[B]The Great West[/B] Dahkkarmoth has allowed for a remnant of Humanity who enter into his world of Akk'urad to enter into a place of bliss, happiness, and even paradise, to a limited degree. People who generally were good, upstanding citizens or even just very decent people in general, but blasphemed the Old God when he was alive, or simply died in pride, led others into pride and were stuck up, snobbish or very arrogant ended up in The Great West. Dahkkarmoth is not exactly a god of his word, but he had a great war with the Old God many millenia, maybe Aeons ago, and he was justly defeated after nearly winning against his rival. Dahkkarmoth was so impressed with the Old God's competition and the genius in which he defeated Dahhkarmoth, that he decided to open up a piece of his world in return for such a display of power, wisdom, knowledge and sheer cleverness. Bound by a mighty geas after granting the Old God a piece of his territory, The Great West once allowed those who had "earned" their peace in the next world immortality, limitless health, superior bodies and much sharper wits and beauty. The Old God died, but The Great West remains a paradise, although an inferior one compared to it's old glory. Their immortality is no more when they are reliant on their bodies, making this an afterlife where those who enter are mortal by default. Typically, someone who enters here without assistance from the Healers may only live for four hundred years, maybe five hundred years, but no longer than between six hundred and seven years. In order to keep their original immortality, the souls enter into a clay pit and are sculpted by the fine healers of the Great West into their new bodies, where they may then survive, presumably forever. When/if the occupants of The Great West perish, they are reincarnated into lives back on the mortal plane. If there is no way to enter the mortal plane, they would wander the world as bodiless spectres and wraiths for centuries, or even longer, until they fade away back into the Great West. Those who enter The Great West as Spectres and Wraiths are born from the couplings of those who inhabit the Great West. The Great West is immune to Dahhkarmoth's energy drain. It would take very specific events to occur in order to reverse this immunity. Furthermore, The Great West knows they are in danger of occupation by rival Princes of Ruin. At least, however, the Great West is filled with men and women with far superior experience, strength, competence, intelligence, talent and skill than they possessed in their former lives. The Zaandi inhabit The Great West as the "Triad Of Churches", which is the name for the three largest religions in The Great West, "Zaandi Order, The Religion of the Old God, and The White Shadow, a religion that teaches a very complicated hierarchy of numerous spirits, angels, and even dualistic interperatations of the Old God, and even some Princes of Ruin. (For example, they might teach that some Lords of Ruin have an avatar separate from the actual deity, an aspect that is benevolent or at least benign, who may act in the benefit of Mankind).