[quote=WitchChild] It was either rune or Something like aeromancy. I ain't completely dedicated to rune so it's not a problem for me to intergrate something else. And I remembered the Weaving but the Permission for rune sort of escaped my mind apparently.We'll see once the character is completed [/quote] It goes for all Ancient Magic because they aren't affected by Blood Sickness due to the fact they work slightly differently. That's why we require a PM and an impressive CS, that way we know you seriously want to play this and not a passing fancy. [quote=Leon5431] Chantment is like the ultimate support role isn't it? [/quote] It's got it's offensive too, but mostly it's because I've yet to find a suitable limiter/weakness for it. Runes you have to prepare before combat which could make or break you in combat when the unexpected pops out, not to mention combat improvising is impossible (at least when it's 1 on 1). Who's going to patiently wait around, pausing a fight, for you to repair a rune? Weaving on the other hand can be interrupted by a single hit because it takes a series of moves to complete a single spell. The more complex it is then the stronger it is, however it also takes longer to complete. Short ones aren't as strong or effective, but less chance of interruption.