[b]@Everyone:[/b] Mission time. I'll answer any questions y'all might have, but it operates on the same basic principle the original system did: Pick a mission, execute it. --- [b]Operation 1:[/b] Bring Them Back! [b]Mission Briefing:[/b] [i]"Ah, welcome, I see you received [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-813579]the colourful colonel's mission debrief[/url] on what was known as project Forest Fire. The objective was simple and clear: To test Bunker security firepower on the enemy. It seems we have either failed miserable or it might just be a communication mishap... But then... That never happens around here. I want to make this very clear to you. In the event that something went wrong, they were to turn back and retreat immediately. Two in particular need to be recovered, and were to be defended at all costs: Anistroika, and Carolyn. Anistroika is a specialist in biology we sent out to investigate the situation. We know the enemy uses mutants. We don't know how, or what kind, or anything else along those lines, so we need him back alive if you can manage it. Remember, we don't understand the threat, so he may be injured or sick with something contagious. Use your gas masks to keep out contagions, outside of the fog, they can keep replenishing themselves for pretty much eternity. It's inside the fog that they have a limited operating window of an hour, but by then, you should be suffering skin rashes and mild acidic burns anyway, or some such nonsense the research division tries to explain it with. Oh, and don't worry about pronouncing that name right, most people just call him Annie. Carolyn is the daughter of a prominent military figurehead, and a techie... Of sorts. She was sent in with modified HE missiles that were codenamed... Gassy... Sparkly... Plugs?... Regardless, some of the Council already made some bio-weapons for these little shits, and she was testing them out like the loyalist she is. We need her back alive, and her mech too, if you can manage it. The mech will have very valuable sensor data on these things and what effect precisely the missiles had. In fact, so much so, that our little council member fuckwit running the show thinks that if it becomes a choice, leave Carolyn, and take the mech... But I think we both know which order the Colonel would prefer, and she's your boss, so don't leave Carolyn, and fuck the mech if it means risking your neck. We're approaching the mission zone now. Intel has no idea which way they'll be running from, so they need you stationed in two positions about a block apart from each other to guarantee catching them. There's the south east block and the south west block they're calling em'. Either way, you'll be in old downtown, expect overgrowth, shattered glass... South west block has bits and chunks of a skyscraper that fell over some odd few years ago that will provide a lot of cover, good for you close range people that need to get in close and personal and the like. South east is clean and clear, oddly so, no plants, no growth o' nothin'. It's eerily dead, but the small apartments and shops provide a lot of places to hide and clear vantage points on the enemy, good for you sneaky folks and ambush fighters. Mechs'll be effective either way. Directly ahead of both blocks is the shadow zone. Very clear to see that fog even from here, eh'? Kinda scary, isn't it... It's already several kilometers in size. I can help one or the other side at a time, but don't expect me to pull a magic trick. Achilles Heel can't be in two places at once y'know. I'll help whichever side I think needs it more. Y'all have radios. You know how to contact me. Now get into position and get ready. Reconnaissance just squawked in now, something is moving inside, whatever it is will be out here in a couple minutes, tops. Oh, and there might be a third option, if y'all have a whole lot of folks wit'cha... In the middle of the two blocks is a large apartment complex, ten stories tall. Y'all could use that to fire at enemy forces on either side, but it'll take you a while to move from one side to the other, obviously, so whichever side you position on, you better have a good reason for movin'... Still, Reco didn't clear the building. That's a code yellow for you greens, means there might still be nasty shit in there just waitin' for you to be all nice and cozy n' vulnerable before they repeat a scene straight outta Psycho, kay? Okay. Good. Good luck. I ain't got the Colonel's sense of faith, but... God be with y'all. Achilles Heel, out."[/i] -Captain Derek, Achilles Heel. [b]Missions:[/b] [hider=South-West]The South West corner has several pieces of debris you can use for cover. There may be other survivors, but the main objective is Carolyn and her mech or Annie. [b]Character Limit:[/b] 6. [b]Currently:[/b] 4. [i]Participants:[/i] Nathaniel Hawthorne (Jorick), Daniel Ezekiel Anders (LimeyPanda), Bruce "Brucey" McFoster (Kadeaux), Chris (MelonHead).[/hider] [hider=South-East]Several small shops and apartment complexes can be used for stealth and cover, but repositioning is as difficult for the enemy as it is for you. The main objective is Carolyn and her mech or Annie. [b]Character Limit:[/b] 6. [b]Currently:[/b] 4. [i]Participants:[/i] Georgia Rhettland (Tempest), James Wolff (Heyitsjiwon), Roman Cassidy (PCSutfin), Eira Mairwen (Holimshire).[/hider] [hider=Central Apartment Complex]A ten story tall apartment complex with several dark rooms, there may be hostiles lurking for vulnerable targets, but this does give you an open window from which to open fire at the enemy and help cover either the South West or South East forces. Your main objective is Carolyn and her mech or Annie. Note that the enemy may still shoot back at you under certain circumstances if they manage to find your position in the chaos. [b]Character Limit:[/b] 4. [b]Currently:[/b] 4. [i]Participants:[/i] Junko Heizen (GreenGoat), Jenive Rousseau (Brovo), Kiku (LimeyPanda), Kai "Lupus" Aevephasa, (Raen Elvarasi).[/hider] Note: Mission participants can move from mission zone to mission zone, but doing so takes time. Only do this if you feel it's absolutely necessary, as it can put you out of the fight for 1-2 posts while you reposition and leaves you vulnerable to an attack by assassin units if you go alone. Note #2: Bring friends. If you don't, I'll be happy. [i]You won't be[/i].