Since alot of people were complaining (plus with me agreeing with some of them on the issue as well) I have decided to change Oner a bit to balance him out more as both a caster and a swordsman battle mage kind of thing. More like a monk/cleric mage. I took out Light Mega Flare. Its just Diaja now (firing off and harnessing alot of Light just like the other "aja" elemental spells do, no more boom boom mega flare for Oner as Mega Flare is a black magic spell anyway). Its still Dark Mega Flare for Reno though since he doesn't have the brute power spell Ultiga at his command (Meteoga is really meant for groups of enemies rather than a single target. Sure it CAN be used on a single target by concentrating its affect on one but there are still plenty of ways to get by it, so no change for Reno was needed). Instead I gave Oner a different ability that still gives offensive capabilities but is also balanced out at the same time. [hider=Ultima Control] While Oner doesn't possess many offensive spells like Reno (only having two) like Reno he still possesses a lot of magical energy and great control over it. Thus he can unleash it out in small, focused bursts either combined with sword attacks or on its own as if he is casting really small versions of the Ultima Spell, Oner having gained complete control over the output of this spell. If he unleashes alot all at once he will cast a full very powerful Ultiga, but doing this drains a good amount of his Mana. [/hider] I trust it isn't OP. Also wanted to give Oner an ability that still lets him use his magic to fight offensively without making him a walking artillery machine like Reno is (the only difference being Reno is pure 100% black wizard with spells meant to do that, Oner is not, wanted to set a clear cut difference between the two that Oner is more like a magic monk/cleric rather than a pure mage)