CURRENTLY OPEN Humans: 6 male and 5 female Imprisoned Humans: Higher than supernatural but still open. Hunters: Closed for now, PM me if interested in later story for them. Supernatural: Open and would like more villains. 9 male and 4 female Note: Please read specific details on type of character and pretty much all notes if your character is a hunter. -------- [center][img=http://s6.postimg.org/pbnu43gc1/Ribbet_colla.jpg][/center] Thanks Asuna for this! [hider=Background] Out there in the world the beings that we call supernatural exit. These beings have existed since the dawn of man. They all range from vampires to lycanthropes to sirens to demons. Centuries ago, the supernatural were at the top, some even imposing as gods for humans to worship. But after the hunters were organized in 1296, they eventually brought the supernatural down in 1602 and the supernatural were no longer common knowledge. From that day until now, they live in secret, taking advantage of the human's belief that vampires and the sort were stuff of legend. The hunters have also dropped their numbers, many wanting a better life for their families that lived in fear. One supernatural realized an advantage to these causes and started about by making a business out of it. In a forest far from civilization except for a small town, this supernatural known as the Manager created a resort for the supernatural to escape from their fears of being hunted down and instead become the masters of the humans that are given out in the combo deal! [/hider] [hider=Introduction] More disappearances happen every year, and many committed by the same people for the same place. Some tricked into going inside a building for an award, others off the street, some inside a spooky forest, and several right in their beds. But where did they go? Simple, the Hotel for Supernatural. They end up in a cage with other humans, completely trapped. Could they try to call for some help? Maybe their parents will find them? Well, they won't. The hotel has managed that including no cell reception and completely erased trails! Now, all they are is entertainment. The supernatural just love to mess with humans. The vampires and lycans hunt the humans in generated mazes. Succubi and sirens test their persuasion on boys and keep them for some nice loving slave labor. Witches and wizards use their humans as test subjects or as service slaves. Isn't everything just amazing? The Hotel is a luxury hangout for the supernatural. They have parties, hunts, and food (humans served fresh!) in amazing underground environments! This place is a grand five stars with new humans every month! All needs are fulfilled by the caring Manager, making sure his guest experiences are fantastic! Now that he has gotten his power reinstated last year, he's on a roll! [/hider] [hider=How the RP works] For any starting humans they will begin in single cages that are suspended from the ground. They will have no equipment on them and new ones will have no idea what's going on. When a supernatural requests a human, the Manager or a guard sends a human on a wiring system to the supernatural via moving the cage electrically on the lines. The humans are dropped off inside the room still inside their cage to the designated supernatural. A key is given to the supernatural to unlock the cage. Supernatural can go anywhere they want inside the hotel except for the basement (although it's possible to convince the Manager) and have the time of their lives. Any supernatural can also help out the guard's pursuit on any human escapee for the joy and maybe keeping the captured human! [/hider] [hider=Returning Characters] This reboot is three years in the future from the last part with basically a reboot to the first part. Anyone can put their character back into this part but need to PM me first on it for story purposes. [/hider] [hider=Map] [img=http://i.imgur.com/bjFa3tu.png] [/hider] [hider=Layout of Hotel] Floor 20: Guest Suites Floor 13-19: Guest Rooms Floor 12: Guest Suites and Human containment. Floor 11: Hunting Areas (Indoor forest included!) Floor 10: Food and Entertainment Services Floor 6-10: Guest Rooms Floor 5: Manager's Office and Suites Floor 3-4: Indoor Pool Floor 2: Food Services Floor 1: Large Rooms intended for events and parties Basement: Torture Operations and Maze Games (Guard access only) [/hider] For any questions incase I left anything out just ask! ------- [hider=Rules] Rules: 1. No godmodding 2. Keep romance PG-13, if higher go to PM. 3. No auto hits. 4. Announce if you are leaving. I won't come into the night and murder you, I promise. 5. You can die/be turned/become some brainwashed lover of a siren/succubus. 6. Listen to what I say, plus my Co-GMs. 7. Try to be active and do your best to say if you'll be gone for a while. 8. Up to how many characters you can handle. 9. Post at least one line. 10. Time jumps will happen. 11. You can't single-handedly kill the Manager. 12. Don't be overpowered. 13. No arguing and targeting. 14. Read the rules. 15. If you read them, put MENTAL in the other in your CS. Co-GMs: Cartwright and Asuna Wolf. [/hider] [hider=Hotel Rules] 1. No supernatural may ever help a human escape the hotel grounds. 2. No one may attempt to kill or remove the Manager. 3. No killing other supernatural unless defending yourself. 4. Humans are of free use, but it is unwise to mess with someone else's humans. 5. Any tampering with security systems will be sentenced as helping humans escape. 6. A supernatural has permission to leave whenever they want if they have sustained punishment for all rules that they broke. 7. Enjoy yourself! If any rule is broken, the supernatural who is responsible will be punished. [/hider] -------------------------------- Some things to know: (Holy crap read this.) [hider=Supernatural] General Supernatural knowledge [b]Vampires[/b] Strengths: Night vision. Enhanced athletics. Enhanced senses. Feeding of blood from humans enhances powers. A power of your choice. If you can't come up with one ask me for suggestions. Weaknesses: Can go out in the day but get really nasty sunburns. Can be killed by beheading, stab through the heart, and fire. Their blood bubbles when cut by steel but it can't kill them. Feeding off of animals will eventually turn them insane. How to cure vampirism: The one who needs to be cured can only be if they have never drank any blood at all. After that, they need to drink a mixture of a vampire who is over 1000-years old and dead man's blood. The process painfully takes 24 hours. Rand's Notes: Vampires, probably the most common supernatural that this world has. There have always been constant variations on what people thought they were like, then there was the tie in with churches and crosses somehow became a vampire's weakness. I guess they depicted vampires as a spawn of Satin? No idea, I didn't go much into it studying how people were wrong. Anyhow, there's no relation to that whatsoever. Really the only similarity are the fangs and murdering humans. On basic description of vampires, there's not much. It's just the simple two fangs that are the canine teeth that they can switch back and forth at will. Steel seems to be the only way to identify them when they're trying to hide. When they're cut by it, the blood pours out and sizzles like it's being boiled. It's pretty effective, but the problem is that you need to get close and slice them with a knife, which becomes a really awkward situation when you're wrong. Vampires are mostly nocturnal, but there's no harsh effects on them going out in the sun, all they really need is some sunscreen. Getting into a fight with these things are quite nasty, especially if you're alone. For starters, they're stronger in both athletics and senses than the normal human, and they have pretty good nightvision to top it off. Steel is the most effective weapon against them as it is the only element that has a unique effect on them. Don't ask me why, it's some scientific reason, like their body doesn't agree with it like ours does with poisons but on a more radical rate. Beheading them is an effective method to making sure they're dead, but shooting or stabbing them in the heart does the job as well. The problem with the latter is that it sometimes doesn't kill them, so what I recommend is beheading them afterwards. Fire works but is probably the worst method for doing so. They can burn to death but holy crap that takes way too long. I remember pouring gasoline in a room with an unconsciousness vampire then setting it flame since I had no other weapons. I sat outside the room for about three hours when he finally stopped screaming. [b]Lycans[/b] Strengths: Can turn into a full wolf at will. Stronger and faster. Greater sight, smell, and hearing. A power of your choice. If you can't come up with one ask me for suggestions. Weaknesses: Silver is poisonous. Can be killed by beheading, stab in the heart, fire, and too much silver interaction. Newly turned can go insane if they are not helped by others when they turn into a wolf. How to cure a Lycan: The one who needs to be cured can only be if they have never drank the blood of humans. If they haven't, they need to drink liquid silver and a mix of a lycan who's over a 1000-years old. Rand's Notes: Lycanthropes, not werewolves, remember that. Lycans can morph at will, werewolves can't and don't have control over their wolf form. It's as simple as that and still some people mix it up. It really bugs me. Anyway Lycans have a relation to werewolves and that's the simple silver. Cut them deep and they'll be crying for hours. Even poking these guys with it makes them visibly poisoned. Having a silver rod or dagger at all times is a pretty safe precaution and good tester against them. Their wolf form can be of various wolves, but so far I haven't seen any that were close to house dogs. The types and colors can vary, but their eye color stays the same. Pretty much the only thing that you can connect. Also wounds, those are the same as well. The weaknesses don't change at all when they change, but their sense to hunt is more driven when their in their wolf form. Killing a werewolf is a bit easier than other supernatural. Of course, they're also slightly tougher than you average vampire so that factor really balances them. Decapitation, fire (seriously don't try fire I already explained why), stab in the heart, and silver will do the job. If you have a silver blade, the most ideal solution is to stab them in the heart. Easiest way to take them down and out for the count. [b]Sirens/Succubi[/b] Strengths: Can seduce males. Sirens with their singing voice and succubi with their persuasive powers. Rapid reactions. After a period of time with a male, they can basically brainwash him by kissing him and sharing saliva to make him a fanatic servant. Succubi have powerful regeneration. Sirens can breath underwater indefinitely and have minimal water powers. Weaknesses: All their power is in their voice. Have no real power on females. Any males they brainwash can be freed by the controller dying or the male not having contact with their controller for 24 hours. Succubi can only be killed by decapitation. Sirens through beheading, fire, stab through the heart, starvation. Their blood bubbles when cut by iron but it can't kill them. How to cure a siren/succubus: There is no way to. Rand's Notes: Right. Succubi. I don't like them. Sure they're not as physically strong as their spin-offs like empousai and sirens, but I personally hate them the most. Their reputation is also the best out of the two, being "the devil's whores" or whatever people also name them. Really, that's a lie and they're not demons, but some people still think that. Really, I'm not sure how succubi came into existence, but it was probably like lycans and vamps where there was some genetic difference of the alpha and that alpha made more of her kind. That's all I got for ya on that. Succubi are known for their persuasive powers they have over males. It gets really annoying having to deal with these things, especially when they already have servants ready to give their lives for her. Going solo when you're male like me against a succubus is basically suicide, because you'll be dropping your weapon and roll over like a dog for her. Headphones can somewhat block their voice out, but they can get through that sometimes as well unlike their spin-offs. I'd like to say their most annoying aspect is how hard it is to kill them. Bleeding out, starvation, heart stabbed, fire, drowning (though it will knock them unconscious after a while), suffocation, none of those things works. Sure it hurts them but none of that stuff will kill them, and they're powerful regeneration just makes it go away within a couple hours. The only way I've really discovered so far on the sure way is decapitation. Yep, that's it, and it gets very hard because you can't decapitate something with a gun. You have to get really close and that's how they like it. This is why I just have Sarah do it most of the time for me while I blast Metallica through my headphones outside of the building. Siren origins are varied. The most common form are the ones I call the spin-offs of succubi, but of course there's the ancient "pure" race of them. Those ones are weird and creep me out, but they're extinct so I don't have to worry about them! And if any of them exist I will be angry. Sirens are almost a different matter when it comes to their powers. Sure, they also have persuasive like powers but with them it's in their singing. Cut their singing before they have you within their grasp, and you're fine, half the time. They can really easily start singing again, and then it's back to square one. But cut their voice or blast on your headphones during that time, then you're good. If you don't, same result as becoming a succubi's slave, complete dominance over your mind. Fortunately, their much easier to kill. Stabbing, bleeding out, decapitation, fire, they all work quite well, except obviously you can't drown them. Yeah, putting them in water is the worst idea you can have. Not only can they breath forever in it, but some have water powers and several others can turn their legs into a "mermaid tail". And no, mermaids don't exist, and if you think you've met one, run as soon as she begins singing. Note: None of these species are affected by any religious or "blessed" items, that's just a superstition. To find any custom supernatural traits you'll need to find that person's CS. [b]Demons:[/b] Strengths: Have no actual body and is just a thick black smoke. Can possess any unwarded body. Enhanced senses. Incredible stamina and strength inside host. Doesn't feel pain inside host unless by specific weakness. Can give host control over themselves. A unique power for each demon. (i.e. Vision, Telekinesis, Invisibility, Pyrokinesis.) Demon possessing someone: [img=http://www.supernaturalwiki.com/images/a/a0/MegSmoke.png] Weaknesses: Refined Steel Salt Oil Devil's Trap Can be killed inside host by an oil fire. Can be casted out of host by forced indulgence of a large amount of oil or salt. If forcefully casted out of host, needs time to gain strength to possess another body. Rand's Notes: Demons are not a fun species to mess with, I'll just state that right now. The part I hate most about them is that they have no actual physical body and they just take over someone else's like a parasite. And like a parasite the demon has a chance of escaping when you kill the host, which makes matters worse. The origin of demons is of mixed ideas. From what I've learned, demons are just another species and just got their name for acting like the devil in several cases. Really, they're just another creature that us hunters have the wonderful job to take down, really that simple. What I personally hate about demons the most is how they're all unique. Not in that nice elementary school you-are-all-special different, the in-what-way-can-this-thing-kill-me kind of different. All demons have an individual power kind of like vampires and lycans except in a more scary alternative, and I don't like that very much thank you. The different variety in powers forces me to wait until I discover their power so I can figure out the best way to ensnare them without screwing myself over. Killing a demon isn't fun. While they're not as hard to kill as a succubus the problem is killing them without also killing the host. The preferable method is to first ensnare the target into a devil's trap. It's far more effective than salt because several demons can find a way out of that while Devil's Trap keeps them in a single place and disables their abilities for the time their in it. Problem is getting the demons to walk into the trap in the first place, so preparation is essential when fighting demons. After you've finally gotten them in you're free to do whatever to them, and this is where I usually force feed them salt and drag their smoke hides out of the host. I usually position myself to where the smoke is going and target it head on. The demons without their essential host are virtually powerless. Chucking salt at the smoke works but sometimes doesn't kill it which ruins the whole process. What I've found to be most effective is to literally chop the smoke in half with my steel blade. From what I can tell it's like chopping a body in half. Doing this has proven to be 100% effective and I've never seen it fail as long as I'm accurate. When a demon dies, the smoke drops to the ground and dissipates, leaving only some sulfur behind. [/hider] [hider=Hunters] Most hunters are part of a worldwide system. The main use of the system is the rules to abide to and finding connections for weapon dealers, information, jobs, false identities, etc. There are absolutely no supernaturals that are hunters. Magic is used but rarely is, mostly used for incantations and enchantments but several use it as powers. It's frowned upon by many and some hunters have even been executed for going to far in it. Rules of a Hunter: 1. Don't be stupid. 2. Should a hunter become turned, they must be executed immediately to spare them the pain. 3. Protection of civilians is the reason for our existence. 4. If torturing a supernatural is necessary, do it. 5. Never deal with a supernatural unless lives are at stake. 6. All supernatural must meet their end. 7. Never show civilians this world unless absolutely necessary. [/hider] ---- [hider=CharacterSkeletons] Human: Name: Age: Gender: Appearance: Personality: Relationships: Bio: Other: (Put here if returning character.) Siren/Succubus: Name: Age: Gender: Appearance: Personality: 'Hunting' style: Guest/Worker: How you intend to use your humans: Relationships: Bio: Other: (Put here if returning character.) Vampire/Lycan: Name: Age: (What you look like and what you are.) Gender: Species: Appearance: (If Lycan, show wolf form.) Personality: Weapons: Power: Guest/Worker: How you intend to use your humans: Relationships: Bio: Other: (Put here if returning character.) Demon: Name: Age: (What host is if one and what you are.) Preferred Gender: Current Human Host Appearance: (If one) True Eye Color: (Black, red, yellow, or pure white.) Personality: Weapons: Power: Guest/Worker: How you intend to use your humans: Relationships: Bio: Other: (Put here if returning character.) Custom Supernatural (Must be approved by me. No angels. Do not be overpowered.) Name: Age: (What you look like and what you are.) Gender: Species: (No angels.) Appearance: Personality: Weapons: Powers: Weaknesses: (No holy/blessed items.) Guest/Worker: How you intend to use your humans: Relationships: Bio: Other: (Put here if returning character.) [/hider] ---- [hider=My Own Characters] Vampire: Name: The Manager Age: 34 (1304) Gender: Male Appearance: [img=http://houseofgeekery.files.wordpress.com/2013/05/johnmaster.jpg] Personality: Loves his business, which is this hotel. Weapons: His wondrous persuasion and his guards. Power: Can speak and trick others into what he says. How you intend to use your humans: Mostly food, they do taste very nice when still alive. Bio: The Manager has proudly owned this establishment for over 200 years. He has led a good plentiful life and loves it so much that he never wants to retire. He has dealt with assassination, overthrowing, humans escaping, and lots of other things in his years including losing all his prisoners three years ago. Fortunately, he has fixed that and finally reinstated his power and business, already drawing in a larger number of guests than before! Other: Human: Name: Rand Johnson Age: 24 Gender: Male Appearance: [img=http://cdn3.whatculture.com/wp-content/uploads/2013/07/Adam-as-Michael-adam-milligan-12279281-1280-720.jpg] Personality: Humorous in dark situations and annoying at others, but very intelligent when he needs to be. Relationship: None. Bio: Rand's past is a dark area where few know about except that in his early years he became a hunter and has been one ever since. He is mainly known for creating a basic encyclopedia on all supernatural with his own notes in it on how to kill them. But after the situation in the complex Rand ended back in the possession of the hotel for use of entertainment. He's barely survived the past three years and somehow kept his sanity. He hasn't seen any of his hunter mates except for Perrin who was savagely murdered by a hotel guest but still hopes for the day to get out of here once more. Other: Returning character. Human: Name: Matrim Narrow Age: 17 Gender: Male Appearance: [img=http://ak1.polyvoreimg.com/cgi/img-thing/size/l/tid/11965856.jpg] Personality: Gets very nervous and really socially awkward when around people he doesn't know. Relationship: None. Bio: Matrim lived a simple life and excelled in the studies he pursued. His family was...normal enough but he had a strange group of friends that he eventually left when they were starting to get into the illegal side of things. With little friends, Matrim just went more into his studies and schoolwork. One night when he was coming home late though, a strange girl started talking to him and soon after everything went dark. Matrim woke up in a cell, having no idea what was going on. Other: Demon: Name: Carter Age: 492, host is 30 Preferred Gender: Male Current Human Host Appearance: [img=http://tvmedia.ign.com/tv/image/article/997/997653/mark-sheppard-20090624023547605-000.jpg] True Eye Color: Red Personality: Very demented but seems to have a nice side to him. Anyone that's known him for a while knows that there is no real nice side. Weapons: Six-shooter revolver. Power: Telekinesis Guest/Worker: Guest How you intend to use your humans: Tests and experiments and also entertainment. Relationships: None. Bio: TBR. Other: Siren/Succubus: Name: Sarah Age: 237, appears 17. Gender: Female Species: Siren Appearance: [img=http://37.media.tumblr.com/tumblr_me6fylkB7O1rc0bl0o1_500.jpg] Personality: Very sadistic but always talks with a smile. 'Hunting' style: Appear innocent and let them bring themselves under her. Guest/Worker: Worker How you intend to use your humans: Slavery and entertainment Relationships: None Bio: Sarah has been a loyal worker of the Manager's for the last 100 years. From past experience she has a special hatred for hunters and will usually just kill them instead of keep them. She is responsible for the death of half the hunters that were in the hotel from the past 5 years. Other: [/hider]