[url=http://www.roleplayerguild.com/topics/33139/posts/ooc?page=1#post-977943]IC/OOC[/url] (still accepting) “Scoundrel. I like the sound of that.” –Han Solo [img=http://media.giphy.com/media/84zcvmPTFfm2Q/giphy.gif] A long time ago in a galaxy far, far away.... [B]STAR WARS: EDGE OF THE EMPIRE[/B] It is a dark time for the galaxy. Striking from their hidden base, the Rebel Alliance has destroyed the evil [B]GALACTIC EMPIRE's[/B] powerful Death Star. Now, Imperial Forces strike back, throwing the galaxy into war. In the midst of conflict, countless planets suffer under Imperial tyranny. Many flee oppression to build new lives beyond the bounds of civilization. On the edge of the Empire, these renegades struggle to survive and remain free in the midst of ongoing turmoil.... ______________________________________________________________________________________ [hider=Teemo the Hutt][img=http://img3.wikia.nocookie.net/__cb20130905000244/starwars/images/f/ff/Teemo_the_Hutt.png][/hider] [B]Episode I: ESCAPE FROM MOS SHUUTA It has a period of unrest and opportunity in the galaxy. the Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds. On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...[/B] _____________________________________________________ Welcome, I'm looking for at least 3 interested players before we get started. All OC must be accepted before playing. All OC characters will start with a negative obligation with the main antagonist of the episode Teemo the Hutt. I will play a PC as well as NPCs. You are responsible for your PC and his/her actions. With every action is a consequence, so don't go jumping off cliffs without suffering for it. Respect each other, and my decisions when moderating the RP. Have Fun. Our characters will start off having teamed up to escape the Hutt gangster. Character Sheets: Name: Race: Gender: Age: Homeworld: Profession: Appearance: Personality: Bio: Weapons: Gear/Equipment/Items Obligations: Bounty: wanted captured alive by Teemo the Hutt _________________________ [B]Dramatis Personae[/B] [hider=Ruusaan Kyr] [img=http://3.bp.blogspot.com/-q8q1hZtOBNI/TxL-IDaxdAI/AAAAAAAAB3k/N9kLXOLf2GA/s1600/bokatan_detail.png] Name: Ruusaan Kyr Race: Human Gender: female Age: 23 Homeworld: Concordia Profession: Bounty Hunter/Mercenary Appearance: slender, fit, athletic, attractive, long blond hair usually kept in a bun, tattooed lyrics of a Mandalorian warrior's hymn across right side of her chest along the ribs, Death Watch tattoo on the back of her neck, wears set of grey and blue Mandalorian armor and bodysuit. Personality: Fast, fierce, and flirtatious--Ruusaan could easily kill you with her looks, as well as her bare hands. She enjoys long walks on the beach after a week's hunt. She may be cold-hearted, but she has a high standard for her sense of honor and loyalty. She keeps to her own rugged code, and strives for self-improvement. Her sharp mind keeps her one-step ahead of her opponents and she uses her skills her benefit. What she can’t obtain through physical force, she can always acquire through other methods of seduction. Unlike most female Mandalorians, she takes pride in her sexuality and feminine behaviors, usually flaunting them off rather than play the tomboy card. But be wiry and do not be deceived, she can be a bit of a wild one, and vows she can never be tamed. Bio: Born and raised in a close-knit clan on the Mandalorian moon of Concordia, Ruusaan was trained as a traditional Mandalorian warrior as well as a Death Watch commando. She is an expert marksmen and skilled in archery and hand-to-hand combatatives. After the decline of the Death Watch organization and the rise of Galactic Empire, she turned to being a mercenary, taking on contracts for corporations and governments dealing mostly with the Hutts and crimelords lurking in the Empire’s shadow. Everything from bounty hunting to body guarding, she gets the job done for the right price. Kyr became under the employ of Hutt Cartel crime lord Teemo and developed a partnership with Trex a Trandoshan slaver and bounty hunter. The two were tasked with bringing the rouges Pash, Oskara, 41-VEX, and Lowhhrick into custody, and the two were successful in apprehending the group; but Trex, not wanting to share the reward, had stolen from Teemo's treasure room and falsified evidence against Ruusaan. Teemo ordered Ruusaan arrested, but she escaped his palace and is on the run from the palace guards. She seized the opportunity to hide herself, and took cover inside the cantina. She vows to take vengeance on Trex. Weapons: EE-3 carbine rifle, pair of holstered WESTAR-35 blaster pistols, thermal detonator, Ruusaan's armor is equipped with numerous mounted weapons, including dart launchers, flamethrower, blasters, and blades encased within her gauntlets. Gear/Equipment/Items: JT-12 jetpack, Mandalorian armor, 2 stimpacks, datapad, 2 binders, comlink Obligations: Bounty: Teemo the Hutt posted reward for capture alive[/hider] [hider=Cor Zaniah]Name:Corran "Cor" Zaniah Race: Human Gender:Male Age: 25 Homeworld:Naboo Profession:Smuggler Personality: He is the typical smuggler. He has a devil may care attitude though if people are loyal to him he is loyal to them. Cor tries to be as noble as possible since he was raised that way. Bio: Born in Theed to a Royal Security Officer and his wife. Cor was trained to be honorable in all things. He was taught how shoot at a young age and was most likely going to join the Queen's Guard when he got older. However it was not to be. Cor's father and mother both died in an explosion due to imperial forces. Cor used the money his parents left him to buy his own ship. Soon afterwards he got in with Teemo the Hutt and began to smuggle for him. However one time he slipped and Teemo's agents caught him and threw him into the palace jail. If he could get to his ship he would have enough to escape. Weapons: One CR-2 blaster pistol and an S-5 heavy pistol. Gear/Equipment/Items: One grappling hook and a stun baton. Obligations: Bounty: wanted captured alive by Teemo the Hutt. Teemo wants to make sure this man's death is painful. If he is dead then that is fine. [/hider] [hider=Sektor]Name: Alecar Drey, Alias: Sektor Race: Human Gender: Male Age: 28 Homeworld: Nar Shaddaa Profession: Professional Bounty Hunter/Assassin Personality: A disciplined and highly-trained mercenary, Alecar exhibits traits not normally seen in bounty hunters. He has a strict code of honor he upholds and will not bend it for anyone or anything and will even outright decline high-paying bounties simply if it forces him to break his code. He comes off as cold and uncaring towards those he meets, preferring to converse in short, blunt responses as opposed to small talk. He is ruthless towards his targets, but not cruel and strongly opposes torture as a method. He is almost robotic in how he kills opponents, letting discipline and the objective guide his actions as opposed to a hunger for cruelty or pain. Though he doesn't trust easily, he will develop a strong connection towards his allies and those he calls 'friends', showing a new side underneath his icy exterior. As a personal oath, he has vowed against drinking alcohol in any form, no matter the quantity. Bio: Alecar was born on the Smuggler's Moon. His mother, a former dancer and stripper at a cantina quickly ran off after Alecar was born; leaving him in the care of his father, a former smuggler turned cargo pilot. His father was devastated at the loss of his wife and turned to drink as a solution. Though never beaten by his father, Alecar nonetheless had to live life relatively self-supporting, learning how to take care of himself from an early age onward. He left his father's house at the turn of his 18th birthday, going off to start a career as a bodyguard. He had a natural skill when it came to combat and discovered that more opportunities started to open up for his services. As the Clone Wars ended and the Galactic Empire was established, Alecar thought his potential would be much better spent as a professional bounty hunter. His already large reputation bolstered as he completed contracts and soon he became a widely feared bounty hunter. Operating under the alias of Sektor. Buying a ship as soon as he could, he left Nar Shaddaa and journeyed out across the stars, eventually entering Teemo the Hutt's service. He served the Hutt for a few years as his personal assassin and bodyguard. However, disgusted both by his service to the Hutt and intrigued by the Mandalorian Huntress Ruusaan, Alecar fled Teemo's palace; shooting anyone who tried to stand in his way without mercy. Teemo was furious and issued a high-stakes bounty (ironically) on the bounty hunter, making him a high-risk, high-reward target. Weapons: Dual DC-17 Hand Blasters equipped with extended barrels for increased accuracy/range, Vibrodagger, Wrist-mounted flamethrower and grappling hook, and mini concussion rocket, Gear/Equipment/Items: Datapad, three or four stimpacks, comlink, JT-12 jetpack, and armor. Alecar's armor is an advanced make, equipped with lightweight durasteel plates on a skin-tight fiber weave fabric, allowing for moderate protection as well as ease of movement. Alecar's helmet is equipped with a targeting system, comlink, and access to a costantly-updated database with information on weapons, targets, and locations as necessary for research. Also as a recreational feature, it comes with speakers on the inside of the helmet to play music. Obligations: Bounty: wanted captured alive or dead by crime lord Teemo the Hutt. If alive, bounty hunter will receive 1,000,000 standard credits in reward. If killed, upon proof of death, bounty hunter will receive 500,000 standard credits in reward. [/hider] [hider=Arla Sion]Name: Arlas'eon (Arla Sion to humans) Race: Twi'lek Gender: Female Age: 21 Homeworld: Ryloth Profession: Slave Appearance: Arla is arrayed in little more than golden bangles and gems. She needed nothing else in the musty warm environs that the huts enjoy. Personality: Arla is quite cynical. Her life has been nothing but hardship. Her fellow slaves spoke about how wonderful it would be to be slave to someone wealthy. Teemo changed all that. She fully expects those she helped escape to betray her or abandon her despite opening their cells. Bio: As Ryloth is tidally locked to its star and only a thin band of the planet's surface is capable of supporting life. One half is perpetually too cold, the other a burning wasteland. As a result most Twi'lek are forced to live underground. Having evolved from simple underground dwelling mammals they have hairless bodies and keen senses. Their lekku and ear cones, at one point, compensated for their blindness, both of which have become less sensitive as their eyesight developed. Arla was born there, her clan poor and starving in the deep caves. Only the rarest and most powerful clans able to live on the thin band of surface that isn't a hot blasted or frozen wasteland. On rare occasions she would go out and watch the "under worlders" raid the surface clans for food and valuables while the "upper dwellers" would raid the under ground portions of the planets for slaves with which to trade to the "off worlders". So it has been for thousands of years and so it is likely to continue. Arla was taken in one such raid, just one of thousands that were used as bartering material with off worlders who have absolutely no interest in helping the Twi'lekki people get off world and establish themselves on a less gods forsaken planet. They love the pathetic needs of the Twi'lekki peoples for they are incredibly easy to take advantage of, fighting amongst themselves for the crumbs the greater galaxy chooses to fling their way. The tribe that kidnapped her sold her for a blaster, which would be of great use killing her own people and was packed aboard a slaver starship and whisked away from her home. Later, she would be sold for thousands of credits against the two hundred credits the cheap blaster would cost. Later, they would make even more credits off of the power packs which were cheaper still. Quite the lucrative deal. Arla, like most subterranean twi'leks is an accomplished fighter with the primitive stone weapons and slings. Wood, of course, being so incredibly rare that it could not be wasted in the crafting of weapons. The women of a tribe were expected to protect it while men were away hunting for food or raiding other tribes for their supplies. She is, as one might imagine from living underground, also quite adept at skulking about in the dark. Aboard the starship that had taken them she, along with several of the slaves, had to deal with an unknown creature in the ship's hold that was hunting down the slaves one by one. She served as bait but managed to lure it into an airlock and decompress it. It was the scariest thing she had ever done. After that she arrived at the slave auction and was promptly tattooed. Apparently normal humans were discomfited by the Twi'leki lack of eyebrows. They also informed her that, had they time, they'd have performed a genetic augmentation upon her that they did to many Twi'Leki, replacing her cones with... human ears! The very idea disgusted her. Those strange wrinkly misshapen things on the side of human heads were so ugly! Afterwards, Teemo made his purchase and Arla has been his ever since. It wasn't pleasant. After some years, she found opportunity when a number of unruly sorts were being held in the cells. She used her free reign of the palace to stroll down there and provide them with what they needed to escape. Weapons: A makeshift shiv Gear/Equipment/Items: Teemo allowed Arla no equipment save for the jewels he made her wear. Other Notes: Arla is quite uncomfortable with technology, sometimes even having trouble with simple things like opening unlocked doors. She also doesn't have a lot of experience with the galactic standard tongue. Obligations: Bounty: wanted captured alive by Teemo the Hutt, mainly so he can see her die for her betrayal.[/hider]