Here's my sheet: [b]Trainer Name:[/b] Evelyn [b]Level:[/b] 1 [b]Age:[/b] 15 [b]Gender:[/b] Female [b]HP:[/b] 13 [b]ATK:[/b] 7 [b]DEF:[/b] 5 [b]SATK:[/b] 5 [b]SDEF:[/b] 5 [b]SPE:[/b] 10 [b]Body:[/b] 3 [b]Mind:[/b] 0 [b]Spirit:[/b] 2 [b]AP:[/b] 5 [b]Background:[/b] [u]Legacy of a Champion[/u] Increases Command, Focus, Survival; Decreases Guile, Education Occult, Education Medical [b]HP:[/b] 53/53 [b]Evasion Vs. ATK:[/b] 1 [b]Evasion Vs DEF:[/b] 1 [b]Evasion Vs SPE:[/b] 2 [b]Skills:[/b] [u]Acrobatics (3):[/u] Untrained [u]Athletics (3):[/u] Novice [u]Combat (3):[/u] Untrained [u]Intimidate (3):[/u] Untrained [u]Stealth (3):[/u] Untrained [u]Survival (3):[/u] Novice [u]Edu: General (0):[/u] Untrained [u]Edu: Medicine (0):[/u] Pathetic [u]Edu:Occult (0):[/u] Pathetic [u]Edu:Pokemon (0):[/u] Untrained [u]Edu: Technology (0):[/u] Untrained [u]Guile (0):[/u] Pathetic [u]Perception (0):[/u] Untrained [u]Charm (2):[/u] Untrained [u]Command (2):[/u] Novice [u]Focus (2):[/u] Novice [u]Intuition (2):[/u] Novice [b]Edges:[/b] [u]Basic Skills: Athletics[/u] Raises the Skill Rank of Athletics from Untrained to Novice. [u]Elemental Connection[/u] Prerequisites: Novice Focus, Novice Intuition, or Type Ace (must select matching type) Effect: Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. This Edge may only be taken at Character Creation or with your GM’s permission, unless you gain Type Ace, in which case you may take Elemental Connection at any time as long as it matches your chosen Type for Type Ace. [u]Type:[/u] Dragon [u]Natural Theory[/u] Prerequisites: Novice Survival Effect: You may count Survival as an Education Skill for all Features that reference Education Skills, and you may add your Mind Modifier to all Survival Skill Checks in addition to your Body Modifier. [b]Features:[/b] [u]Agility Training[/u] [Training] [Orders] Prerequisites: Novice Athletics, Untrained Command At-Will – Special Effect: The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to Movement Capabilities and +4 to Initiative. [u]Ace Trainer[/u] [Class] Prerequisites: Novice Command, a [Training] Feature Drain 1 AP – Extended Action Trigger: You spend at least half an hour training your Pokémon Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes Trained until an Extended Rest is taken. The default State of Trained Stats is +1 Combat Stages instead of 0. A Pokémon may have only one Trained Stat at a time. Note: Just to clarify, this Feature Drains 1 AP per training session, not per Pokémon. So train as many as you can to get the most out of this Feature! [u]Training Techniques[/u] Prerequisites: Ace Trainer Static Effect: Your Pokémon with a Trained Stat gain +25% Experience from Battles. [b]History:[/b] The history of the Wataru family is ancient and deep in Kanto. Lance Wataru was best known as The Dragon Master, head of the Pokemon League for several years before he was usurped by a worthy trainer he met in his travels fighting against the upstart group Team Rocket and their leader, Giovanni, leader of the Vermillion Gym. That, however, was many years ago. The Wataru family remained in that time a well respected and powerful family in the Pokemon League of Kanto, hosting and judging numerous events. The name Wataru still carries much weight, and as Evelyn comes of age, she is gifted with her father's last Pokemon egg - a Dratini, the last remnants of his once glorious and beautiful Dragon team. She is now ready to begin her own journey, to carve out her own name in Pokemon history, and keep her family name alive.