[quote=Black Plague] The way I see it, it breaks down like this:Unit 1 class: Pistols, Grenades (Per 10), Small hand Melee weapons (daggers) etc - One item from this category is one (1) pointUnit 2 class: Submachine Guns, Shields , Sword Sized Melee weapons, Arm mounted weapons (wrist launchers) etc- One item from this category is two (2) pointsUnit 3 Class: Rifles, two handed melee weapons, back mounted weapons, etc - One item from this category is three (3) pointsUnit 4:Heavy Duty Weapons, Large Cannons, MiniGuns, etc - One item from this category is four (4) pointsbut that's just my thinking. I could be waaaaaaaaaay off. [/quote] I see what you're saying but sniper rifles are a finicky breed of rifle so I was wondering what class or cost they would fall under and even if it's as simple as falling under the rifle category which is class 3, I still need to know about the different ammunition. I want various rounds, explosive, perhaps shocking, corrosive, a round that once fires break apart like a shuttle and hits the target with multiple tracking devices so as to be unnoticed. Stuff like that. What I'm looking for is whether I can just say I have these things or if I have to pay for them with my units. A chart would be best but I understand you can't do those but just a post listing weapons and other assorted items and their exact cost's would be a great thing. I have to agree with Hero Zex's melee weapon system, it's nice and clean. Also, for those that already completed their CS, please write out your Arms=X Armor=X Agility=X where X is the number of points in it, it looks better and makes it easier to read for everyone, not just Weight class. I'm only saying this because I don't want to make my guy too similar in points to anyone, that's just me though. I literally just remembered this but I am making a sniper with the call sign of Ghost, I was wondering if there are or could be any kind of cloaking device for purchase. I'm not trying to be OP so if you move it would be pretty much worthless but if stationary like a sniper most commonly is, it could provide some decent concealment. I suppose this is really just a cosmetic thing though because thermals would pick him up if they were close enough but perhaps having thermal capabilities could be a purchased item as well. I don't know, I might be over thinking it but I was literally thinking of a story similar to this but instead of mech's, I was gonna do space ships and the people would be like bounty hunters in space or something and we would do a point based system to build our ships. If you would like suggestions or my help on developing a list of items and their cost's, please let me know, I'll even PM you the list you can post it if you don't want me as like a co-GM. This would also mean that as we do stuff in the RP, perhaps we score some currency, steal it, get paid to do something, whatever, and then spend it on new upgrades.