Before I open up character sheets, I want to brainstorm the organization of the Company first. I'm taking suggestions, but first and foremost, the characters being played will generally be part of a first company or companions or sacred band arrangement -- an elite within the company that fight in the vanguard or as a heavy reserve, so the characters are together. I'd like thoughts adding onto the basics that have already been established; the idea is to brainstorm. Symbols/heraldry, organization and so forth are all up for consideration, as would be orcish politics and so forth as well. I also need a good name for this first company/companions/sacred band group that the players are a part of. Or we just call it the first company. Current concepts: - [b]Everyone Starts in the Pikes[/b] -- anyone joining the company does time in the pike line, learning discipline, and likely having some bad attitude and stubbornness beaten out of them by the orcish drillmasters. The company believes that all the advantages an orc has are for naught without actual discipline. It's also one of the Company's biggest surprises for their enemies. Also, it imparts a new sense of rank structure to the orcs in the Company -- they learn the new hierarchy and to put aside old tribal rivalries, because the Company is their new tribe. - [b]Red Unz Go Faster[/b] - It's a classic orc rule, the Company likes the color red. Those serving in the Pikes get their arm painted red...but veterans paint more to symbolize the blood they've seen. - [b]Wargs[/b] - The cavalry of the orcs are monstrous wolves the size of horses. The company use wargs exclusively and consider them an advantage. - [b]No Notable Battles[/b] - The Company hasn't seen any 'real' combat. They've fought skirmishes, bandits, small revolts, but have yet to really fight a full on, stuck in battle against a worthy opponent. They've been kept back guarding the baggage train, or they've been used to intimidate the locals as a garrison, but no one's been crazy or desperate enough to hire Nar Mat Kordh-Ishi and rely upon them. This means the unit has seen some blood, but they haven't been in a big fight yet. - [b]Tusker[/b] - Slang for Orc. Used ironically by the Company among themselves and as self-reference, ie 'The Tuskers" because some people can't even pronounce the Company's orcish name. - [b]Knife-ear[/b] - Elf - [b]Stumpy[/b] - Dwarf - [b]Bunny[/b] - Human - [b]Ugly[/b] - Approving "Ugly work, Tusker," is the equivalent of 'good job, buddy."