Everything in this post originates from [url=http://mazesandminotaurs.free.fr/revised.html]Mazes and Minotaurs[/url]. [b]Instructions for Character Creation[/b] [b]Classes:[/b] [hider=Amazon][b]Missile Focus[/b] [i]Primary Attributes:[/i] Skill and Grace [i]Weapon of Choice[/i] Bow [i]Abilities[/i] [indent][b]Deadly Shot:[/b] Add Skill mod to damage roll when using a bow. [b]Battle Grace:[/b] Add Grace mod to Defense vs. melee attacks (cannot be used when surprised or with a breastplate). [/indent] [i]Level Benefits[/i]: +4 Hits | +1 Luck | +2 any attribute score (player choice) [i]Equipment[/i]: Dagger | Sword or Spear | Shield | Bow [b]Melee Focus[/b] [i]Primary Attributes:[/i] Skill and Will [i]Weapon of Choice[/i] Sword, Spear, Bow, or Javelin [i]Abilities[/i] [indent][b]Deadly Skill:[/b] Add Skill mod to damage roll when using weapon of choice. [b]Quick Strike:[/b] Add Will mod to initiative when using weapon of choice. [/indent] [i]Level Benefits[/i]: +4 Hits | +1 Luck | +2 any attribute score (player choice) [i]Equipment[/i]: Dagger | Sword or Spear | Shield | Bow [/hider] [hider=Barbarian][i]Primary Attributes:[/i] Might and Will [i]Weapon of Choice:[/i] Any Barbarian Weapon [i]Abilities[/i] [indent][b]Battle Might:[/b] Add Might mod to damage when using Melee weapon. [b]Battle Fury:[/b] Add Will mod to Defense vs. Melee attacks (cannot be used when surprised or with a breastplate). [/indent] [i]Level Benefits[/i]: +4 Hits | +1 Luck | +2 (Might, Will, or Skill - player choice) [i]Equipment[/i]:Dagger | Melee Weapon of Choice | Missile Weapon | Shield [/hider] [hider=Noble][i]Primary Attributes:[/i] Luck and (Might or Skill - player choice) [i]Weapon of Choice:[/i] Sword, spear, bow, or javelin. [i]Abilities[/i] [indent][b]Battle Fortune:[/b] Add luck mod to Initiative score [b]Heroic Heritage:[/b] Add two points on either Might or Skill (the one you picked) and on either Wits, Will, or Grace (player choice). [/indent] [i]Level Benefits[/i]: 4 Hits | +1 Luck | +2 any attribute (player choice) [i]Equipment[/i]: Weapon of Choice | Dagger | Shield | Helmet | Breastplate [/hider] [hider=Spearman][i]Primary Attributes:[/i] Skill and Will [i]Weapon of Choice[/i]: Spear [i]Abilities[/i] [indent][b]Martial Discipline:[/b] Add Will mod o initiative score when fighting with a spear. [b]Defensive Fighting:[/b] When fighting with spear and shield, add Skill mod to defense vs. melee attacks (cannot be used when surprised or vs. missile attacks). [/indent] [i]Level Benefits[/i]: +4 Hits | +1 Luck | +2 (Might, Will, Wits, or Skill - player choice) [i]Equipment[/i]: Spear | Sword | Dagger | Shield | Helmet | Breastplate [/hider] [hider=Archer][i]Primary Attributes:[/i] Skill and Wits [i]Weapon of Choice[/i]: Bow [i]Abilities[/i] [indent][b]Marksmanship:[/b] Add Skill mod to damage roll when using bows. [b]Quick Aim:[/b] Add Wits mod to Initiative when using bows. [/indent] [i]Level Benefits[/i]: +2 Hits | +1 Luck | +2 (Will, Wits, or Skill - player choice) [i]Equipment[/i]: Bow | Dagger | Sword | Helmet | Breastplate [/hider] [hider=Cavalryman][i]Primary Attributes:[/i] Skill and Will [i]Weapon of Choice[/i]: Sword or spear [i]Abilities[/i] [indent][b]Mounted Combat:[/b] Add Skill mod to Initiative and Defense vs. Melee attacks. [b]Horsemanship:[/b] Add Will mod to Danger Evasion while on horseback and Evasion rolls for the mount (horse). [/indent] [i]Level Benefits[/i]: +4 Hit | +1 Luck | +2 (Might, Will, or Skill - player choice) [i]Equipment[/i]: Sword | Spear | Dagger | Breastplate | Shield | Helmet [/hider] [b]Attributes:[/b] You must place your two highest rolls on your class' primary attribute. [hider=Example]6 x (2D6+6) = 17 15 13 13 10 8 Class = Spearman Primary Attributes = Skill and Will (17 and 15 respectively) Attributes: Might: 13 (+1) | Luck: 13 (+1) | Wits: 10 (+0) | Skill: 17 (+3) | Will: 15 (+2) | Grace: 8 (-1)[/hider] [i]Attribute Scores:[/i] 1-2: -4 | 3-4: -3 | 5-6: -2 | 7-8: -1 | 9-12: 0 | 13-14: +1 | 15-16: +2 | 17-18: +3 | 19-20: +4 After you assign your attribute scores, you may remove 1 or 2 points from one attribute to add the same amount to another. You cannot raise a stat above 18 through this means. [b]Calculation of Other Stats[/b]: All formulas add the mod (+Y), not the score (X) [b]Melee:[/b] Might + Skill + Luck [b]Missile:[/b] Skill + Wits + Luck [b]Initiative:[/b] 10 + Skill + Wits [b]Defense:[/b] 12+ Luck + Helmet mod + Breastplate mod + Shield mod [b]Hits:[/b] 12 (10 for Archer Class) + Might [b]Athletic Prowess:[/b] Might + Skill + Luck [b]Danger Evasion:[/b] Wits + Skill + Luck [b]Mystic Fortitude:[/b] Will + Wits + Luck [b]Physical Vigor:[/b] Might + Will + Luck [b]Personal Charisma:[/b] Will + Grace + Luck [b]Equipment[/b] The three important characters begin with the starting equipment that is lists under each classes. In addition to this, you may select three additional items and distribute those items to any of your characters (give all three items to one character, give one item to each character, etc). Equipment also has weight. The amount of weight that each character can carry is equal to their Might Score (X). To calculate weight, add 10 to the sum of the weight of your equipment. If the total weight is greater than your character's Might Score (X), your character is considered [i]encumbered[/i]. This just means that the character's equipment is weighing the character down, but not enough to hinder combat. You should just be aware that someone who is encumbered should not be moving as fast as someone who is not. If the total weight is twice as great as your character's Might Score (X), your character is considered [i]fully encumbered[/i]. This usually happens when a character is carrying another character. Movement is greatly hindered and the character's initiative score is cut in half (round down). When a character class stats that the class begins with either a breastplate or a shield, you may choose to equip the breastplate or linothorax and the round or peltast shield. [i]Items[/i] [indent]-Dagger 0 weigh (wt.) -Sword 1 wt. -Barbarian Weapon 2 wt. -Spear 2 wt. -Javelin 1 wt. -Bow 1 wt. -Sling 0 wt. -Round Shield 2 wt. +2 Defense -Peltast Shield 1 wt. +1 Defense -Helmet 1 wt. +2 Defense -Breastplate 3 wt. +2 Defense -Linothorax 2 wt. +1 Defense (+0 Defense when used with Battle Fury or Battle Grace) [/indent]