Sup, Ashgan? It's a pleasure to meet you and an even greater pleasure to know that I've managed to get your interest! Now, to address some things you asked about. [quote=Ashgan] first thing out of the way, how high fantasy is high fantasy for you? I get that you've got mages and gods and monsters, but high fantasy typically includes (arche)typical races like elves, dwarves and orcs. Will those be present here? So far you only mentioned, and put great emphasis on, humans, but what do I know? I'm personally not a fan of these Tolkienese (??) species as I've seen them one time too many[/quote] Nope. Human is the only race. There was a short debate about this, when work first started on the setting, between myself and the co-creator/cartographer. Ultimately, the decision was reached that we would implement no races other than Human. [quote=Ashgan] I would like to know in general what some of your inspirations were for this, to help me to better position your setting.[/quote] The entire idea was inspired by Planescape: Torment. At least, it was in the beginning. After playing it for a short time, I realized that I had become enamored with the idea of a torturous immortality; more a curse than a blessing. From there, I posed my idea to my co-creator (Sicarius, for future reference) and we set to work building a world that has admittedly undergone many changes...and timelines. Core influences on my side, though, are as follows; Arcanum of Steamwork and Magicka Obscura, various D&D campaigns I've been involved in, my vested interest in creating a 'fleshy' fantasy setting, some steampunk stuff, several anime and manga, several fantasy books. [quote=Ashgan]Now your world is a very unexplored map for me, and I'm admittedly lost to some extent. There's a certain charm to that I admit, and I understand wanting to keep an IntChk brief, but you bring up plenty of names and expressions that have a lot of significance, while shedding very little light on them. As an example, the part about the Death Touched; they were former Immortals. That's cool and swell, but, what exactly is an Immortal? It's described in name only. I like the flavor of their description a lot, but I also don't really know where to place them or what to do with them.[/quote] [i]The Immortals are those who have engaged in a contract with the Gods. The bargain is a harsh one, granting the mortal with a life that is nearly impossible to extinguish in exchange for the complete service of that mortal; allowing them their Passing, their true death, upon the completion of their terms. The reason an Immortal is chosen is rarely revealed directly, with the Gods providing little aid or insight beyond the abilities granted to them upon the enactment of their servitude. Many who accept this agreement often come to regret it, performing their tasks with deadly efficiency; seeking with a blackened fervor the Passing that had been promised to them.[/i] Quick explanation. Edit: My fault! There is a map, for the setting (though it is incomplete, as of now) that will be posted when it is finished. The Death Touched will serve primarily as Nycyd's servants; most likely opposing the main group of characters. They will be enforcers of Death's will and probably a frequent threat (and perhaps allies, at times) to the player-characters. I don't expect anyone to want to play one, but if they do they're free to shoot me a message and we'll talk about what all goes into being Death Touched. [quote=Ashgan]I have a similar feeling of lacking a certain context with other parts of the information presented, like you were writing this post addressed at an audience perhaps already familiar with your setting to some extent, but you did say you were going to post a large amount of info in the OOC, so I'll just wait until then, I'm sure you'll cover all the holes. Could you tell me perhaps a little more about technology in this world? For example, with trains around, are rifles/revolvers a thing? Have they already made traditional weaponry obsolete, if they exist? [/quote] While guns exist, they would be a rarity. A large portion of the cities that produced guns were destroyed, as they were in the northern part of Lerayis. However, I am willing to make exceptions for Mage Slayers. As they are provided for by Vigil, it would make sense for them to carry a rifle or pistol. Most folk, however, carry simple weaponry. [quote=Ashgan]What their society is like, how they typically operate, and similar matters.[/quote] Mage Slayers are generally chosen from the ranks of the Lerayissian military (whichever country they happen to be from, those'll be posted up later) and put through rigorous training. They operate in varying numbers, depending on their target and the suspected threat that it poses; though generally, they would be dispatched with their squad. Squads are composed of four members, though there is no appointed leader; as Vigil's Council expects their soldiers to enact quick action. They're granted a certain amount of immunity to the law, when writs are handed down for the life of a mage. This means that they can carry out their executions in broad daylight, so long as they can prove that the order was from the council. If that was too vague, lemme know and I'll provide some more information. [quote=Ashgan]Lastly, and this is a more precise question, I have a rough concept in mind that I would be willing to try out, but I'll have to make sure it works within the setting. The idea I had was a character who is afflicted with some kind of long-term curse or disease, that manifests in some form of visible aesthetic on their body, most likely as a vile growth or deformation, and which is gradually spreading to infect more and more of their body. They might be looking for a cure, or some rare-to-find remedy that can temporarily abate the affliction's progress. Thing is, is such an affliction plausible? I would have to work together with you to work out a source for it that is appropriate to the setting, as it would have to be supernatural (and maybe unique?) in nature.Thanks for bearing with me, Saber, hopefully I didn't ask too much ;PI'll be looking forward to your reply! Thanks again.[/quote] Alright, I'll shoot you a PM and we'll see what we can get worked out. Thanks, Saber.