to reassert itself and duelling dragons soon fill the skies and the little people below suffer greatly. Magic suffuses the world and most nations call mage and monster simply part of every day life, though some few who have chosen the mechanist path to the exclusion of all else have forsaken magic for technology. For some the dead ride amongst their forces and Necromancers take to the skies of magic carpets. For others armies of men are supported by apocalyptic storm magi, and others with little to forget. But the nations of the world are not alone, nor unremembered. There are those who came before. Of them little is left but ruin, story and myth. It is a great boon to find their ruins and plunder them for their secrets. For others gathering up the knowledge of them is a lifes work well spent. But there are some who say they are still out there. Jealous of those rising to replace them in the world. Hateful of the lives that are lead in ignorance of their true ways. Some say that travellers taken from the road are their work. Villages burned to the ground are claimed to be the mad gods rages at the living. Will you rise to lead your nation to power? Glory? ... sacrifice? Or will it be ground down beneath the entropy of history, the momentum of other nations... or the mysteries of a time gone before?[/quote] Welcome to the OOC for Fantasy Nations 2. This is a trait-based system developed by me over some time, and after some severe revisionism and finally excising some elements entirely for major review it is ready. In this players will begin the RP in control of their own, but small, nation in the world. They will grow over time to become larger, greater and more powerful than ever. But be cautious. A mis-step can bring death, disaster and anchovies down on your head! This RP will primarily be done here on the Guild. But I will use Roll20.net to host the map, and restrain your visibility on it ;) Exploration will feel, (and be) real. Learning your place will be more important than ever. Creating a Nation is outlined in the rules in the following link. [url=https://drive.google.com/file/d/0B0qYweu36eUHQ1dLQlB5dUxJMjA/edit?usp=sharing]Following Link[/url] The race descriptions are in the other following link. [url=https://docs.google.com/document/d/1g8W-tMER7pI4Fcs45uIPive1eScx4Y3RgNgwulpqnBc/edit?usp=sharing]Other Following Link[/url] To Highlight it before people ask and missed it in the document. You get 18 Points to spend on what races your nation has. You get 60 Points to spend on traits. Unless it says otherwise a trait costs 1 point. You must have at least 2 Flaws. For every additional flaw you take you get 1 extra point to spend on traits. To a maximum of 6 Flaws. You may create up to 2 Unique Traits for yourself subject to GM approval. It is highly frowned on to make one too like another persons. You may also create up to 1 Unique Flaw for yourself, also subject to GM approval. It's recommended that if you take any "Heroes of the Realm" or "Archmages" that you make them people on your Important Characters list ;) It is HIGHLY recommended, that you sign up (for free) at roll20.com and go to this link. [url=https://app.roll20.net/join/306683/JPpQJQ]https://app.roll20.net/join/306683/JPpQJQ[/url] Please make sure your display name is the same as your guild name, and let me know when you join so I don't kick you ;) RP Rules: 1: No God-Modding: This is absolute. Breaking this rule will cause horrible random events to happen to your nation. 2: Be respectful of one another: While there are definitely elements that are subject to random chance, dealings between two players are within reason able to be left to the players involved. Should there be dispute, speak to me, and then we can apply elements of random chance to it to resolve the issue, or just talk it out if needed. 3: Trading equipment given by traits is forbidden. While it might seem a natural item to consider trading, for balance it isn't allowed. Players can earn traits over time, but it can't simply be traded away. 4: Keep it clean. Yes, sex/rape etc happen in a fantasy world. But they're to be kept behind the scenes, hinted at and no more. Gore isn't subject to this rule, again within reason. If it fits the story fine, but if I suspect that its gore written for the sake of gore then i'll slap ya for it. Fortunately i'm not a prude though so you can probably go farther than if this was done by a squeamish hippy forest dwarf! 5: Be aware that anyone can be killed. While Important Characters certainly have a degree of plot-protection, they can still die. 6: Exploration and random events are normal. They can be positive and negative (and very very negative sometimes :p) 7: Have fun. This rule will be enforced by crossbowmen. ;) The Nation Sheet Template is as follows: I will post "my" nation shortly as an example if anyone wants to wait to post theirs to see. [quote]Nation Name: Races of the Nation: Nation History: Important Characters: (Those whose perspective will dominate your descriptions, rulers, diplomats, generals, a drafted farmer from whose perspective we see your nation in another light etc.) --- Traits: National Traits: X=(Points Spent) Trait1 Trait2 Population Traits: X=(Points Spent) Trait1 Trait2 Academic Traits: X=(Points Spent) Trait1 Trait2 Military Basic Traits: X=(Points Spent) Trait1 Trait2 Archery Traits: X=(Points Spent) Trait1 Trait2 Infantry Traits: X=(Points Spent) Trait1 Trait2 Cavalry Traits: X=(Points Spent) Trait1 Trait2 Navy Traits: X=(Points Spent) Trait1 Trait2 Airborne Traits: X=(Points Spent) Trait1 Trait2 Tradesman Traits: X=(Points Spent) Trait1 Trait2 Merchant Traits: X=(Points Spent) Trait1 Trait2 Magecraft Traits: X=(Points Spent) Trait1 Trait2 Monster Traits: X=(Points Spent) Trait1 Trait2 Mechanist Traits: X=(Points Spent) Trait1 Trait2 Flaws: Flaw1 Flaw 2 Custom Traits Custom Trait 1 Custom Trait 2 Custom Flaw 1 ----- Territory: ----- Army: Command: Monsters: Air Force: Navy: [/quote] Accepted Nations: If there is an X next to it i've included it on the map (work in progress). [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=1#post-82024]Sarkor; Kadaeux; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=1#post-83594]Arturia; Kangaroo; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=2#post-84745]Stygia; Grievous Khan; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=1#post-83262]Raphae; Asuras; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=1#post-83626]Lothmor; Jorick; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=6#post-93583]Holy Realms of St. Angela; Iarumas; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=9#post-100671]Infriet Oloth; Sarzu; X[/url] [s][url=http://198.58.124.212:3000/topics/5256/posts/ooc?page=5#post-92468]The Nation; Sathanas Rex; X[/url][/s] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=11#post-111656]The Host of Albescland; Aristo; X[/url] [s][url=http://198.58.124.212:3000/topics/5256/posts/ooc?page=5#post-91374]Most Serene Republic of Nuinesia; Elendra; X[/url][/s] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=9#post-101355]Empire of Glaewin; Sheffield; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=10#post-105585]Alexavia; Uskglass; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=1#post-83871]The Empire of Namare; Sini; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=11#post-113849]Aerionic Diarchy of Niutieh; SpartanDoesAcid; X [/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=16#post-143400]The Despotate of Babel; Flooby Badoop; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=18#post-156196]Kinthari Imperium; Vakte; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=18#post-158673]Thaksian Mageocracy; Andrea; X[/url] [s][url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=15#post-140658]The Crossroads; WittyReference; X[/url][/s] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=1#post-83588]Tairre'Tal; Nexerus; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=20#post-176896]The Hegemony of Dal'Guatha; Zacharius; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=14#post-134102]The Eduum Forests Alliance; Zran; X[/url] [url=http://www.roleplayerguild.com/topics/5256/posts/ooc?page=16#post-144929]Imperium Di Sanis Noctis; Greengoat; X[/url]