[quote=Fallenreaper] I know how one side of the situation can sound and when that's all you have to go on, it's hard to make a good opinion to be honest Elite. That's why news, and other sources leave out key mentions, to keep your opinion linked to one side. I'm a GM and I will admit I'm not perfect, but I will be reasonable as I can as will my fellow GMs. One of the key aspects of this rp is growth but it's hard to see that if we don't first show you what you'll likely encounter as master in the far future. And currently even against the odds, the PCs are doing very well where their fellows have failed and at some point things well shimmer down a bit. .Right now, I think it's best to drop this drama and leave it alone. Hopefully, it won't happen again... [/quote] Well, there is only really one good way to show people huge threats: from a distance. In a videogame let's say you want to show the player a huge boss they'll face around mid game. a good game will have you watch it say... level a town a ways off, or in the background. This shows you the guy we will call 'baddest motherfucker' for this demonstration without being put in harms way by it. By seeing it from afar we know we are safe for the time being, but we gain an impending sense of dread as we know that one day, we must face it. This is good as it conveys that sense of power baddest motherfucker is supposed to exude, while not only getting the player out of harms way, but inspiring fear in a way, or at least showing them a goal to be overcome. A bad game throws you in a situation where you must either fight and autolose (JRPG) or flee (Action games) While you may feel as if this instills hopelessness, it does, but in a much more frustrating and decidedly less fun manner. You feel as if you are skilled enough to beat baddest motherfucker, but the game cheats and railroads you so you cannot actually win. And in the case of badass minions instead of bosses, more keep spawning until you lose. It is futility defined.