I love all the input ^_^ As far as a compressed list of skills to pick from- I appreciate the effort, but a big reason I wanted to plan the game with a wide option of skills is so we can get a more specific idea of their abilities. I understand the classic set of Strength/Will/Dex from most games, but it seemed to keep people from fine tuning their characters in my own opinion. Maybe if I go a bit more in depth, it could help. I like the idea of also keeping the list to fifteen skills as well. This is a brief list of skills I thought up when I first made the game: Brawl: 1- One scrappy fighter 2- Boxing or hand to hand training 3- Deadly assassin fists Melee: 3- Can cut a bullet in midair Strength: 1- Pro Body Builder 2- Able to toss a car a bit Strength 3- Hulk Smash Speed: 1-Higher than Olympic speed, 3- Near The Flash or Quicksilver Psionic: Fire-bending, Telekinesis, Ice-Man, Psychic: Telepathy, Empathy, Illusions, Animal Control, Precognition, Super Reflexes Endurance: 1 Dexterity: Science: Your ability to create and augment scientific equipment both in complexity and offensive/defensive capability. Magic: Alternate-universe granted abilities Agility: Flight: Stealth: 1- Slip into the shadows 2-Dark Knight 3- Invisibility Manipulation: The more manipulation you have, the more henchmen you have. One is equal to six consistent goons at your disposal on a mission or in a quick getaway. Two is several small gangs and informants. Three is corporation or similar under your control. Security: Your ability to hack into devices, pick locks, Wealth: Hideout: 3- Batcave, Stark Tower Transportation: 0- Hoofing it, 1- Average vehicle, 2- Sports car, motorcycle 3: Batmobile, Goblin Glider