WIP Faction Name: Gearshift Faction Type: Contested Planetary Body/Anarchy/Theocratic Technocracy Species: Highlanders The term 'Highlander' is a catch-all label for the many sub-species of Humanity native to the wasteland world of Gearshift Scale and Territory: Brief overview of major bodies in the faction’s control and general information on their area of influence. Include a scale rating based on the chart in the Scale hider. Culture: Dominant culture of the faction, such as religion and social mannerisms. You may also want to include details on how the government is run and the influences the culture/government has on faction’s species, economy, and territory. History: A summary of the faction’s origins and major events involving the faction Technology: Gearshift's weapons technology is rather basic, though unusually-advbanced given the world's brutal history. Roarers, the designation given to the savage dust storms inherent to Gearshift's biosphere, make some types of technology impossible to utilize on her surface, such as laser weapons, particle weaponry, flying machines that make use vulnerable (such as jet-powered fighters or helicopters), motion trackers, radar systems Military Forces: Completely in the air, honestly. The number of Bestia Mechanicae, Ferrum Hominis and Rex Oceanus on Gearshift is unknown, while no one is in a particular hurry to gauge the martial prowess of the world's raider groups, cults, towns, villages, and underground bunkers. Eternal-Holds, however, typcially play host to a substantional amount of defending gun inplacements