For simplicity's sake, I think I'll drop Bloodshot's original force-based ability and substitute with cybernetics. That way there's less explaining to do and we can get underway faster. Now without any further ado... [b]Name-[/b] Bloodshot [b]Age-[/b] 35 [b]Species-[/b] Umbaran [b]Gender-[/b] Male [b]Height-[/b] 6'6" [b]Weight-[/b] 220 lbs [b]Job-[/b] Bounty Hunter [b]Appearance:[/b] [hider=Armor]Plus a groin guard. That's a pretty glaring weakness to leave unprotected... >_> [img=http://i2.cdnds.net/13/15/618x955/gaming-batman-arkham-origins-screenshot-14.jpg][/hider] [b]Armor Capabilities:[/b] Based heavily on the functionality of the [url=http://starwars.wikia.com/wiki/Mark_III_Katarn-class_commando_armor]Mark III Katarn-class Commando Armor[/url], it shares many of the capabilities of its slightly older cousin, though still differs in several ways due to various personal modifications to the design. The most noticable of these modifications (apart from the cosmetic overhaul) is the inclusion of grav-plates on the outer thighs and back for the placement and holding of various weaponry (most commonly pistols and melee weapons). Further modification comes in the form of two foot-long vibroblades mounted in the armor's gauntlets that slide into an active position over the back of Bloodshot's hands, and stygian tri-prismatic plating for increased durability, allowing the armor to withstand even the blade of a lightsaber for several seconds before being compromised. Other additions include thermal and electromagnetic imaging systems, penetrating radar for identifying hostiles through walls, floors, and ceilings, and modifications to the life support system that allow it to deliver doses of the potent gas mixture utilized by the Umbaran military to increase reflexes and aggression. Beneath the armor's hardened plating lies a mesh body glove that is insulated against both thermal and electrical attacks, as well as being capable of stopping anything short of heavy blaster rounds or armor piercing slugs. [b]Abilities:[/b] The legacy of the mercenary known as Bloodshot, a legacy that has passed through the hands of more than a dozen men, is more than simply the passing on of the armor and title. Through the use of ancient technology discovered on a long-dead planet, each successor to Bloodshot's legacy has not only received the wealth and possessions of his predecessors, but also the skills and memories they collected after assuming the title themselves. While this has given each successor a vast amount of experience and skills to draw from, it comes at the cost of their own memories, erasing everything prior to the time they first stepped into the machine. The current possessor of the title utilizes a combat style that favors pistols, blades, and staves of varying capabilities, with efficiency and speed taking precedence over the more showy techniques common to many of the galaxy's martial artists, including those favored by the jedi order. In addition to his mastery of firearms and melee combat, his Umbaran heritage also grants him a level of natural telepathic skill unrelated to the force-based talents of the jedi and sith. While this ability is less effective and versatile than that of jedi and sith that have dedicated their studies to developing the talent, it is nonetheless potent enough to give him the ability to read, subtly influence, and sometimes even control the will of others, in addition to granting him a high resistance to telepathic influence himself. [b]Implants:[/b] [url=http://starwars.wikia.com/wiki/Cardio-Muscular_Package]Cardio-Muscular Package[/url] [url=http://starwars.wikia.com/wiki/RiMPack]RiMPack[/url] [b]Weapons:[/b] Collapsible Phrik Electrostaff Vibrosword w/Ionite Edge SH-9 Slugthrower Pistol [2, 15 round extended magazines, 4 reloads, depleted baradium rounds (armor piercing)] AKraB Vibrodagger [2] Gauntlet Vibroblade [2, 12-inch] Spore/B Stun Grenade [4]