I understand. However, I feel like some of the changes removed diversity, like the 15-30 evolution marks instead of the unique triggers for each Pokemon, most being 16-36. Yeah, I guess that stuff does make sense. And chunky salsa rules. Also, what I was getting at is I want it to be [I]almost[/I] like a nuzlocke, to where Pokemon [i]can[/i] die, but you can lose without all of your Pokemon being dead, but instead fainting. I'm also not sure I can get behind natures modifying HP. I mean, that's usually the one thing you can rely on to be semi- stable, and [i]not[/i] have to sacrifice it for another stat. (Or more specifically that they used the normally neutral natures to modify Hp, and threw in other ones that are... questionable?)